void ReleaseDesignerOutlets()
        {
            if (GPUBox != null)
            {
                GPUBox.Dispose();
                GPUBox = null;
            }

            if (InfoLabel != null)
            {
                InfoLabel.Dispose();
                InfoLabel = null;
            }

            if (GPUGridView != null)
            {
                GPUGridView.Dispose();
                GPUGridView = null;
            }
        }
Beispiel #2
0
 public void Init(GPUTimesJson gpu, int gpuNum)
 {
     GPUBox.Title = "GPU #" + gpuNum + "(" + gpu.gpu_name + ")";
     for (int i = 0; i < DVMHStatMetricCount; ++i)
     {
         var metric = gpu.metrics[i];
         if (metric.countMeasures <= 0)
         {
             continue;
         }
         bool isSize = i >= (int)DVMHStatMetrics.DVMH_STAT_METRIC_CPY_DTOH &&
                       i <= (int)DVMHStatMetrics.DVMH_STAT_METRIC_CPY_GET_ACTUAL ||
                       i == (int)DVMHStatMetrics.DVMH_STAT_METRIC_UTIL_ARRAY_TRANSFORMATION;
         bool isPositive = isSize;
         GPUGridView.AddRow(new NSView[]
         {
             MakeLabel(dvmhStatMetricsTitles[i]),
             MakeLabel(metric.countMeasures.ToString()),
             MakeLabel(PrepareValue(metric.min, isPositive, isSize, false, false)),
             MakeLabel(PrepareValue(metric.max, isPositive, isSize, false, false)),
             MakeLabel(PrepareValue(metric.sum, isPositive, isSize, false, false)),
             MakeLabel(PrepareValue(metric.mean, isPositive, isSize, false, false)),
             MakeLabel(PrepareValue(metric.timeProductive, true, false, true, true)),
             MakeLabel(PrepareValue(metric.timeLost, true, false, true, true))
         });
     }
     GPUGridView.AddRow(new NSView[] { MakeLabel(" ") });
     GPUGridView.AddRow(new NSView[]
     {
         MakeLabel("Productive time      " + PrepareValue(gpu.prod_time, true, false, true, true))
     });
     GPUGridView.AddRow(new NSView[]
     {
         MakeLabel("Lost time                " + PrepareValue(gpu.lost_time, true, false, true, true))
     });
     GPUGridView.NeedsUpdateConstraints = true;
 }