/// <summary>
 ///     <para>Updates and synchronizes the GPU Instancer transform data (position, rotation and scale) for the given prefab instance.</para>
 ///     <para>Use this if you want to update, rotate, and/or scale prefab instances after initialization.</para>
 ///     <para>The updated values are taken directly from the transformation operations made beforehand on the instance's Unity transform component.
 ///     (These operations will not reflect on the GPU Instanced prefab automatically unless you use this method).</para>
 /// </summary>
 /// <param name="manager">The manager that defines the prototypes you want to GPU instance.</param>
 /// <param name="prefabInstance">The prefab instance to update the transform values of. The instance's Unity transform component must be updated beforehand.</param>
 public static void UpdateTransformDataForInstance(GPUInstancerPrefabManager manager, GPUInstancerPrefab prefabInstance)
 {
     manager.UpdateTransformDataForInstance(prefabInstance);
 }