Beispiel #1
0
    void OnGUI()
    {
        if (overlay == null)
        {
            return;
        }

        var texture = overlay.texture as RenderTexture;

        var prevActive = RenderTexture.active;

        RenderTexture.active = texture;

        if (Event.current.type == EventType.Repaint)
        {
            GL.Clear(false, true, Color.clear);
        }

        var area = new Rect(0, 0, texture.width, texture.height);

        // Account for screen smaller than texture (since mouse position gets clamped)
        if (Screen.width < texture.width)
        {
            area.width         = Screen.width;
            overlay.uvOffset.x = -(float)(texture.width - Screen.width) / (2 * texture.width);
        }
        if (Screen.height < texture.height)
        {
            area.height        = Screen.height;
            overlay.uvOffset.y = (float)(texture.height - Screen.height) / (2 * texture.height);
        }

        GUILayout.BeginArea(area);

        if (background != null)
        {
            GUI.DrawTexture(new Rect(
                                (area.width - background.width) / 2,
                                (area.height - background.height) / 2,
                                background.width, background.height), background);
        }

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.BeginVertical();

        if (logo != null)
        {
            GUILayout.Space(area.height / 2 - logoHeight);
            GUILayout.Box(logo);
        }

        GUILayout.Space(menuOffset);

        bool bHideMenu = GUILayout.Button("[Esc] - Close menu");

        GUILayout.BeginHorizontal();
        GUILayout.Label(string.Format("Scale: {0:N4}", scale));
        {
            var result = GUILayout.HorizontalSlider(scale, scaleLimits.x, scaleLimits.y);
            if (result != scale)
            {
                SetScale(result);
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label(string.Format("Scale limits:"));
        {
            var result = GUILayout.TextField(scaleLimitX);
            if (result != scaleLimitX)
            {
                if (float.TryParse(result, out scaleLimits.x))
                {
                    scaleLimitX = result;
                }
            }
        }
        {
            var result = GUILayout.TextField(scaleLimitY);
            if (result != scaleLimitY)
            {
                if (float.TryParse(result, out scaleLimits.y))
                {
                    scaleLimitY = result;
                }
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label(string.Format("Scale rate:"));
        {
            var result = GUILayout.TextField(scaleRateText);
            if (result != scaleRateText)
            {
                if (float.TryParse(result, out scaleRate))
                {
                    scaleRateText = result;
                }
            }
        }
        GUILayout.EndHorizontal();

        if (SteamVR.active)
        {
            var vr = SteamVR.instance;

            GUILayout.BeginHorizontal();
            {
                var t   = SteamVR_Camera.sceneResolutionScale;
                int w   = (int)(vr.sceneWidth * t);
                int h   = (int)(vr.sceneHeight * t);
                int pct = (int)(100.0f * t);
                GUILayout.Label(string.Format("Scene quality: {0}x{1} ({2}%)", w, h, pct));
                var result = Mathf.RoundToInt(GUILayout.HorizontalSlider(pct, 50, 200));
                if (result != pct)
                {
                    SteamVR_Camera.sceneResolutionScale = (float)result / 100.0f;
                }
            }
            GUILayout.EndHorizontal();
        }

        overlay.highquality = GUILayout.Toggle(overlay.highquality, "High quality");

        if (overlay.highquality)
        {
            overlay.curved    = GUILayout.Toggle(overlay.curved, "Curved overlay");
            overlay.antialias = GUILayout.Toggle(overlay.antialias, "Overlay RGSS(2x2)");
        }
        else
        {
            overlay.curved    = false;
            overlay.antialias = false;
        }

        var tracker = SteamVR_Render.Top();

        if (tracker != null)
        {
            tracker.wireframe = GUILayout.Toggle(tracker.wireframe, "Wireframe");

            var render = SteamVR_Render.instance;
            if (render.trackingSpace == ETrackingUniverseOrigin.TrackingUniverseSeated)
            {
                if (GUILayout.Button("Switch to Standing"))
                {
                    render.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseStanding;
                }
                if (GUILayout.Button("Center View"))
                {
                    var system = OpenVR.System;
                    if (system != null)
                    {
                        system.ResetSeatedZeroPose();
                    }
                }
            }
            else
            {
                if (GUILayout.Button("Switch to Seated"))
                {
                    render.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseSeated;
                }
            }
        }

#if !UNITY_EDITOR
        if (GUILayout.ButtonPrefab("Exit"))
        {
            Application.Quit();
        }
#endif
        GUILayout.Space(menuOffset);

        var env = System.Environment.GetEnvironmentVariable("VR_OVERRIDE");
        if (env != null)
        {
            GUILayout.Label("VR_OVERRIDE=" + env);
        }

        GUILayout.Label("Graphics device: " + SystemInfo.graphicsDeviceVersion);

        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.EndArea();

        if (cursor != null)
        {
            float x = Input.mousePosition.x, y = Screen.height - Input.mousePosition.y;
            float w = cursor.width, h = cursor.height;
            GUI.DrawTexture(new Rect(x, y, w, h), cursor);
        }

        RenderTexture.active = prevActive;

        if (bHideMenu)
        {
            HideMenu();
        }
    }
Beispiel #2
0
    public void OnGUI()
    {
        var resourcePath = GetResourcePath();
        var logo         = AssetDatabase.LoadAssetAtPath <Texture2D>(resourcePath + "logo.png");
        var rect         = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);

        if (logo)
        {
            GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
        }

        EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);

        scrollPosition = GUILayout.BeginScrollView(scrollPosition);

        int numItems = 0;

        if (!EditorPrefs.HasKey(ignore + buildTarget) &&
            EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
        {
            ++numItems;

            GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget)))
            {
#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
#else
                EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
#endif
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + buildTarget, true);
            }

            GUILayout.EndHorizontal();
        }

#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
        if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
            PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
        {
            ++numItems;

            GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));

            GUILayout.BeginHorizontal();

            if (GUILayout.ButtonPrefab(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
            {
                PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.ButtonPrefab("Ignore"))
            {
                EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
            }

            GUILayout.EndHorizontal();
        }
#else
        if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
            PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
        {
            ++numItems;

            GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
            {
                PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
            }

            GUILayout.EndHorizontal();
        }
#endif
        if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
            PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
        {
            ++numItems;

            GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen)))
            {
                PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
            (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
             PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight))
        {
            ++numItems;

            GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight)))
            {
                PlayerSettings.defaultScreenWidth  = recommended_DefaultScreenWidth;
                PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + defaultScreenSize, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + runInBackground) &&
            PlayerSettings.runInBackground != recommended_RunInBackground)
        {
            ++numItems;

            GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground)))
            {
                PlayerSettings.runInBackground = recommended_RunInBackground;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + runInBackground, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
            PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
        {
            ++numItems;

            GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog)))
            {
                PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
            PlayerSettings.resizableWindow != recommended_ResizableWindow)
        {
            ++numItems;

            GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow)))
            {
                PlayerSettings.resizableWindow = recommended_ResizableWindow;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + resizableWindow, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
            PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
        {
            ++numItems;

            GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode)))
            {
                PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + fullscreenMode, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
            PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
        {
            ++numItems;

            GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground)))
            {
                PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + visibleInBackground, true);
            }

            GUILayout.EndHorizontal();
        }
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
        if (!EditorPrefs.HasKey(ignore + renderingPath) &&
            PlayerSettings.renderingPath != recommended_RenderPath)
        {
            ++numItems;

            GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));

            GUILayout.BeginHorizontal();

            if (GUILayout.ButtonPrefab(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA"))
            {
                PlayerSettings.renderingPath = recommended_RenderPath;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.ButtonPrefab("Ignore"))
            {
                EditorPrefs.SetBool(ignore + renderingPath, true);
            }

            GUILayout.EndHorizontal();
        }
#endif
        if (!EditorPrefs.HasKey(ignore + colorSpace) &&
            PlayerSettings.colorSpace != recommended_ColorSpace)
        {
            ++numItems;

            GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene"))
            {
                PlayerSettings.colorSpace = recommended_ColorSpace;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + colorSpace, true);
            }

            GUILayout.EndHorizontal();
        }

        if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
            PlayerSettings.gpuSkinning != recommended_GpuSkinning)
        {
            ++numItems;

            GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));

            GUILayout.BeginHorizontal();

            if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning)))
            {
                PlayerSettings.gpuSkinning = recommended_GpuSkinning;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Ignore"))
            {
                EditorPrefs.SetBool(ignore + gpuSkinning, true);
            }

            GUILayout.EndHorizontal();
        }

#if false
        if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
            PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
        {
            ++numItems;

            GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));

            GUILayout.BeginHorizontal();

            if (GUILayout.ButtonPrefab(string.Format(useRecommended, recommended_SinglePassStereoRendering)))
            {
                PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
            }

            GUILayout.FlexibleSpace();

            if (GUILayout.ButtonPrefab("Ignore"))
            {
                EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
            }

            GUILayout.EndHorizontal();
        }
#endif

        GUILayout.BeginHorizontal();

        GUILayout.FlexibleSpace();

        if (GUILayout.Button("Clear All Ignores"))
        {
            EditorPrefs.DeleteKey(ignore + buildTarget);
            EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
            EditorPrefs.DeleteKey(ignore + defaultIsFullScreen);
            EditorPrefs.DeleteKey(ignore + defaultScreenSize);
            EditorPrefs.DeleteKey(ignore + runInBackground);
            EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
            EditorPrefs.DeleteKey(ignore + resizableWindow);
            EditorPrefs.DeleteKey(ignore + fullscreenMode);
            EditorPrefs.DeleteKey(ignore + visibleInBackground);
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
            EditorPrefs.DeleteKey(ignore + renderingPath);
#endif
            EditorPrefs.DeleteKey(ignore + colorSpace);
            EditorPrefs.DeleteKey(ignore + gpuSkinning);
#if false
            EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);
#endif
        }

        GUILayout.EndHorizontal();

        GUILayout.EndScrollView();

        GUILayout.FlexibleSpace();

        GUILayout.BeginHorizontal();

        if (numItems > 0)
        {
            if (GUILayout.Button("Accept All"))
            {
                // Only set those that have not been explicitly ignored.
                if (!EditorPrefs.HasKey(ignore + buildTarget))
#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                { EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget); }
#else
                { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget); }
#endif
                if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                { PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen; }
#else
                { PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen; }
#endif
                if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
                {
                    PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
                }
                if (!EditorPrefs.HasKey(ignore + defaultScreenSize))
                {
                    PlayerSettings.defaultScreenWidth  = recommended_DefaultScreenWidth;
                    PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
                }
                if (!EditorPrefs.HasKey(ignore + runInBackground))
                {
                    PlayerSettings.runInBackground = recommended_RunInBackground;
                }
                if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
                {
                    PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
                }
                if (!EditorPrefs.HasKey(ignore + resizableWindow))
                {
                    PlayerSettings.resizableWindow = recommended_ResizableWindow;
                }
                if (!EditorPrefs.HasKey(ignore + fullscreenMode))
                {
                    PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
                }
                if (!EditorPrefs.HasKey(ignore + visibleInBackground))
                {
                    PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
                }
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                if (!EditorPrefs.HasKey(ignore + renderingPath))
                {
                    PlayerSettings.renderingPath = recommended_RenderPath;
                }
#endif
                if (!EditorPrefs.HasKey(ignore + colorSpace))
                {
                    PlayerSettings.colorSpace = recommended_ColorSpace;
                }
                if (!EditorPrefs.HasKey(ignore + gpuSkinning))
                {
                    PlayerSettings.gpuSkinning = recommended_GpuSkinning;
                }
#if false
                if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering))
                {
                    PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
                }
#endif

                EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");

                Close();
            }

            if (GUILayout.Button("Ignore All"))
            {
                if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
                {
                    // Only ignore those that do not currently match our recommended settings.
                    if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
                    {
                        EditorPrefs.SetBool(ignore + buildTarget, true);
                    }
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                    if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
#else
                    if (PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
#endif
                    { EditorPrefs.SetBool(ignore + showUnitySplashScreen, true); }
                    if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
                    {
                        EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
                    }
                    if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
                        PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)
                    {
                        EditorPrefs.SetBool(ignore + defaultScreenSize, true);
                    }
                    if (PlayerSettings.runInBackground != recommended_RunInBackground)
                    {
                        EditorPrefs.SetBool(ignore + runInBackground, true);
                    }
                    if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
                    {
                        EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
                    }
                    if (PlayerSettings.resizableWindow != recommended_ResizableWindow)
                    {
                        EditorPrefs.SetBool(ignore + resizableWindow, true);
                    }
                    if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
                    {
                        EditorPrefs.SetBool(ignore + fullscreenMode, true);
                    }
                    if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
                    {
                        EditorPrefs.SetBool(ignore + visibleInBackground, true);
                    }
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
                    if (PlayerSettings.renderingPath != recommended_RenderPath)
                    {
                        EditorPrefs.SetBool(ignore + renderingPath, true);
                    }
#endif
                    if (PlayerSettings.colorSpace != recommended_ColorSpace)
                    {
                        EditorPrefs.SetBool(ignore + colorSpace, true);
                    }
                    if (PlayerSettings.gpuSkinning != recommended_GpuSkinning)
                    {
                        EditorPrefs.SetBool(ignore + gpuSkinning, true);
                    }
#if false
                    if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
                    {
                        EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
                    }
#endif

                    Close();
                }
            }
        }
        else if (GUILayout.Button("Close"))
        {
            Close();
        }

        GUILayout.EndHorizontal();
    }