/// <summary>
 /// Initializes the controller. You must call this after subscribing to real-time match events.
 /// </summary>
 public static void Init()
 {
     if (!_init)
     {
         if (GKLocalPlayer.InstancesRespondToSelector("registerListener:"))
         {
             LocalPlayerListener.instance.Register();
         }
         else
         {
             GKMatchmaker.SharedMatchmaker().inviteHandler = _MatchInviteHandler;
         }
         _init = true;
     }
 }
Beispiel #2
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 /// <summary>
 /// Initializes the controller. You must call this after subscribing to turn-based match events.
 /// </summary>
 public static void Init()
 {
     if (!_init)
     {
         if (GKLocalPlayer.InstancesRespondToSelector("registerListener:"))
         {
             LocalPlayerListener.instance.Register();
         }
         else
         {
             GKTurnBasedEventHandler.SharedTurnBasedEventHandler().Delegate = TurnBasedEventHandlerDelegate.instance;
         }
         _init = true;
     }
 }