public ChannelControl(bool enable, GXColorSrc matSrc, GXLightId lit, GXDiffuseFn dif, GXAttenuationFn att, GXColorSrc amb) { Enable = enable; MaterialSrcColor = matSrc; LitMask = lit; DiffuseFunction = dif; AttenuationFunction = att; AmbientSrcColor = amb; }
public ChannelControl() { Enable = false; MaterialSrcColor = GXColorSrc.Register; LitMask = GXLightId.None; DiffuseFunction = GXDiffuseFn.None; AttenuationFunction = GXAttenuationFn.None; AmbientSrcColor = GXColorSrc.Register; }