Beispiel #1
0
        private void OnRender(object sender, double delta)
        {
            GLDraw.Fill(ref backgroundColor);
            var root = (PBTTaskTreeControl <DataType>)TreeContainer.Controls.First().Controls.FirstOrDefault(c => c is PBTTaskTreeControl <DataType>);

            if (root != null)
            {
                lines.Clear();
                float scale = Math.Min(InnerWidth / (float)root.Width, InnerHeight / (float)root.Height);
                RenderSubtree(root, 0, 0, scale);

                GLDraw.PrepareCustomDrawing();
                var sr = GLDraw.CurrentScreenRect;
                GL.Color3(Color.White);
                GL.LineWidth(scale);
                GL.Enable(EnableCap.LineSmooth);
                GL.Begin(PrimitiveType.Lines);
                for (int i = 0; i < lines.Count; i++)
                {
                    GL.Vertex2(sr.X + lines[i].Item1.X, sr.Y + lines[i].Item1.Y);
                    GL.Vertex2(sr.X + lines[i].Item2.X, sr.Y + lines[i].Item2.Y);
                }
                GL.End();

                GL.LineWidth(2.0f);
                GL.Begin(PrimitiveType.LineLoop);
                GL.Vertex2(sr.X + TreeContainer.ScrollPosition.X * scale, sr.Y + TreeContainer.ScrollPosition.Y * scale);
                GL.Vertex2(sr.X + (TreeContainer.ScrollPosition.X + TreeContainer.InnerWidth) * scale, sr.Y + TreeContainer.ScrollPosition.Y * scale);
                GL.Vertex2(sr.X + (TreeContainer.ScrollPosition.X + TreeContainer.InnerWidth) * scale, sr.Y + (TreeContainer.ScrollPosition.Y + TreeContainer.InnerHeight) * scale);
                GL.Vertex2(sr.X + TreeContainer.ScrollPosition.X * scale, sr.Y + (TreeContainer.ScrollPosition.Y + TreeContainer.InnerHeight) * scale);
                GL.End();
            }
        }