public static FrontFaceDirection GetFrontFace(GalFrontFace frontFace) { switch (frontFace) { case GalFrontFace.Cw: return(FrontFaceDirection.Cw); case GalFrontFace.Ccw: return(FrontFaceDirection.Ccw); } throw new ArgumentException(nameof(frontFace) + " \"" + frontFace + "\" is not valid!"); }
public static FrontFaceDirection GetFrontFace(GalFrontFace FrontFace) { switch (FrontFace) { case GalFrontFace.CW: return(FrontFaceDirection.Cw); case GalFrontFace.CCW: return(FrontFaceDirection.Ccw); } throw new ArgumentException(nameof(FrontFace)); }
private void SetFrontFace(GalPipelineState state) { float signX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX); float signY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY); GalFrontFace frontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace); // Flipping breaks facing. Flipping front facing too fixes it if (signX != signY) { switch (frontFace) { case GalFrontFace.Cw: frontFace = GalFrontFace.Ccw; break; case GalFrontFace.Ccw: frontFace = GalFrontFace.Cw; break; } } state.FrontFace = frontFace; }
private void SetFrontFace(GalPipelineState State) { float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX); float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY); GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace); //Flipping breaks facing. Flipping front facing too fixes it if (SignX != SignY) { switch (FrontFace) { case GalFrontFace.CW: FrontFace = GalFrontFace.CCW; break; case GalFrontFace.CCW: FrontFace = GalFrontFace.CW; break; } } State.FrontFace = FrontFace; }
private void SetFrontFace() { float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportScaleX); float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportScaleY); GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace); //Flipping breaks facing. Flipping front facing too fixes it if (SignX != SignY) { switch (FrontFace) { case GalFrontFace.CW: FrontFace = GalFrontFace.CCW; break; case GalFrontFace.CCW: FrontFace = GalFrontFace.CW; break; } } Gpu.Renderer.Rasterizer.SetFrontFace(FrontFace); }
public void SetFrontFace(GalFrontFace FrontFace) { GL.FrontFace(OGLEnumConverter.GetFrontFace(FrontFace)); }