Beispiel #1
0
        public void Load(String DLL)
        {
            var formerDirectory = Directory.GetCurrentDirectory();

            try
            {
                this.DLL = DLL;
                NativeMethods.SetErrorMode(0x8007);

                if (Loaded)
                {
                    Unload();
                }

                string dir = DLL;
                dir = Path.GetDirectoryName(dir);
                if (dir == null)
                {
                    return;
                }

                Directory.SetCurrentDirectory(dir);
                IntPtr hmod = NativeMethods.LoadLibrary(DLL);
                if (hmod != IntPtr.Zero)
                {
                    DLLAddr = hmod;

                    IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
                    IntPtr funcaddrConfig  = NativeMethods.GetProcAddress(hmod, "GSconfigure");

                    IntPtr funcaddrGIF         = NativeMethods.GetProcAddress(hmod, "GSgifTransfer");
                    IntPtr funcaddrGIF1        = NativeMethods.GetProcAddress(hmod, "GSgifTransfer1");
                    IntPtr funcaddrGIF2        = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2");
                    IntPtr funcaddrGIF3        = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3");
                    IntPtr funcaddrVSync       = NativeMethods.GetProcAddress(hmod, "GSvsync");
                    IntPtr funcaddrSetBaseMem  = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
                    IntPtr funcaddrGSReset     = NativeMethods.GetProcAddress(hmod, "GSreset");
                    IntPtr funcaddrOpen        = NativeMethods.GetProcAddress(hmod, "GSopen");
                    IntPtr funcaddrSetCRC      = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
                    IntPtr funcaddrClose       = NativeMethods.GetProcAddress(hmod, "GSclose");
                    IntPtr funcaddrShutdown    = NativeMethods.GetProcAddress(hmod, "GSshutdown");
                    IntPtr funcaddrFreeze      = NativeMethods.GetProcAddress(hmod, "GSfreeze");
                    IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
                    IntPtr funcaddrinit        = NativeMethods.GetProcAddress(hmod, "GSinit");
                    IntPtr funcmakeSnapshot    = NativeMethods.GetProcAddress(hmod, "GSmakeSnapshot");

                    if (!((funcaddrConfig.ToInt64() > 0) && (funcaddrLibName.ToInt64() > 0) && (funcaddrGIF.ToInt64() > 0)))
                    {
                        throw new InvalidGSPlugin("");
                    }

                    gsConfigure    = (GSConfigure)Marshal.GetDelegateForFunctionPointer(funcaddrConfig, typeof(GSConfigure));
                    Ps2egetLibName = (PS2EgetLibName)Marshal.GetDelegateForFunctionPointer(funcaddrLibName, typeof(PS2EgetLibName));

                    this.GSgifTransfer  = (GSgifTransfer)Marshal.GetDelegateForFunctionPointer(funcaddrGIF, typeof(GSgifTransfer));
                    this.GSgifTransfer1 = (GSgifTransfer1)Marshal.GetDelegateForFunctionPointer(funcaddrGIF1, typeof(GSgifTransfer1));
                    this.GSgifTransfer2 = (GSgifTransfer2)Marshal.GetDelegateForFunctionPointer(funcaddrGIF2, typeof(GSgifTransfer2));
                    this.GSgifTransfer3 = (GSgifTransfer3)Marshal.GetDelegateForFunctionPointer(funcaddrGIF3, typeof(GSgifTransfer3));
                    this.GSVSync        = (GSVSync)Marshal.GetDelegateForFunctionPointer(funcaddrVSync, typeof(GSVSync));
                    this.GSsetBaseMem   = (GSsetBaseMem)Marshal.GetDelegateForFunctionPointer(funcaddrSetBaseMem, typeof(GSsetBaseMem));
                    this.GSopen         = (GSopen)Marshal.GetDelegateForFunctionPointer(funcaddrOpen, typeof(GSopen));
                    this.GSsetGameCRC   = (GSsetGameCRC)Marshal.GetDelegateForFunctionPointer(funcaddrSetCRC, typeof(GSsetGameCRC));
                    this.GSclose        = (GSclose)Marshal.GetDelegateForFunctionPointer(funcaddrClose, typeof(GSclose));
                    this.GSshutdown     = (GSshutdown)Marshal.GetDelegateForFunctionPointer(funcaddrShutdown, typeof(GSshutdown));
                    this.GSfreeze       = (GSfreeze)Marshal.GetDelegateForFunctionPointer(funcaddrFreeze, typeof(GSfreeze));
                    this.GSreset        = (GSreset)Marshal.GetDelegateForFunctionPointer(funcaddrGSReset, typeof(GSreset));
                    this.GSreadFIFO2    = (GSreadFIFO2)Marshal.GetDelegateForFunctionPointer(funcaddrGSreadFIFO2, typeof(GSreadFIFO2));
                    this.GSinit         = (GSinit)Marshal.GetDelegateForFunctionPointer(funcaddrinit, typeof(GSinit));
                    this.GSmakeSnapshot = (GSmakeSnapshot)Marshal.GetDelegateForFunctionPointer(funcmakeSnapshot, typeof(GSmakeSnapshot));

                    Loaded = true;
                }

                if (!Loaded)
                {
                    Exception lasterror = Marshal.GetExceptionForHR(Marshal.GetHRForLastWin32Error());
                    System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + lasterror.ToString() + Environment.NewLine);
                    NativeMethods.SetErrorMode(0x0000);
                    Unload();
                    throw new InvalidGSPlugin(lasterror.ToString());
                }

                NativeMethods.SetErrorMode(0x0000);
            }
            finally
            {
                Directory.SetCurrentDirectory(formerDirectory);
            }
        }
Beispiel #2
0
        public void Load(String DLL)
        {
            this.DLL = DLL;
            NativeMethods.SetErrorMode(0x8007);

            if (Loaded)
                Unload();

            string dir = DLL;
            while (true)
            {
                dir = Path.GetDirectoryName(dir);
                if (dir == null)
                    break;
                Directory.SetCurrentDirectory(dir);
                IntPtr hmod = NativeMethods.LoadLibrary(DLL);
                if (hmod.ToInt64() > 0)
                {
                    DLLAddr = hmod;

                    IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
                    IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure");

                    IntPtr funcaddrGIF = NativeMethods.GetProcAddress(hmod, "GSgifTransfer");
                    IntPtr funcaddrGIF1 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer1");
                    IntPtr funcaddrGIF2 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2");
                    IntPtr funcaddrGIF3 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3");
                    IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync");
                    IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
                    IntPtr funcaddrGSReset = NativeMethods.GetProcAddress(hmod, "GSreset");
                    IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen");
                    IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
                    IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose");
                    IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown");
                    IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze");
                    IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
                    IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit");

                    if (!((funcaddrConfig.ToInt64() > 0) && (funcaddrLibName.ToInt64() > 0) && (funcaddrGIF.ToInt64() > 0)))
                    {
                        break;
                    }

                    gsConfigure = (GSConfigure)Marshal.GetDelegateForFunctionPointer(funcaddrConfig, typeof(GSConfigure));
                    PsegetLibName = (PSEgetLibName)Marshal.GetDelegateForFunctionPointer(funcaddrLibName, typeof(PSEgetLibName));

                    this.GSgifTransfer = (GSgifTransfer)Marshal.GetDelegateForFunctionPointer(funcaddrGIF, typeof(GSgifTransfer));
                    this.GSgifTransfer1 = (GSgifTransfer1)Marshal.GetDelegateForFunctionPointer(funcaddrGIF1, typeof(GSgifTransfer1));
                    this.GSgifTransfer2 = (GSgifTransfer2)Marshal.GetDelegateForFunctionPointer(funcaddrGIF2, typeof(GSgifTransfer2));
                    this.GSgifTransfer3 = (GSgifTransfer3)Marshal.GetDelegateForFunctionPointer(funcaddrGIF3, typeof(GSgifTransfer3));
                    this.GSVSync = (GSVSync)Marshal.GetDelegateForFunctionPointer(funcaddrVSync, typeof(GSVSync));
                    this.GSsetBaseMem = (GSsetBaseMem)Marshal.GetDelegateForFunctionPointer(funcaddrSetBaseMem, typeof(GSsetBaseMem));
                    this.GSopen = (GSopen)Marshal.GetDelegateForFunctionPointer(funcaddrOpen, typeof(GSopen));
                    this.GSsetGameCRC = (GSsetGameCRC)Marshal.GetDelegateForFunctionPointer(funcaddrSetCRC, typeof(GSsetGameCRC));
                    this.GSclose = (GSclose)Marshal.GetDelegateForFunctionPointer(funcaddrClose, typeof(GSclose));
                    this.GSshutdown = (GSshutdown)Marshal.GetDelegateForFunctionPointer(funcaddrShutdown, typeof(GSshutdown));
                    this.GSfreeze = (GSfreeze)Marshal.GetDelegateForFunctionPointer(funcaddrFreeze, typeof(GSfreeze));
                    this.GSreset = (GSreset)Marshal.GetDelegateForFunctionPointer(funcaddrGSReset, typeof(GSreset));
                    this.GSreadFIFO2 = (GSreadFIFO2)Marshal.GetDelegateForFunctionPointer(funcaddrGSreadFIFO2, typeof(GSreadFIFO2));
                    this.GSinit = (GSinit)Marshal.GetDelegateForFunctionPointer(funcaddrinit, typeof(GSinit));

                    Loaded = true;
                }
            }
            if (!Loaded)
            {
                Exception lasterror = Marshal.GetExceptionForHR(Marshal.GetHRForLastWin32Error());
                System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + lasterror.ToString() + Environment.NewLine);
                NativeMethods.SetErrorMode(0x0000);
                Unload();
                throw new InvalidGSPlugin(lasterror.ToString());
            }
            NativeMethods.SetErrorMode(0x0000);
        }