internal OpenTKGameView(Context context, GameBase game, GLGraphicsDevice graphicsDevice, AndroidApplicationConfig config) : base(context) { _game = game; _graphicsDevice = graphicsDevice; ContextRenderingApi = GLVersion.ES2; }
public override GraphicsDevice CreateGraphicsDevice() { var width = _config.Activity.Resources.DisplayMetrics.WidthPixels; var height = _config.Activity.Resources.DisplayMetrics.HeightPixels; _graphicsDevice = new GLGraphicsDevice(width, height); return(_graphicsDevice); }
public override GraphicsDevice CreateGraphicsDevice() { _graphicsDevice = new GLGraphicsDevice(_config.WindowWidth, _config.WindowHeight); return(_graphicsDevice); }