Beispiel #1
0
    void KillAsteroid()
    {
        //get points based on how big the asteroid is
        //GUIManager.currentScore = GUIManager.currentScore + startingHealth * 2;
        //GUIManager.SetHighScore();
        int addedPoints = startingHealth * 2;

        GUIManager.AddPoint(addedPoints);

        //random chance to instantiate the pickup
        //91 is the default
        if (randomNumber >= 91)
        {
            CreatePickup();
        }

        //get rid of far away asteroids
        //RemoveAsteroid();

        //split asteroid
        TriggerBreak();

        //trigger particle system death explosion
        Explosion();
        //StartCoroutine("Explosion");
    }