Beispiel #1
0
    // MoveOut title
    IEnumerator HideTitleText()
    {
        yield return(new WaitForSeconds(1.0f));

        // MoveOut title
        title.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
    }
Beispiel #2
0
    // MoveOut all primary buttons
    public void HideAllGUIs()
    {
        buttonStart.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        textStart.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);

        // MoveOut title
        StartCoroutine(HideTitleText());
    }
        IEnumerator MoveOutPanelChangeTurn(GUIAnimFREE panelChangeTurn)
        {
            yield return(new WaitForSeconds(1.5f));

            panelChangeTurn.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
            panelChangeTurn.gameObject.SetActive(false);
            // Enable all scene switch buttons
            StartCoroutine(EnableAllDemoButtons());
        }
        IEnumerator MoveOutPanelAdvanceOfFire(GUIAnimFREE panelAdvanceOfFire)
        {
            yield return(new WaitForSeconds(1.5f));

            panelAdvanceOfFire.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
            panelAdvanceOfFire.gameObject.SetActive(false);
            // Enable all scene switch buttons
            //StartCoroutine(EnableAllDemoButtons());
            AnimationChangeWind();
        }
    // MoveOut all primary buttons
    public void HideAllGUIs()
    {
        // MoveOut buttons
        btn_Win.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Lose1.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Lose2.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);


        // MoveOut title
        StartCoroutine(HideTitleText());
    }
Beispiel #6
0
 public void clickAnims()
 {
     bkgr.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     panelSettings.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     buttonOk.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     buttonBck.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     mapTxt.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     map1.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     map2.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
     map3.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
 }
Beispiel #7
0
    // MoveOut m_Title1 and m_Title2
    IEnumerator HideTitleTextMeshes()
    {
        yield return(new WaitForSeconds(1.0f));

        // MoveOut m_Title1 and m_Title2
        m_Title1.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        m_Title2.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);

        // MoveOut m_TopBar and m_BottomBar
        m_TopBar.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        m_BottomBar.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
    }
Beispiel #8
0
    // MoveOut all primary buttons
    public void HideAllGUIs()
    {
        m_TopLeft_A.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        m_BottomLeft_A.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        m_RightBar_A.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);

        if (m_TopLeft_IsOn == true)
        {
            m_TopLeft_B.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        }
        if (m_BottomLeft_IsOn == true)
        {
            m_BottomLeft_B.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        }
        if (m_RightBar_IsOn == true)
        {
            m_RightBar_B.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.SelfAndChildren);
        }

        // MoveOut m_Title1 and m_Title2
        StartCoroutine(HideTitleTextMeshes());
    }
    // MoveOut all primary buttons
    public void HideAllGUIs()
    {
        // MoveOut buttons
        btn_Level1.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Level2.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Level3.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Level4.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Level5.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
        btn_Level6.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);


        // MoveOut title
        StartCoroutine(HideTitleText());
    }
        IEnumerator MoveOutPanelChangeWind(GUIAnimFREE panelChangeWind)
        {
            yield return(new WaitForSeconds(1.5f));

            panelChangeWind.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Self);
            panelChangeWind.gameObject.SetActive(false);

            if (!PhotonNetwork.IsMasterClient)
            {
                for (int i = 0; i < 4; i++)
                {
                    panelButtons.transform.GetChild(i).gameObject.SetActive(true);
                }
            }
            // Enable all scene switch buttons
            StartCoroutine(EnableAllDemoButtons());
        }
        public void TogglePanel()
        {
            ChangeCam();

            if (!boton.gameObject.activeSelf)
            {
                boton.gameObject.SetActive(true);
                boton.PlayInAnims(GUIAnimSystemFREE.eGUIMove.Children);
                showingPanel = true;
            }
            else
            {
                if (showingPanel)
                {
                    boton.PlayOutAnims(GUIAnimSystemFREE.eGUIMove.Children);
                    ShowPanelUI();
                }
                else
                {
                    boton.PlayInAnims(GUIAnimSystemFREE.eGUIMove.Children);
                }
                showingPanel = !showingPanel;
            }
        }