Beispiel #1
0
        public ActionResult GuildaPlayer(int id)
        {
            GPCLib.DataAccess.Guilda daGuilda = new GPCLib.DataAccess.Guilda();

            List <SelectListItem> listSelectListItem      = new List <SelectListItem>();
            List <SelectListItem> listSelectListItemTodos = new List <SelectListItem>();

            //Lista os Players para ambos ListBox
            GPCLib.Models.GuildaPlayersModels listGuilda   = daGuilda.ListarUsuariosGuilda(id);
            List <GPCLib.Models.PlayerModels> PlayersTodos = new GPCLib.DataAccess.Player().ListarPlayersSemGuild();

            //Monta o Objeto da Listbox
            foreach (GPCLib.Models.PlayerModels item in listGuilda.Players)
            {
                SelectListItem selectList = new SelectListItem()
                {
                    Text  = item.Nome,
                    Value = item.Id.ToString()
                };
                listSelectListItem.Add(selectList);
            }

            //Monta o Objeto da Listbox
            foreach (GPCLib.Models.PlayerModels item in PlayersTodos)
            {
                SelectListItem selectList = new SelectListItem()
                {
                    Text  = item.Nome,
                    Value = item.Id.ToString()
                };
                listSelectListItemTodos.Add(selectList);
            }

            //Atribui ao objeto de retorno
            GPCLib.Models.GuildaPlayerListModels listModel = new GPCLib.Models.GuildaPlayerListModels();
            listModel.Players = listSelectListItem;

            GPCLib.Models.GuildaPlayerListModels listModelTodos = new GPCLib.Models.GuildaPlayerListModels();
            listModelTodos.Players = listSelectListItemTodos;


            listGuilda.TodosPlayersListBox  = listModelTodos;
            listGuilda.GuildaUsuarioListBox = listModel;

            return(View(listGuilda));
        }
Beispiel #2
0
        public ActionResult GravarUsuariosGuilda(GPCLib.Models.GuildaPlayersModels model)
        {
            GPCLib.DataAccess.Guilda          daGuilda  = new GPCLib.DataAccess.Guilda();
            GPCLib.DataAccess.Player          daPlayer  = new GPCLib.DataAccess.Player();
            GPCLib.DataAccess.Usuario         daUsuario = new GPCLib.DataAccess.Usuario();
            GPCLib.Models.PlayerUsuarioModels playerUsuario;

            //Antes de excluir selecioar todos os usuários
            GPCLib.Models.GuildaPlayersModels usuariosOld = daGuilda.ListarUsuariosGuilda(model.Guilda.Id);

            //Excluir membros da GUild e inserir novamente.
            daGuilda.ExcluirMembrosGuilda(model.Guilda.Id);

            GPCLib.Models.GuildaPlayer objPlayer;

            foreach (int item in model.GuildaUsuarioListBox.idPlayer)
            {
                objPlayer          = new GPCLib.Models.GuildaPlayer();
                objPlayer.Ativo    = 1;
                objPlayer.idGuilda = model.Guilda.Id;
                objPlayer.idPlayer = item;
                if (usuariosOld.Players.Select(x => x.Id == item).Count() > 0)
                {
                    objPlayer.idUsuario = usuariosOld.Players.First(x => x.Id == item).Usuario.Id;
                }

                daGuilda.InserirMembroGuilda(objPlayer);

                //Se já tiver Usuario x Player já grava a Guilda no ASPNETUSERs.
                playerUsuario = daPlayer.ObterPlayerUsuario(item);
                if (playerUsuario.Usuario != null)
                {
                    //Atualiza o codigo da Guilda
                    daUsuario.AtualizarCodGuilda(model.Guilda.Id, playerUsuario.Usuario.Id);
                }
            }
            TempData["Success"] = "Gravado com sucesso";
            return(RedirectToAction("GuildaPlayer", new { id = model.Guilda.Id }));
        }