Beispiel #1
0
 public static void glCompileShader(int shader)
 {
     GLES20ORIGINAL.GlCompileShader(shader);
 }
Beispiel #2
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 public static void glShaderSource(int shader, string shaderCode)
 {
     GLES20ORIGINAL.GlShaderSource(shader, shaderCode);
 }
Beispiel #3
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 public static int glCreateShader(int type)
 {
     return(GLES20ORIGINAL.GlCreateShader(type));
 }
Beispiel #4
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 public static void glLineWidth(int p)
 {
     GLES20ORIGINAL.GlLineWidth(p);
 }
Beispiel #5
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 public static void glUniform4f(int mColorHandle, float p1, float p2, float p3, float p4)
 {
     GLES20ORIGINAL.GlUniform4f(mColorHandle, p1, p2, p3, p4);
 }
Beispiel #6
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 public static void glDrawArrays(int p1, int p2, int mPointCount)
 {
     GLES20ORIGINAL.GlDrawArrays(p1, p2, mPointCount);
 }
Beispiel #7
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 public static void glVertexAttribPointer(int mPosHandle, int COORDS_PER_VERTEX, int p1, bool p2, int p3, Java.Nio.FloatBuffer mVertexBuffer)
 {
     GLES20ORIGINAL.GlVertexAttribPointer(mPosHandle, COORDS_PER_VERTEX, p1, p2, p3, mVertexBuffer);
 }
Beispiel #8
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 public static int glGetUniformLocation(int mProgram, string p)
 {
     return(GLES20ORIGINAL.GlGetUniformLocation(mProgram, p));
 }
Beispiel #9
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 public static void glUniformMatrix4fv(int mMVPMatrixHandle, int p1, bool p2, float[] MvpMatrix, int p3)
 {
     GLES20ORIGINAL.GlUniformMatrix4fv(mMVPMatrixHandle, p1, p2, MvpMatrix, p3);
 }
Beispiel #10
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 public static void glEnableVertexAttribArray(int mPosHandle)
 {
     GLES20ORIGINAL.GlEnableVertexAttribArray(mPosHandle);
 }
Beispiel #11
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 public static void glUseProgram(int mProgram)
 {
     GLES20ORIGINAL.GlUseProgram(mProgram);
 }
Beispiel #12
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 public static void glLinkProgram(int mProgram)
 {
     GLES20ORIGINAL.GlLinkProgram(mProgram);
 }
Beispiel #13
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 public static int glCreateProgram()
 {
     return(GLES20ORIGINAL.GlCreateProgram());
 }
Beispiel #14
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 public static void glAttachShader(int mProgram, int vertexShader)
 {
     GLES20ORIGINAL.GlAttachShader(mProgram, vertexShader);
 }