Beispiel #1
0
        public static GamesLibraryModel CreateModelFromGame(Game game)//, List<LibraryDataGDBLink> links)
        {
            /*
             * if (links == null)
             *  links = LibraryDataGDBLink.GetLibraryData().ToList();
             */

            GamesLibraryModel d = new GamesLibraryModel();

            d.ID = game.gameId;

            // check for subsystem
            if (game.subSystemId != null && game.subSystemId > 0)
            {
                string subName = GSystem.GetSubSystemName(game.subSystemId.Value);
                d.System = subName;
            }
            else
            {
                d.System = GSystem.GetSystemName(game.systemId);
            }



            d.LastPlayed = DbEF.FormatDate(game.gameLastPlayed);
            d.Favorite   = game.isFavorite;

            d.Country = game.Country;

            if (game.romNameFromDAT != null)
            {
                /*
                 * if (game.romNameFromDAT.Contains("(USA)"))
                 *  d.Country = "USA";
                 * if (game.romNameFromDAT.Contains("(Europe)"))
                 *  d.Country = "EUR";
                 * if (game.romNameFromDAT.Contains("(Japan)"))
                 *  d.Country = "JPN";
                 */
            }

            d.Flags     = game.OtherFlags;
            d.Language  = game.Language;
            d.Publisher = game.Publisher;
            d.Developer = game.Developer;
            d.Year      = game.Year;
            d.Coop      = game.Coop;
            d.ESRB      = game.ESRB;
            d.Players   = game.Players;
            d.Year      = game.Year;

            if (game.ManualEditSet == true)
            {
                if (game.gameNameEdited != null && game.gameNameEdited != "")
                {
                    d.Game = game.gameNameEdited;
                }
            }
            else
            {
                if (game.gameNameFromDAT != null && game.gameNameFromDAT != "")
                {
                    d.Game = game.gameNameFromDAT;
                }
                else
                {
                    d.Game = game.gameName;
                }
            }

            //d.Game = game.gameName;

            /*
             * if (game.gameNameFromDAT != null && game.gameNameFromDAT != "")
             *  d.Game = game.gameNameFromDAT;
             * else
             *  d.Game = game.gameName;
             */

            //d.DatName = game.gameNameFromDAT;
            d.DatRom = game.romNameFromDAT;

            /*
             * if (game.gdbId != null && game.gdbId > 0)
             * {
             *  var link = links.Where(x => x.GDBId == game.gdbId).SingleOrDefault(); // LibraryDataGDBLink.GetLibraryData(game.gdbId.Value);
             *  if (link != null)
             *  {
             *      if (link.Publisher != null && link.Publisher != "")
             *          d.Publisher = link.Publisher;
             *
             *      d.Developer = link.Developer;
             *
             *      if (link.Year != null && link.Year != "")
             *          d.Year = DbEF.ReturnYear(link.Year);
             *      d.Players = link.Players;
             *      d.Coop = link.Coop;
             *      d.ESRB = link.ESRB;
             *  }
             * }
             */
            //d.Year = "2914";

            // last minute region detection
            if ((d.Country == null || d.Country.Trim() == "") && d.Game != null)
            {
                if (d.Game.Contains("(Japan)"))
                {
                    d.Country = "Japan";
                }
                if (d.Game.Contains("(Europe)"))
                {
                    d.Country = "Europe";
                }
                if (d.Game.Contains("(USA)"))
                {
                    d.Country = "USA";
                }
                if (d.Game.Contains("(Usa, Europe)"))
                {
                    d.Country = "USA, Europe";
                }

                // goodtools
                if (d.Game.Contains("(W)"))
                {
                    d.Country = "World";
                }
                if (d.Game.Contains("(U)"))
                {
                    d.Country = "USA";
                }
                if (d.Game.Contains("(As)"))
                {
                    d.Country = "Asia";
                }
                if (d.Game.Contains("(E)"))
                {
                    d.Country = "Europe";
                }
            }

            return(d);
        }