private void SetPropertiesUp(int nr) { GUIPlanetOperations.SetSpentResources(MetalCost(nr), CrystalCost(nr), DeuterCost(nr)); research[nr].level += 1; }
private void SetPropertiesUp(int nr) { GUIPlanetOperations.SetSpentResources(MetalCost(nr), CrystalCost(nr), DeuterCost(nr)); buildings[nr].level += 1; stats.Set_Data("Bought_Field_Planet", stats.Get_Data_From("Bought_Field_Planet") + 1); }