Beispiel #1
0
        public void collectSlot1(bool noted)
        {
            /*
             * Collect item slot
             */
            if (currentOffer == null)
            {
                p.getPackets().sendMessage("[collectSlot1]: Nice try cheater!, If this is bug please report it.");
                return;
            }

            if (currentOffer.getSlot1() != null)
            {
                int itemId  = currentOffer.getSlot1().getItemId();
                int notedId = ItemData.getNotedItem(itemId);

                /*
                 * If noted mode is active, and notedId is different then itemId,
                 * Then noted version of this itemId exists,
                 * So you can take out item in noted version,
                 * Otherwise it takes it out in
                 */
                int  itemWithdraw = (noted && (notedId != itemId)) ? notedId : itemId;
                bool stackable    = ItemData.forId(itemWithdraw).isStackable();

                if (noted && itemWithdraw == itemId)
                {
                    p.getPackets().sendMessage("This item cannot be collected as a note.");
                }

                // stackable item [arrows, runes etc] or possibly noted item.
                if (stackable)
                {
                    int playerInventoryItemAmount = p.getInventory().getItemAmount(itemWithdraw);
                    int grandExchangeSlot1ItemAmountToWithdraw = currentOffer.getSlot1().getItemAmount();

                    if (playerInventoryItemAmount >= Inventory.MAX_ITEM_AMOUNT)
                    {
                        p.getPackets().sendMessage("You cannot collect anymore of this item, you have maximum of this item in inventory.");
                        return;
                    }

                    //if player's inventory gold + slot2 gold is more then you can hold for that inventory item.
                    if (((long)playerInventoryItemAmount + (long)grandExchangeSlot1ItemAmountToWithdraw) > Inventory.MAX_ITEM_AMOUNT)
                    {
                        grandExchangeSlot1ItemAmountToWithdraw = (Inventory.MAX_ITEM_AMOUNT - playerInventoryItemAmount);
                    }

                    /*
                     * Change Slot1's amount based on how much left over
                     * if any when added to inventory after max item amount check.
                     */
                    if (p.getInventory().addItem(itemWithdraw, grandExchangeSlot1ItemAmountToWithdraw))
                    {
                        currentOffer.getSlot1().setItemAmount(currentOffer.getSlot1().getItemAmount() - grandExchangeSlot1ItemAmountToWithdraw);
                    }

                    currentOffer.setAmountCollectedItem(currentOffer.getAmountCollectedItem() + grandExchangeSlot1ItemAmountToWithdraw);
                    //clear the item slot if the slot's item amount is <= 0
                    if (currentOffer.getSlot1().getItemAmount() <= 0)
                    {
                        currentOffer.setSlot1(null);
                    }
                }
                else
                {
                    int amountToWithdraw = currentOffer.getSlot1().getItemAmount();
                    // isn't noted... and isn't stackable, withdraw as regular items
                    for (int i = 0; i < amountToWithdraw; i++)
                    {
                        if (!p.getInventory().addItem(itemWithdraw))
                        {
                            break;
                        }

                        currentOffer.getSlot1().setItemAmount(currentOffer.getSlot1().getItemAmount() - 1);
                        currentOffer.setAmountCollectedItem(currentOffer.getAmountCollectedItem() + 1);

                        if (currentOffer.getSlot1().getItemAmount() <= 0)
                        {
                            currentOffer.setSlot1(null);
                            break;
                        }
                    }
                }

                updateSlotStates();
            }
        }