// Set reference pointers to the correct objects. public void Start() { // Get the main object reference and ensure core scripts are added. GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; if(GameObject.FindGameObjectsWithTag("MainObject").Length > 1){ GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject"); for(int i = 0; i < mainObjectList.Length; ++i){ if(mainObjectList[i].GetComponent<GameStateManager>().objectSaved){ mainObject = mainObjectList[i]; } } } gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); gameStateManagerRef.EnsureCoreScriptsAdded(); // Get the global variables reference. GameObject gVar = GameObject.FindGameObjectsWithTag("globalVariables")[0]; globalVariables = gVar.GetComponent<GVariables>(); }
void Start() { // the following is now needed due to the prefab of 'MainObject' GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); gameStateManagerRef.EnsureCoreScriptsAdded(); screenManagerRef = mainObject.GetComponent<ScreenManager>(); soundManagerRef = mainObject.GetComponent<SoundManager>(); characterControllerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<TWCharacterController>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); // get a reference to the tear manager tearManager = GameObject.FindGameObjectWithTag("TearManager").GetComponent<TearManager>(); // get a reference to fold fold = GameObject.FindGameObjectWithTag("FoldObject").GetComponent<Fold>(); LvlGoalCoreRef = GameObject.FindGameObjectWithTag("GoalCore").GetComponent<LvlGoalCore>(); // Get the global variables reference. GameObject gVar = GameObject.FindGameObjectsWithTag("globalVariables")[0]; globalVariables = gVar.GetComponent<GVariables>(); // if the goal is on the backside move necessary components by offset to be at correct location. if(goalOnBackSide){ // change the box collider on the goal core Vector3 GoalCollider = this.gameObject.GetComponent<BoxCollider>().center; GoalCollider = new Vector3(GoalCollider.x, GoalCollider.y, GoalCollider.z + (offset*2f)); this.gameObject.GetComponent<BoxCollider>().center = GoalCollider; // change the graphics child object position Vector3 GraphicTrans = transform.FindChild("Graphics").transform.position; GraphicTrans = new Vector3(GraphicTrans.x, GraphicTrans.y, GraphicTrans.z + offset); transform.FindChild("Graphics").transform.position = GraphicTrans; // change the goal core child object. Vector3 GoalCoreTrans = transform.FindChild("GoalCore").transform.position; GoalCoreTrans = new Vector3(GoalCoreTrans.x, GoalCoreTrans.y, GoalCoreTrans.z + offset); transform.FindChild("GoalCore").transform.position = GoalCoreTrans; } buttonCamera = GameObject.FindGameObjectWithTag("button"); }
// Use this for initialization. public override void Start() { base.Start(); escDown = false; GameObject mainObject = GameObject.FindGameObjectsWithTag("MainObject")[0]; gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); if(GameObject.FindGameObjectsWithTag("MainObject").Length > 1){ GameObject[] mainObjectList = GameObject.FindGameObjectsWithTag("MainObject"); for(int i = 0; i < mainObjectList.Length; ++i){ if(mainObjectList[i].GetComponent<GameStateManager>().objectSaved){ mainObject = mainObjectList[i]; gameStateManagerRef = mainObject.GetComponent<GameStateManager>(); } } } // Get the global variables reference. GameObject gVar = GameObject.FindGameObjectsWithTag("globalVariables")[0]; globalVariables = gVar.GetComponent<GVariables>(); if(IntToCharDict == null){ SetupDictionary(); } BUTTON_DELTA = new Vector2(60, 60); NUM_COLS = 10; NUM_ROWS = 3; START_POS = new Vector2( START_POS.x / 2f - (((BUTTON_WIDTH + (BUTTON_DELTA.x - BUTTON_WIDTH)) * NUM_COLS) / 2f), START_POS.y / 2f); scoreString = ENTER_SCORE_STRING; nameString = ENTER_NAME_STRING; currString = nameString; CreateGUIButtons(); CreateGUIBox(); gameStateManagerRef.gameObject.GetComponent<InputManager>().enabled = false; gameStateManagerRef.gameObject.GetComponent<AnimationManager>().enabled = false; endLevelObject = GameObject.FindGameObjectWithTag("EndLevelObject"); levelCompleteTextObject = GameObject.FindGameObjectWithTag("LevelCompleteText"); swipeToContinueTextObject = GameObject.FindGameObjectWithTag("SwipeToContinueText"); blackFadeObject = GameObject.FindGameObjectWithTag("BlackFade"); blackFadeObject.GetComponent<GUITexture>().enabled = false; blackFadeObject.GetComponent<Camera>().enabled = true; blackFadeObject.GetComponent<GUILayer>().enabled = true; blackFadeAlpha = 0; }