Beispiel #1
0
    static int PlayEffect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        GNewTableBase obj = (GNewTableBase)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewTableBase");

        obj.PlayEffect();
        return(0);
    }
Beispiel #2
0
    static int EnableScroll(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GNewTableBase obj  = (GNewTableBase)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewTableBase");
        bool          arg0 = LuaScriptMgr.GetBoolean(L, 2);

        obj.EnableScroll(arg0);
        return(0);
    }
Beispiel #3
0
    static int SetItemCount(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GNewTableBase obj  = (GNewTableBase)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewTableBase");
        int           arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.SetItemCount(arg0);
        return(0);
    }
Beispiel #4
0
    static int GetItem(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GNewTableBase obj  = (GNewTableBase)LuaScriptMgr.GetUnityObjectSelf(L, 1, "GNewTableBase");
        int           arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        GameObject    o    = obj.GetItem(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Beispiel #5
0
    static int get_ItemCount(IntPtr L)
    {
        object        o   = LuaScriptMgr.GetLuaObject(L, 1);
        GNewTableBase obj = (GNewTableBase)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name ItemCount");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index ItemCount on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.ItemCount);
        return(1);
    }