Beispiel #1
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 public void GlScalef(float x, float y, float z)
 {
     GL11.GlScalef(x, y, z);
 }
Beispiel #2
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 public void GlDepthFunc(int func)
 {
     GL11.GlDepthFunc(func);
 }
Beispiel #3
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 public void GlDepthRange(double zNear, double zFar)
 {
     GL11.GlDepthRange(zNear, zFar);
 }
Beispiel #4
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 public void GlColorPointer(int size, bool unsigned, int stride, ByteBuffer pointer)
 {
     GL11.GlColorPointer(size, unsigned, stride, pointer);
 }
Beispiel #5
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 public void GlCullFace(int mode)
 {
     GL11.GlCullFace(mode);
 }
Beispiel #6
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 public void GlColor3f(float red, float green, float blue)
 {
     GL11.GlColor3f(red, green, blue);
 }
Beispiel #7
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 public void GlColor4f(float red, float green, float blue, float alpha)
 {
     GL11.GlColor4f(red, green, blue, alpha);
 }
Beispiel #8
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 public void GlTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Int32Buffer pixels)
 {
     GL11.GlTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
 }
Beispiel #9
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 public void GlTexParameterf(int target, int pname, float param)
 {
     GL11.GlTexParameterf(target, pname, param);
 }
Beispiel #10
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 public void GlTexCoord2f(float s, float t)
 {
     GL11.GlTexCoord2f(s, t);
 }
Beispiel #11
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 public void GlTexCoordPointer(int size, int stride, SingleBuffer pointer)
 {
     GL11.GlTexCoordPointer(size, stride, pointer);
 }
Beispiel #12
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 public void GlShadeModel(int mode)
 {
     GL11.GlShadeModel(mode);
 }
Beispiel #13
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 public void GlBindTexture(int target, int texture)
 {
     GL11.GlBindTexture(target, texture);
 }
Beispiel #14
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 public void GlScissor(int x, int y, int width, int height)
 {
     GL11.GlScissor(x, y, width, height);
 }
Beispiel #15
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 public void GlClear(int mask)
 {
     GL11.GlClear(mask);
 }
Beispiel #16
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 public void GlTexParameteri(int target, int pname, int param)
 {
     GL11.GlTexParameteri(target, pname, param);
 }
Beispiel #17
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 public void GlArrayElement(int index)
 {
     GL11.GlArrayElement(index);
 }
Beispiel #18
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 public void GlTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Int32Buffer pixels)
 {
     GL11.GlTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
 }
Beispiel #19
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 public void GlColor3ub(byte red, byte green, byte blue)
 {
     GL11.GlColor3ub(red, green, blue);
 }
Beispiel #20
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 public void GlTranslatef(float x, float y, float z)
 {
     GL11.GlTranslatef(x, y, z);
 }
Beispiel #21
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 public void GlColor4ub(byte red, byte green, byte blue, byte alpha)
 {
     GL11.GlColor4ub(red, green, blue, alpha);
 }
Beispiel #22
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 public void GlBlendFunc(int sfactor, int dfactor)
 {
     GL11.GlBlendFunc(sfactor, dfactor);
 }
Beispiel #23
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 public void GlColorPointer(int size, int stride, SingleBuffer pointer)
 {
     GL11.GlColorPointer(size, stride, pointer);
 }
Beispiel #24
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 public void GlVertex2f(float x, float y)
 {
     GL11.GlVertex2f(x, y);
 }
Beispiel #25
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 public void GlDeleteTextures(Int32Buffer textures)
 {
     GL11.GlDeleteTextures(textures);
 }
Beispiel #26
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 public void GlVertex3f(float x, float y, float z)
 {
     GL11.GlVertex3f(x, y, z);
 }
Beispiel #27
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 public void GlDepthMask(bool flag)
 {
     GL11.GlDepthMask(flag);
 }
Beispiel #28
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 public void GlViewport(int x, int y, int width, int height)
 {
     GL11.GlViewport(x, y, width, height);
 }
Beispiel #29
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 public void GlDisable(int cap)
 {
     GL11.GlDisable(cap);
 }
Beispiel #30
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 public void GlRotatef(float angle, float x, float y, float z)
 {
     GL11.GlRotatef(angle, x, y, z);
 }