public static double Pvr_GSABoundaryDetector2(ref GSAPoint3i point, bool isPlayArea, ref GSAPoint3i closestPoint, ref GSAPoint3i normalDir)
        {
            double distance = 0;

#if UNITY_ANDROID && !UNITY_EDITOR
            distance = GSABoundaryDetector2(ref point, isPlayArea, ref closestPoint, ref normalDir);
#endif
            return(distance);
        }
        public static double Pvr_GSABoundaryDetector(ref GSAPoint3i point)
        {
            double distance = 0;

#if UNITY_ANDROID && !UNITY_EDITOR
            distance = GSABoundaryDetector(ref point);
#endif
            return(distance);
        }
 private static extern double GSABoundaryDetector2(ref GSAPoint3i point, bool isPlayArea, ref GSAPoint3i closestPoint, ref GSAPoint3i normalDir);
 private static extern double GSABoundaryDetector(ref GSAPoint3i pointPtr);