Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            //GSoundManager.LoadContent(Content);
            GSpriteFactory.getInstance().Init(Content);
            GStateManager.getInstance().Content = Content;
            GStateManager.getInstance().AddState(new GIntroState(eGStateGame.INTRO));
        }
 public override void InitStateGame(Microsoft.Xna.Framework.Content.ContentManager Content)
 {
     square = new GSquare(eGMyObject.RED_SQUARE, eGStatus.ALIVE, new Vector2(0, 0), new GSprite(GSpriteFactory.getInstance().getSprite(eGSprite.RED_SQUARE)));
     base.InitStateGame(Content);
 }