Beispiel #1
0
        /// <summary>
        /// 动作剪辑播放完成回调函数
        /// </summary>
        /// <param name="obj"></param>
        private void OnPlayingClipOK(string clip)
        {
            switch (clip)
            {
            case AnimNames.Attack:          //战斗完成
            case AnimNames.Skill:
                OnNpcSkillAttackOK(clip);
                PlayRoleAnim(AnimNames.Idle, true);
                break;

            case AnimNames.Damage:          //被击完成
                if (!bRunning)
                {
                    PlayRoleAnim(AnimNames.Idle, true);
                }
                break;
            }
            GLogger.White("OnPlayingClipOK::>>" + clip);
        }
        /// <summary>
        /// 受到伤害
        /// </summary>
        private void OnNpcSkillAttack(GameEventData evData)
        {
            var evBattle = evData.evParam as NpcSkillAttackEvent;

            if (evBattle != null)
            {
                var eventid    = evData.eventId;
                var attackerid = evBattle.attackerid;
                var defenderid = evBattle.defenderid;

                var attacker = npcMgr.GetNpc(attackerid) as RoleView;
                var defender = npcMgr.GetNpc(defenderid) as RoleView;
                if (attacker != null && defender != null)
                {
                    GLogger.White("OnAttackNpc:>>eventid:" + eventid + " attacker:" + attackerid + " defender:" + defenderid + " currhp:" + evBattle.currHp + " maxhp:" + evBattle.maxHp);
                    attacker.NpcSkillAttack(defender, evBattle, delegate()
                    {
                        Messenger.Broadcast <long>(EventNames.EvNpcSkillAttackOK, eventid);
                    });
                }
            }
        }