private void ShowView()
    {
        XPartner data = DataDBSPartner.GetDataById(selectID);

        if (data == null)
        {
            data = GTDataFactory.CreatePartner(selectID);
        }
        partnerLevel.text     = GTTools.Format("等级 {0}", data.Level);
        partnerExp.text       = GTTools.Format("{0}/{1}", data.Exp, 2500);
        partnerExpValue.value = 0;
        DActor db = ReadCfgActor.GetDataById(selectID);

        GTItemHelper.ShowQualityText(partnerName, db.Name, db.Quality);
    }
Beispiel #2
0
    public void AddNewGem(int instance, int id)
    {
        int newPos = GetNewPos(EBagType.GEM);

        if (newPos == 0)
        {
            return;
        }
        XItem item = new XItem();

        item.Instance = instance;
        item.Pos      = newPos;
        item.Id       = id;
        item.Num      = 1;
        item.PosType  = (int)EPosType.BagGem;

        DataDBSBagGem.Insert(newPos, item);
        DataDBSGem.Insert(instance, GTDataFactory.CreateGem(id, instance));
    }
Beispiel #3
0
    private void ShowView()
    {
        DActor db   = ReadCfgActor.GetDataById(mCurPetID);
        XPet   data = DataDBSPet.GetDataById(mCurPetID);

        data = data == null?GTDataFactory.CreatePet(mCurPetID) : data;

        DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);

        GTItemHelper.ShowProgressSlider(expSlider, data.CurExp, levelDB.Exp);
        GTItemHelper.ShowProgressText(expNum, data.CurExp, levelDB.Exp);
        for (int i = 0; i < mFoods.Count; i++)
        {
            FoodItem tab = mFoods[i];
            if (i < mItems.Count)
            {
                XItem itemData = mItems[i];
                GTItemHelper.ShowItemTexture(tab.itemTexture, itemData.Id);
                GTItemHelper.ShowItemQuality(tab.itemQuality, itemData.Id);
            }
            else
            {
                tab.itemQuality.gameObject.SetActive(false);
                tab.itemTexture.gameObject.SetActive(false);
            }
        }
        string str = GTTools.Format("{0}    +{1}", db.Name, data.Level);

        GTItemHelper.ShowQualityText(title, str, db.Quality);


        ShowPropertyView(mCurPetID, data.Level);
        XCharacter role = RoleModule.Instance.GetCurPlayer();

        btnBattle.SetActive(role.PetID != mCurPetID);
        btnUnload.SetActive(role.PetID == mCurPetID);
    }
Beispiel #4
0
    private void OnAck_UpgradePet(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckUpgradePet          ack = Serializer.Deserialize <AckUpgradePet>(ms);
        int          id            = ack.ID;
        List <XItem> items         = ack.UseItems;

        DActor db   = ReadCfgActor.GetDataById(id);
        XPet   data = DataDBSPet.GetDataById(id);

        if (data == null)
        {
            data = GTDataFactory.CreatePet(id);
        }

        int       exp     = PetModule.Instance.GetExpByItemList(items);
        DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);
        int       addExp  = exp + data.CurExp;

        while (addExp > levelDB.Exp)
        {
            addExp -= levelDB.Exp;
            data.Level++;
            levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);
        }
        data.CurExp = addExp;
        DataDBSPet.Update(id, data);
        for (int i = 0; i < items.Count; i++)
        {
            GTDataManager.Instance.UseItemById(items[i].Id, 1);
        }

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);

        GTEventCenter.FireEvent(GTEventID.TYPE_UPGRADE_PET);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }