//--------------------------------------------------------- public bool GenerateRunTimeData() { bool regenerated = IsDataRegenerationNeaded(); if (regenerated) { //RebuildRuntimeData(); if (font == null) { Debug.LogWarning("GUIBase_Label have not a font assigned " + MFDebugUtils.GetFullName(gameObject)); } else { GUIBase_Widget widget = GetComponent <GUIBase_Widget>(); m_TextDyn = null; m_TextIDGenerated = 0; if (m_TextID != 0) { m_TextDyn = m_AllowMultiline == true ? TextDatabase.instance[m_TextID] : TextDatabase.instance[m_TextID].Replace("\n", " "); #if UNITY_EDITOR if (m_TextDyn == "<UNKNOWN TEXT>") { Debug.Log("Invalid text id on gameobject " + gameObject.GetFullName()); } #endif m_TextIDGenerated = m_TextID; } #if UNITY_EDITOR m_ReloadCount = TextDatabase.instance.reloadCount; #endif Texture2D texture = fontTexture; float texHeight = texture.height; Vector2 textSize = GetTextSize(); widget.SetScreenSize(textSize.x, textSize.y * texHeight); #if UNITY_EDITOR m_AnchorPointGen = (int)m_AnchorPoint; m_AlignmentGen = (int)m_Alignment; m_LineSpaceGenerated = m_LineSpace2; m_UseFontExGen = useFontEx; #endif } } return(regenerated); }