Beispiel #1
0
    private void AddElement(List <ListUpgrade> types)
    {
        List <RectTransform> rectList = new List <RectTransform>();

        for (int i = 0; i < types.Count; i++)
        {
            int capture           = i;
            GUIInteractableIcon e = Instantiate(Element);
            rectList.Add(e.transform as RectTransform);
            e.Placeholder.text = types[i].ToString().InsertSpace();
            e.InteractableChange(SyncData.CurrentBaseUpgrade[types[capture]].Level > 0);
            e.OnClickEvents += delegate
            {
                OnSelected(types[capture]);
            };

            elementCount = (elementCount + 1) % ColumnNum;
            if (elementCount == 0 || types.Count - 1 == i)
            {
                curRow.Add(rectList);
                rectList.Clear();

                curRow             = Instantiate(rowLayoutPrefab, ScrollView.Content);
                curRow.ElementSize = ElementSize;
                rows.Add(curRow);
            }
        }
    }
Beispiel #2
0
    private void SetupIllustrationGroup()
    {
        typeName = IllustrationGroup.GetChild(0).GetComponentInChildren <TextMeshProUGUI>();
        illusImg = IllustrationGroup.GetChild(0).GetComponentInChildren <GUIInteractableIcon>();

        upgradeBtn = IllustrationGroup.GetChild(1).GetComponent <GUIInteractableIcon>();

        levelBar = IllustrationGroup.GetChild(2).GetComponent <GUIProgressSlider>();
    }
Beispiel #3
0
        protected override void OnEnable()
        {
            base.OnEnable();
            Owner = target as GUIInteractableIcon;

            onClickEvents = new SerializedPropertyDrawer(serializedObject, "onClick");

            transitionType = Owner.Button.transition;
            colorBlock     = new SerializedPropertyDrawer(serializedObject, "colorBlock");
            spriteBlock    = new SerializedPropertyDrawer(serializedObject, "spriteBlock");
        }