Beispiel #1
0
 internal OpenTKGameView(Context context, GameBase game, GLGraphicsDevice graphicsDevice, AndroidApplicationConfig config)
     : base(context)
 {
     _game               = game;
     _graphicsDevice     = graphicsDevice;
     ContextRenderingApi = GLVersion.ES2;
 }
Beispiel #2
0
        public override GraphicsDevice CreateGraphicsDevice()
        {
            var width  = _config.Activity.Resources.DisplayMetrics.WidthPixels;
            var height = _config.Activity.Resources.DisplayMetrics.HeightPixels;

            _graphicsDevice = new GLGraphicsDevice(width, height);
            return(_graphicsDevice);
        }
 public override GraphicsDevice CreateGraphicsDevice()
 {
     _graphicsDevice = new GLGraphicsDevice(_config.WindowWidth, _config.WindowHeight);
     return(_graphicsDevice);
 }