void Start() { Coin = this.GetComponent <CcreateCoin>().Coin; T = this.GetComponent <Turn>(); GP = this.GetComponent <GaidPoint>(); CC = this.GetComponent <ChangeCoin>(); point = this.GetComponent <GaidPoint>().point; SCB = GameObject.Find("Button").GetComponent <SpecialCoinB>(); sw = false; }
// Update is called once per frame void Start() { Coin = this.GetComponent <CcreateCoin>().Coin; T = this.GetComponent <Turn>(); GP = this.GetComponent <GaidPoint>(); CC = this.GetComponent <ChangeCoin>(); point = this.GetComponent <GaidPoint>().point; SCB = GameObject.Find("Button").GetComponent <SpecialCoinB>(); GA = this.GetComponent <GameAI>(); GP.Gaid(false);//初手のガイドを呼び出す audioSource = GetComponent <AudioSource>(); }