public static double Pvr_GSABoundaryDetector2(ref GSAPoint3i point, bool isPlayArea, ref GSAPoint3i closestPoint, ref GSAPoint3i normalDir) { double distance = 0; #if UNITY_ANDROID && !UNITY_EDITOR distance = GSABoundaryDetector2(ref point, isPlayArea, ref closestPoint, ref normalDir); #endif return(distance); }
public static double Pvr_GSABoundaryDetector(ref GSAPoint3i point) { double distance = 0; #if UNITY_ANDROID && !UNITY_EDITOR distance = GSABoundaryDetector(ref point); #endif return(distance); }
private static extern double GSABoundaryDetector2(ref GSAPoint3i point, bool isPlayArea, ref GSAPoint3i closestPoint, ref GSAPoint3i normalDir);
private static extern double GSABoundaryDetector(ref GSAPoint3i pointPtr);