/// <summary> /// Frees the control its DirectX resources. /// </summary> public override void Dispose() { base.Dispose(); _imageFocused.SafeDispose(); _imageNonFocused.SafeDispose(); _labelControl.SafeDispose(); _spinControl.SafeDispose(); }
public override void Dispose() { _previousProperty = ""; _itemList.DisposeAndClearList(); base.Dispose(); _upDownControl.SafeDispose(); _font = null; }
public override void Dispose() { base.Dispose(); _spinControl.SafeDispose(); }