public void DisplaySongOverMessage()
    {
        GameObject guiGO      = GameObject.FindWithTag("GUIMaster");
        GUIMaster  pGUIMaster = guiGO.GetComponent <GUIMaster>();

        pGUIMaster.ShowText("Song Over", "ESC to Menu", string.Format("{0} Points!", m_iOverallPoints));
    }
    private void ItlDisplayGoToNextLevelMessage()
    {
        GameObject guiGO      = GameObject.FindWithTag("GUIMaster");
        GUIMaster  pGUIMaster = guiGO.GetComponent <GUIMaster>();

        pGUIMaster.ShowText("GROOVY", "Press RETURN");
    }
    private void ItlDisplayOverallWinningMessage()
    {
        GameObject guiGO      = GameObject.FindWithTag("GUIMaster");
        GUIMaster  pGUIMaster = guiGO.GetComponent <GUIMaster>();

        pGUIMaster.ShowText("YOU WON!", "ESC to Menu", string.Format("{0} Points!", m_iOverallPoints));
    }
    public void OnDiscoPeteDied()
    {
        Debug.Log("LevelAndPointBehaviour::OnDiscoPeteDied");
        m_pGUIMaster.ShowText("YOU DIED!", "Press R to restart");

        m_bDiscoPeteCurrentlyDead = true;
        m_iFewDeathBonus         -= 10;
        if (m_iFewDeathBonus < 0)
        {
            m_iFewDeathBonus = 0;
        }

        m_bCounting = false;
    }