Beispiel #1
0
        static void Server()
        {
            Lobby.Init();

            //GSQLite.Open(sqlpath);

            GSrv.Init();
            GSrv.SetConnectPacketHandler(ConnectHandler);
            GSrv.SetDisconnectPacketHandler(DisconnectHandler);
            GSrv.SetDebugPacketHandler(DebugHandler);
            GSrv.SetPacketHandler(MessageType.SendUserName, DataType.String, SendUserNameHandler);
            GSrv.SetPacketHandler(MessageType.RequestLobbyState, DataType.Null, RequestLobbyStateHandler);
            GSrv.SetPacketHandler(MessageType.EnterRoom, DataType.Int32, EnterRoomHandler);
            GSrv.SetPacketHandler(MessageType.LeaveRoom, DataType.Null, LeaveRoomHandler);
            GSrv.SetPacketHandler(MessageType.ChangeFaction, DataType.Null, ChangeFactionHandler);
            GSrv.SetPacketHandler(MessageType.ChangeReady, DataType.Null, ChangeReadyHandler);
            GSrv.SetPacketHandler(MessageType.Push, DataType.Bytes, PushHandler);
            GSrv.SetPacketHandler(MessageType.TouchCore, DataType.Null, TouchCoreHandler);
            GSrv.SetPacketHandler(MessageType.SetBlock, DataType.Bytes, SetBlockHandler);
            GSrv.SetPacketHandler(MessageType.SendFire, DataType.Bytes, SendFireHandler);

            GSrv.Listen("ILSnowballFight0.1", port);

            while (!exit)
            {
                DateTime startTime = DateTime.Now;

                GSrv.Receive();

                sendCount++;

                if (sendCount == 3)
                {
                    sendCount = 0;

                    SendSnapshot();
                }

                Update(frameSpan);

                TimeSpan span = DateTime.Now - startTime;
                if (span.TotalMilliseconds < frameSpan * 1000)
                {
                    Thread.Sleep((int)(frameSpan * 1000) - (int)span.TotalMilliseconds);
                }
            }

            GSrv.Shutdown();

            /*Players.SaveAllPlayer();
             * GSQLite.Close();*/
        }
Beispiel #2
0
        static void Server()
        {
            //GSQLite.Open(sqlpath);

            GSrv.Init();
            GSrv.SetConnectPacketHandler(ConnectHandler);
            GSrv.SetDisconnectPacketHandler(DisconnectHandler);
            GSrv.SetDebugPacketHandler(DebugHandler);
            GSrv.SetPacketHandler(MessageType.Push, DataType.Bytes, PushHandler);
            GSrv.SetPacketHandler(MessageType.Draw, DataType.Bytes, DrawHandler);

            GSrv.Listen("TwoDimBlocks0.1", port);

            while (!exit)
            {
                DateTime startTime = DateTime.Now;

                GSrv.Receive();

                sendCount++;

                if (sendCount == 3)
                {
                    sendCount = 0;

                    SendSnapshot();
                }

                Update(frameSpan);

                TimeSpan span = DateTime.Now - startTime;
                if (span.TotalMilliseconds < frameSpan * 1000)
                {
                    Thread.Sleep((int)(frameSpan * 1000) - (int)span.TotalMilliseconds);
                }
            }

            GSrv.Shutdown();

            /*Players.SaveAllPlayer();
             * GSQLite.Close();*/
        }