public void InitWithBaseScene(GUITrailTowerSceneV2 baseScene)
 {
     this.mBaseScene = baseScene;
 }
 public void InitWithBaseScene(GUITrailTowerSceneV2 baseScene)
 {
     this.mBaseScene = baseScene;
     this.CreateObjects();
 }
 public void InitWithBaseScene(GUITrailTowerSceneV2 baseScene, int index)
 {
     this.mBaseScene = baseScene;
     this.mIndex = index;
     this.CreateObjects();
 }