Beispiel #1
0
        void OnReloadItem(int e, object[] p)
        {
            string graphName = (string)p[0];
            var    item      = (PuzzleItem)scrollview.GetChild(graphName);

            if (null != item)
            {
                item.Load();
            }
        }
Beispiel #2
0
        void OnReloadItem(int e, object[] p)
        {
            UpdateItems();
            string graphName = (string)p[0];
            var    item      = (PuzzleItem)scrollview.GetChild(graphName);

            if (null != item)
            {
                item.Load();
                scrollview.SetChildIndex(item, 0);
            }
        }
Beispiel #3
0
    private void Scorll_Change()
    {
//		Log.debug (list.scrollPane.posY.ToString () + "|" + list.scrollPane.contentHeight.ToString ());
//		try{
        float      yy    = list.scrollPane.posY;
        float      hh    = list.scrollPane.contentHeight;
        float      listH = list.viewHeight; //391
        int        begin = -1;              // = (int)Math.Round (yy / hh);
        int        end   = 0;
        GObject    o;
        float      oh   = 0;
        List <int> show = new List <int>();

        for (int i = 0; i < ld.Count; i++)
        {
            o = list.GetChild(i + "");                  //_isRed
            if (o != null)
            {
                show.Add(i);
            }
//				o = list.GetChildAt (i);
//				o = list.GetChildAt (i);
//				if (o == null)
//					break;
//				if (o.y < yy)
//					continue;
//				else
//				{
//					if (begin == -1)
//						begin = i;
//					oh = o.y - yy;
//				}
//				oh += o.height + list.lineGap;
//				if (oh >= listH)
//				{
//					end = i;
//					break;
//				}
        }
        begin = show.Count > 0 ? show [0] : -1;
        end   = show.Count > 0 ? show [show.Count - 1] : 0;
        chatModel.GetRedCountIndexAll(begin, end);
        RED_CHATUPDATE(null);
//		}catch(Exception exc){
//
//		}
    }
Beispiel #4
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="name"></param>
    /// <param name="caption"></param>
    public void SetItemText(string name, string caption)
    {
        GButton item = _list.GetChild(name).asButton;

        item.title = caption;
    }
        void Start()
        {
            UIPanel    panel = gameObject.GetComponent <UIPanel>();
            GComponent view  = panel.ui; // 整个UI的集合

            GButton StoryButton = view.GetChild("StoryButton").asButton;

            StoryButton.onClick.Add(StoryButton_Click);
            m_story = view.GetChild("Story").asGroup;
            GComponent storyMask = view.GetChild("StoryMask").asCom;

            storyMask.onClick.Add(storyMask_Click);
            GLabel chapter1 = view.GetChild("Chapter1").asLabel;

            chapter1.onClick.Add(Chapter_Click1);
            GLabel chapter2 = view.GetChild("Chapter2").asLabel;

            chapter2.onClick.Add(Chapter_Click2);
            GLabel chapter3 = view.GetChild("Chapter3").asLabel;

            chapter3.onClick.Add(Chapter_Click3);
            GLabel chapter4 = view.GetChild("Chapter4").asLabel;

            chapter4.onClick.Add(Chapter_Click4);
            GLabel chapter5 = view.GetChild("Chapter5").asLabel;

            chapter5.onClick.Add(Chapter_Click5);

            GButton HistoryButton = view.GetChild("HistoryButton").asButton;

            HistoryButton.onClick.Add(HistoryButton_Click);
            GComponent ListMask = view.GetChild("ListMask").asCom;

            ListMask.onClick.Add(ListMask_Click);

            m_personList = view.GetChild("PersonList").asGroup;
            GList      list  = view.GetChild("List").asList;
            GComponent Taoxi = list.GetChild("Taoxi").asCom;

            Taoxi.onClick.Add(Taoxi_Click);
            GComponent Lee = list.GetChild("Lee").asCom;

            Lee.onClick.Add(Lee_Click);
            GComponent Grandpa = list.GetChild("Grandpa").asCom;

            Grandpa.onClick.Add(Grandpa_Click);
            GComponent Grace = list.GetChild("Grace").asCom;

            Grace.onClick.Add(Grace_Click);
            GComponent CURE = list.GetChild("CURE").asCom;

            CURE.onClick.Add(CURE_Click);

            TaoxiView = view.GetChild("Taoxi").asGroup;
            TaoxiView.onClick.Add(Taoxi_Click);
            LeeView = view.GetChild("Lee").asGroup;
            LeeView.onClick.Add(Lee_Click);
            GrandpaView = view.GetChild("Grandpa").asGroup;
            GrandpaView.onClick.Add(Grandpa_Click);
            GraceView = view.GetChild("Grace").asGroup;
            GraceView.onClick.Add(Grace_Click);
            CUREView = view.GetChild("CURE").asGroup;
            CUREView.onClick.Add(CURE_Click);

            GButton ClueButton = view.GetChild("ClueButton").asButton;

            ClueButton.onClick.Add(ClueButton_Click);
            m_clue        = view.GetChild("Clue").asGroup;
            m_clueCaption = view.GetChild("ClueCaption").asLabel;
            m_clueContent = view.GetChild("ClueContent").asLabel;
            GButton rightButton = view.GetChild("RightButton").asButton;

            rightButton.onClick.Add(rightButton_Click);
            GButton leftButton = view.GetChild("LeftButton").asButton;

            leftButton.onClick.Add(leftButton_Click);
            GComponent clueMask = view.GetChild("ClueMask").asCom;

            clueMask.onClick.Add(clueMask_Click);
        }
Beispiel #6
0
        void initClueList()
        {
            UIPanel    panel    = gameObject.GetComponent <UIPanel>();
            GComponent view     = panel.ui; // 整个UI的集合
            GList      clueList = view.GetChild("ClueList").asList;

            GLabel  clueUse       = clueList.GetChild("ClueUse").asLabel;
            GButton clueUseButton = clueUse.GetChild("Button").asButton;

            clueUseButton.onClick.Add(Use_Click);
            int isClueUse = PlayerPrefs.GetInt("isClueUse");

            if (isClueUse == 0)
            {
                clueUse.visible = false;
            }
            else
            {
                clueUse.visible = true;
            }

            GLabel  clueGPS       = clueList.GetChild("ClueGPS").asLabel;
            GButton clueGPSButton = clueGPS.GetChild("Button").asButton;

            clueGPSButton.onClick.Add(GPS_Click);
            int isClueGPS = PlayerPrefs.GetInt("isClueGPS");

            if (isClueGPS == 0)
            {
                clueGPS.visible = false;
            }
            else
            {
                clueGPS.visible = true;
            }

            GLabel  clueShelf       = clueList.GetChild("ClueShelf").asLabel;
            GButton clueShelfButton = clueShelf.GetChild("Button").asButton;

            clueShelfButton.onClick.Add(shelf_Click);
            int isClueShelf = PlayerPrefs.GetInt("isClueShelf");

            if (isClueShelf == 0)
            {
                clueShelf.visible = false;
            }
            else
            {
                clueShelf.visible = true;
            }

            GLabel  cluePicture       = clueList.GetChild("CluePicture").asLabel;
            GButton cluePictureButton = cluePicture.GetChild("Button").asButton;

            cluePictureButton.onClick.Add(picture_Click);
            int isCluePicture = PlayerPrefs.GetInt("isCluePicture");

            if (isCluePicture == 0)
            {
                cluePicture.visible = false;
            }
            else
            {
                cluePicture.visible = true;
            }
        }
        void initClueList()
        {
            UIPanel    panel    = gameObject.GetComponent <UIPanel>();
            GComponent view     = panel.ui; // 整个UI的集合
            GList      clueList = view.GetChild("ClueList").asList;

            GLabel  clueMap       = clueList.GetChild("ClueMap").asLabel;
            GButton clueMapButton = clueMap.GetChild("Button").asButton;

            clueMapButton.onClick.Add(map_Click);
            int isClueMap = PlayerPrefs.GetInt("isClueMap");

            if (isClueMap == 0)
            {
                clueMap.visible = false;
            }
            else
            {
                clueMap.visible = true;
            }

            GLabel  clueBrain       = clueList.GetChild("ClueBrain").asLabel;
            GButton clueBrainButton = clueBrain.GetChild("Button").asButton;

            clueBrainButton.onClick.Add(brain_Click);
            int isClueBrain = PlayerPrefs.GetInt("isClueBrain");

            if (isClueBrain == 0)
            {
                clueBrain.visible = false;
            }
            else
            {
                clueBrain.visible = true;
            }

            GLabel  clueBall       = clueList.GetChild("ClueBall").asLabel;
            GButton clueBallButton = clueBall.GetChild("Button").asButton;

            clueBallButton.onClick.Add(ball_Click);
            int isClueBall = PlayerPrefs.GetInt("isClueBall");

            if (isClueBall == 0)
            {
                clueBall.visible = false;
            }
            else
            {
                clueBall.visible = true;
            }

            GLabel  clueDesk       = clueList.GetChild("ClueDesk").asLabel;
            GButton clueDeskButton = clueDesk.GetChild("Button").asButton;

            clueDeskButton.onClick.Add(desk_Click);
            int isClueDesk = PlayerPrefs.GetInt("isClueDesk");

            if (isClueDesk == 0)
            {
                clueDesk.visible = false;
            }
            else
            {
                clueDesk.visible = true;
            }
        }