void Start() { // set id SetID((int)EntityID.GUIManager); m_StateMachine = new StateMachine <GUIManager>(this); m_StateMachine.SetCurrentState(GUILevel.Instance()); m_StateMachine.SetGlobalStateState(GUIGlobal.Instance()); }
public static GUIGlobal Instance() { if (instance == null) { instance = new GUIGlobal(); } return(instance); }