Beispiel #1
0
    void CreateClassFile(GUIGenerator_Elem_Base class_elem)
    {
        class_elem.className                   = GUIGenerator_Macros.text_classPrefix + canvasName + class_elem.nameMain;
        class_elem.classInstanceName           = GUIGenerator_Macros.text_classPrefix.ToLower() + class_elem.nameMain;
        class_elem.classButtonListenerFunction = GUIGenerator_Macros.text_function_OnButtonCallback_Prefix.Replace(GUIGenerator_Macros.replacement_name, class_elem.nameMain);
        class_elem.classToggleListenerFunction = GUIGenerator_Macros.text_function_OnToggleCallback_Prefix.Replace(GUIGenerator_Macros.replacement_name, class_elem.nameMain);

        string classContent = "";

        classContent += GUIGenerator_Macros.text_includes;
        classContent += GUIGenerator_Macros.text_classDeclaration.Replace(GUIGenerator_Macros.replacement_name, class_elem.className);

        classContent += GUIGenerator_Macros.text_function_InitializeValues_Method_Comment.
                        Replace(GUIGenerator_Macros.replacement_variable, class_elem.nameMain.ToUpper());
        classContent += GUIGenerator_Macros.text_variableDeclaration.
                        Replace(GUIGenerator_Macros.replacement_type, GUIGenerator_Macros.typeFormated_gameObject).
                        Replace(GUIGenerator_Macros.replacement_name, class_elem.variableName_obj);

        if (class_elem.type == GUIGenerator_Elem_Base.TYPE.OTHER)
        {
        }
        else
        {
            classContent += GUIGenerator_Macros.text_variableDeclaration.
                            Replace(GUIGenerator_Macros.replacement_type, class_elem.classTypeFormated).
                            Replace(GUIGenerator_Macros.replacement_name, class_elem.variableName);
        }
        classContent += "\n\n";


        for (int i = 0; i < class_elem.children.Count; ++i)
        {
            classContent += GUIGenerator_Macros.text_function_InitializeValues_Method_Comment.
                            Replace(GUIGenerator_Macros.replacement_variable, class_elem.children[i].nameMain.ToUpper());

            CreateVariablesNames(class_elem.children[i], ref classContent);

            classContent += "\n";
        }


        classContent += "\n\n";
        classContent += GUIGenerator_Macros.text_function_UpdateValues_Header;

        CreateFunctionUpdateValues(class_elem, ref classContent);
        classContent  = classContent.Substring(0, classContent.Length - 1);
        classContent += GUIGenerator_Macros.text_function_End;

        classContent += GUIGenerator_Macros.text_classEnd;

        File.WriteAllText(directory_GUIGeneratorScripts + class_elem.className + GUIGenerator_Macros.file_end, classContent);
    }
Beispiel #2
0
    void CreateVariablesNames(GUIGenerator_Elem_Base elem, ref string str)
    {
        str += GUIGenerator_Macros.text_variableDeclaration.Replace(GUIGenerator_Macros.replacement_type, GUIGenerator_Macros.typeFormated_gameObject).
               Replace(GUIGenerator_Macros.replacement_name, elem.variableName_obj);

        if (elem.type == GUIGenerator_Elem_Base.TYPE.OTHER)
        {
        }
        else
        {
            str += GUIGenerator_Macros.text_variableDeclaration.Replace(GUIGenerator_Macros.replacement_type, elem.classTypeFormated).
                   Replace(GUIGenerator_Macros.replacement_name, elem.variableName);
        }

        for (int i = 0; i < elem.children.Count; ++i)
        {
            str += "\n";
            CreateVariablesNames(elem.children[i], ref str);
        }
    }
Beispiel #3
0
    void GetAllComponents(GameObject obj, ref List <GUIGenerator_Elem_Base> list, GUIGenerator_Elem_Base parent_elem = null)
    {
        for (int i = 0; i < obj.transform.childCount; ++i)
        {
            GUIGenerator_Elem_Base elem = new GUIGenerator_Elem_Base();
            elem.parent = parent_elem;

            elem.GenerateInfo(obj.transform.GetChild(i).gameObject);

            if (elem.parent == null)
            {
                list.Add(elem);
            }
            else
            {
                elem.parent.children.Add(elem);
            }

            GetAllComponents(elem.obj, ref list, elem);
        }
    }
Beispiel #4
0
    void FindAndResolveRepeatedElements(List <GUIGenerator_Elem_Base> list)
    {
        for (int k = 0; k < list.Count; ++k)
        {
            List <GUIGenerator_Elem_Base> full_list = new List <GUIGenerator_Elem_Base>();

            if (list[k].children.Count > 0)
            {
                GetAllElements(list[k].children, ref full_list);

                int ac = 1;

                for (int i = 0; i < full_list.Count; ++i)
                {
                    GUIGenerator_Elem_Base elem1 = full_list[i];

                    for (int j = 0; j < full_list.Count; ++j)
                    {
                        if (i != j)
                        {
                            GUIGenerator_Elem_Base elem2 = full_list[j];

                            if (elem1.variableName == elem2.variableName)
                            {
                                elem1.obj.name += "_" + ac;
                                elem1.nameMain += "_" + ac;
                                elem1.UpdateVariableNames();
                                ac++;

                                elem2.obj.name += "_" + ac;
                                elem2.nameMain += "_" + ac;
                                elem2.UpdateVariableNames();
                                ac++;
                            }
                        }
                    }
                }
            }
        }
    }
Beispiel #5
0
    void CreateFunctionUpdateValues(GUIGenerator_Elem_Base class_elem, ref string str)
    {
        string parent = "";

        if (class_elem.parent == null)
        {
            parent = GUIGenerator_Macros.text_function_UpdateValues_ReplacementParent;

            str += GUIGenerator_Macros.text_function_UpdateValues_GetGameObjectParent.
                   Replace(GUIGenerator_Macros.replacement_variable, class_elem.variableName_obj).
                   Replace(GUIGenerator_Macros.replacement_variableParent, parent);
        }
        else
        {
            parent = class_elem.parent.variableName_obj;

            str += GUIGenerator_Macros.text_function_UpdateValues_GetGameObject.
                   Replace(GUIGenerator_Macros.replacement_variable, class_elem.variableName_obj).
                   Replace(GUIGenerator_Macros.replacement_variableParent, parent).
                   Replace(GUIGenerator_Macros.replacement_name, class_elem.nameOrig);
        }

        if (class_elem.type != GUIGenerator_Elem_Base.TYPE.OTHER)
        {
            str += GUIGenerator_Macros.text_function_UpdateValues_GetComponent.
                   Replace(GUIGenerator_Macros.replacement_variable, class_elem.variableName).
                   Replace(GUIGenerator_Macros.replacement_variableParent, class_elem.variableName_obj).
                   Replace(GUIGenerator_Macros.replacement_name, class_elem.nameOrig).
                   Replace(GUIGenerator_Macros.replacement_type, class_elem.classType);
        }

        str += "\n";

        for (int i = 0; i < class_elem.children.Count; ++i)
        {
            CreateFunctionUpdateValues(class_elem.children[i], ref str);
        }
    }
    void GetAllComponents(GameObject obj, ref List<GUIGenerator_Elem_Base> list, GUIGenerator_Elem_Base parent_elem = null)
    {
        for(int i = 0 ; i < obj.transform.childCount  ; ++i){
            GUIGenerator_Elem_Base elem = new GUIGenerator_Elem_Base();
            elem.parent = parent_elem;

            elem.GenerateInfo(obj.transform.GetChild(i).gameObject);

            if(elem.parent == null){
                list.Add(elem);
            }
            else{
                elem.parent.children.Add(elem);
            }

            GetAllComponents(elem.obj, ref list, elem);
        }
    }
    void CreateVariablesNames(GUIGenerator_Elem_Base elem, ref string str)
    {
        str += GUIGenerator_Macros.text_variableDeclaration.Replace(GUIGenerator_Macros.replacement_type, GUIGenerator_Macros.typeFormated_gameObject).
                                                            Replace(GUIGenerator_Macros.replacement_name, elem.variableName_obj);

        if(elem.type == GUIGenerator_Elem_Base.TYPE.OTHER){

        } else{
            str += GUIGenerator_Macros.text_variableDeclaration.Replace(GUIGenerator_Macros.replacement_type, elem.classTypeFormated).
                                                                Replace(GUIGenerator_Macros.replacement_name, elem.variableName);
        }

        for(int i = 0 ; i < elem.children.Count ; ++i){
            str += "\n";
            CreateVariablesNames(elem.children[i], ref str);
        }
    }
    void CreateFunctionUpdateValues(GUIGenerator_Elem_Base class_elem, ref string str)
    {
        string parent = "";

        if(class_elem.parent == null){
            parent = GUIGenerator_Macros.text_function_UpdateValues_ReplacementParent;

            str += GUIGenerator_Macros.text_function_UpdateValues_GetGameObjectParent.
                    Replace(GUIGenerator_Macros.replacement_variable,class_elem.variableName_obj).
                    Replace(GUIGenerator_Macros.replacement_variableParent,parent);

        }
        else{
            parent = class_elem.parent.variableName_obj;

            str += GUIGenerator_Macros.text_function_UpdateValues_GetGameObject.
                Replace(GUIGenerator_Macros.replacement_variable,class_elem.variableName_obj).
                Replace(GUIGenerator_Macros.replacement_variableParent,parent).
                Replace(GUIGenerator_Macros.replacement_name,class_elem.nameOrig);
        }

        if(class_elem.type != GUIGenerator_Elem_Base.TYPE.OTHER){
            str += GUIGenerator_Macros.text_function_UpdateValues_GetComponent.
                Replace(GUIGenerator_Macros.replacement_variable,class_elem.variableName).
                Replace(GUIGenerator_Macros.replacement_variableParent,class_elem.variableName_obj).
                Replace(GUIGenerator_Macros.replacement_name,class_elem.nameOrig).
                Replace(GUIGenerator_Macros.replacement_type,class_elem.classType);
        }

        str += "\n";

        for(int i = 0 ; i < class_elem.children.Count ; ++i){
            CreateFunctionUpdateValues(class_elem.children[i], ref str);
        }
    }
    void CreateClassFile(GUIGenerator_Elem_Base class_elem)
    {
        class_elem.className = GUIGenerator_Macros.text_classPrefix + canvasName + class_elem.name;
        class_elem.classInstanceName = GUIGenerator_Macros.text_classPrefix.ToLower() + class_elem.name;
        class_elem.classButtonListenerFunction = GUIGenerator_Macros.text_function_OnButtonCallback_Prefix.Replace(GUIGenerator_Macros.replacement_name,class_elem.name);
        class_elem.classToggleListenerFunction = GUIGenerator_Macros.text_function_OnToggleCallback_Prefix.Replace(GUIGenerator_Macros.replacement_name,class_elem.name);

        string classContent = "";
        classContent += GUIGenerator_Macros.text_includes;
        classContent += GUIGenerator_Macros.text_classDeclaration.Replace(GUIGenerator_Macros.replacement_name,class_elem.className);

        classContent += GUIGenerator_Macros.text_function_InitializeValues_Method_Comment.
            Replace(GUIGenerator_Macros.replacement_variable, class_elem.name.ToUpper());
        classContent += GUIGenerator_Macros.text_variableDeclaration.
            Replace(GUIGenerator_Macros.replacement_type, GUIGenerator_Macros.typeFormated_gameObject).
            Replace(GUIGenerator_Macros.replacement_name, class_elem.variableName_obj);

        if(class_elem.type == GUIGenerator_Elem_Base.TYPE.OTHER){

        } else{
            classContent += GUIGenerator_Macros.text_variableDeclaration.
                Replace(GUIGenerator_Macros.replacement_type, class_elem.classTypeFormated).
                Replace(GUIGenerator_Macros.replacement_name, class_elem.variableName);
        }
        classContent += "\n\n";

        for(int i = 0 ; i < class_elem.children.Count ; ++i){
            classContent += GUIGenerator_Macros.text_function_InitializeValues_Method_Comment.
                Replace(GUIGenerator_Macros.replacement_variable, class_elem.children[i].name.ToUpper());

            CreateVariablesNames(class_elem.children[i], ref classContent);

            classContent += "\n";
        }

        classContent += "\n\n";
        classContent += GUIGenerator_Macros.text_function_UpdateValues_Header;

        CreateFunctionUpdateValues(class_elem, ref classContent);
        classContent = classContent.Substring(0, classContent.Length-1);
        classContent += GUIGenerator_Macros.text_function_End;

        classContent += GUIGenerator_Macros.text_classEnd;

        File.WriteAllText(directory_GUIGeneratorScripts + class_elem.className + GUIGenerator_Macros.file_end, classContent);
    }
    bool HasToggleRecursive(GUIGenerator_Elem_Base elem)
    {
        if(elem.type == TYPE.TOGGLE)
            return true;

        if(elem.children.Count > 0){
            for(int i = 0 ; i < elem.children.Count ; ++i){
                if(HasToggleRecursive(elem.children[i])){
                    return true;
                }
            }
            return false;
        }
        else
            return false;
    }