protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Declare a variable for the input
            List <Point3d> positions = new List <Point3d>();
            Vector3d       force     = new Vector3d();
            Vector3d       moment    = new Vector3d();

            // Use the DA object to retrieve the data inside the first input parameter.
            // If the retieval fails (for example if there is no data) we need to abort.

            if (!DA.GetDataList <Point3d>(0, positions))
            {
                return;
            }
            if (!DA.GetData(1, ref force))
            {
                return;
            }
            if (!DA.GetData(2, ref moment))
            {
                return;
            }

            //Create nodal force
            GH_NodalLoad nodalForce = new GH_NodalLoad(positions, force, moment);

            //Return
            DA.SetData(0, nodalForce);
        }
Beispiel #2
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        public void Setup()
        {
            model = new GH_Model(ModelType.Truss2D, new List <GH_Element>(), new List <GH_Load>(), new List <GH_Support>());

            springConstant = 10;
            force          = new Vector3d(0, 0, 10);
            moment         = new Vector3d(0, 0, 0);

            point1     = new Point3d(0, 0, 0);
            point2     = new Point3d(0, 0, 10);
            point3     = new Point3d(0, 0, 20);
            spring1    = new GH_Spring(point1, point2, springConstant);
            spring2    = new GH_Spring(point2, point3, springConstant);
            nodalLoad1 = new GH_NodalLoad(point2, force, moment);
            nodalLoad2 = new GH_NodalLoad(point3, force, moment);

            nodeSupport1 = new GH_NodeSupport(point1, true, true, true, true, true, true);
            nodeSupport2 = new GH_NodeSupport(point2, true, true, false, true, true, true);
        }
        public void Setup()
        {
            model        = new GH_Model(ModelType.Full3D, new List <GH_Element>(), new List <GH_Load>(), new List <GH_Support>());
            crossSection = new GH_RectangularCrossSection(0.5, 0.2);
            material     = new GH_ElasticMaterial(0, 2000, 0.1, 1000);

            force  = new Vector3d(10, 0, 0);
            moment = new Vector3d(0, 0, 0);

            point1 = new Point3d(0, 0, 0);
            point2 = new Point3d(0, 0, 1);
            point3 = new Point3d(1, 0, 1);
            point4 = new Point3d(1, 0, 0);

            beam1 = new GH_Beam(point1, point2, crossSection, material);
            beam2 = new GH_Beam(point2, point3, crossSection, material);
            beam3 = new GH_Beam(point3, point4, crossSection, material);

            nodalLoad1   = new GH_NodalLoad(point2, force, moment);
            nodeSupport1 = new GH_NodeSupport(point1, true, true, true, true, true, true);
            nodeSupport2 = new GH_NodeSupport(point4, true, true, true, true, true, true);
        }