Beispiel #1
0
 public void EnterWorld(MapConfig data)
 {
     for (int i = 0; i < data.MapNpcs.Count; i++)
     {
         MapNpc cfg = data.MapNpcs[i];
         DActor db  = ReadCfgActor.GetDataById(cfg.NpcID);
         if (db == null)
         {
             continue;
         }
         XCharacter c = new XCharacter();
         c.Id   = cfg.NpcID;
         c.Name = db.Name;
         c.GUID = GTGUID.NewGUID();
         c.PosX = cfg.Pos.x;
         c.PosY = cfg.Pos.y;
         c.PosZ = cfg.Pos.z;
         c.Face = cfg.Face;
         c.Type = (int)EActorType.NPC;
         c.Camp = (int)EBattleCamp.CT_PVE_NEUTRAL;
         c.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr)));
         foreach (var current in db.Attrs)
         {
             c.CurAttrs[(int)current.Key - 1] = current.Value;
         }
         m_AllActors.Add(c.GUID, c);
     }
     for (int i = 0; i < data.MapAreaMonsters.Count; i++)
     {
         MapAreaMonster cfg = data.MapAreaMonsters[i];
         DActor         db  = ReadCfgActor.GetDataById(cfg.MonsterID);
         if (db == null)
         {
             continue;
         }
         for (int k = 0; k < cfg.Points.Count; k++)
         {
             MapPoint   p = cfg.Points[k];
             XCharacter c = new XCharacter();
             c.Id   = cfg.MonsterID;
             c.Name = db.Name;
             c.GUID = GTGUID.NewGUID();
             c.PosX = p.Pos.x;
             c.PosY = p.Pos.y;
             c.PosZ = p.Pos.z;
             c.Face = p.EulerAngles.y;
             c.Type = (int)EActorType.MONSTER;
             c.Camp = (int)EBattleCamp.CT_PVE_ENEMY;
             c.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr)));
             foreach (var current in db.Attrs)
             {
                 c.CurAttrs[(int)current.Key - 1] = current.Value;
             }
             m_AllActors.Add(c.GUID, c);
         }
     }
 }
Beispiel #2
0
    private void OnAck_EnterScene(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        EnterSceneAck          ack = Serializer.Deserialize <EnterSceneAck>(ms);

        if (GTItemHelper.ShowNetworkError(ack.RetCode) == false)
        {
            return;
        }
        XCharacter data = DataDBSCharacter.GetDataById(GTGlobal.CurPlayerCarrerID);

        if (data == null)
        {
            GTItemHelper.ShowTip("职业错误");
            return;
        }
        else
        {
            data.Id   = ack.ActorID;
            data.PosX = ack.x;
            data.PosY = ack.y;
            data.PosZ = ack.z;
            data.Face = ack.vx;
            data.Type = (int)EActorType.PLAYER;
            data.Camp = ack.Camp;
            data.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr)));
            data.CurAttrs[(int)EAttr.MAXHP - 1] = ack.hpmax;
            data.CurAttrs[(int)EAttr.MAXMP - 1] = ack.mpmax;
            data.CurAttrs[(int)EAttr.HP - 1]    = ack.hp;
            data.CurAttrs[(int)EAttr.MP - 1]    = ack.mp;
            data.CurAttrs[(int)EAttr.SPEED - 1] = 600;
            GTGlobal.Main        = data;
            GTGlobal.CurCopyGUID = ack.CopyGuid;
            GTSimulateServer.CalcMainPropertys();
            GTWorld.Instance.ResetGuide();
            GTWorld.Instance.EnterWorld(ack.CopyID);

            GTEventCenter.FireEvent(GTEventID.TYPE_MAP_ENTERWORLD);
        }
    }
Beispiel #3
0
    private void OnNty_ObjectNew(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        ObjectNewNty           nty = Serializer.Deserialize <ObjectNewNty>(ms);

        for (int i = 0; i < nty.NewList.Count; i++)
        {
            NewItem    item = nty.NewList[i];
            XCharacter data = new XCharacter();
            data.Id    = item.ActorID;
            data.GUID  = item.ObjectGuid;
            data.Level = item.Level;
            data.Name  = item.Name;
            switch ((OBJECT_TYPE)item.ObjType)
            {
            case OBJECT_TYPE.OT_PLAYER:
                data.Type = (int)EActorType.PLAYER;
                break;

            case OBJECT_TYPE.OT_MONSTER:
                data.Type = (int)EActorType.MONSTER;
                break;
            }
            data.PosX = item.x;
            data.PosY = item.y;
            data.PosZ = item.z;
            data.Face = Quaternion.FromToRotation(Vector3.forward, new Vector3(item.x, item.y, item.z)).eulerAngles.y;
            data.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr)));
            data.CurAttrs[(int)EAttr.MAXHP - 1] = item.hpmax;
            data.CurAttrs[(int)EAttr.MAXMP - 1] = item.mpmax;
            data.CurAttrs[(int)EAttr.HP - 1]    = item.hp;
            data.CurAttrs[(int)EAttr.MP - 1]    = item.mp;
            data.CurAttrs[(int)EAttr.SPEED - 1] = 400;
            Character cc = GTWorld.Instance.AddActorSync(data);
        }
    }