Beispiel #1
0
    private void _warp_juni(Juni juni)
    {
        if (juni.dead)
        {
            return;
        }                          // If juni is dead, ignore warps

        // Calculate the warp
        var area       = CurrentArea.Area;
        var jgp        = juni.GlobalPosition;
        var new_coords = GDKnyttWorld.getAreaCoords(jgp);

        if (new_coords.Equals(area.Position))
        {
            return;
        }                                                 // Area may change if warp is deferred
        var wc = area.Warp.getWarpCoords(new_coords, area.Position);

        // Apply the warp
        jgp += new Vector2(GDKnyttArea.Width * wc.x, GDKnyttArea.Height * wc.y);
        var after_warp_coords = GDKnyttWorld.getAreaCoords(jgp);

        // Apply flag warps
        var found_warp = getFlagWarp(after_warp_coords, juni);

        if (found_warp != null)
        {
            jgp += new Vector2(GDKnyttArea.Width * found_warp.Value.x, GDKnyttArea.Height * found_warp.Value.y);
        }
        var after_flag_warp_coords = GDKnyttWorld.getAreaCoords(jgp);

        juni.GlobalPosition = jgp;
        changeArea(after_flag_warp_coords, regenerate_same: false);
    }
Beispiel #2
0
    public void warpJuni(Juni juni)
    {
        // Calculate the warp
        var area       = CurrentArea.Area;
        var jgp        = juni.GlobalPosition;
        var new_coords = GDKnyttWorld.getAreaCoords(jgp);
        var wc         = area.Warp.getWarpCoords(new_coords, area.Position);

        // Apply the warp
        jgp += new Vector2(GDKnyttArea.Width * wc.x, GDKnyttArea.Height * wc.y);
        juni.GlobalPosition = jgp;
        var after_warp_coords = GDKnyttWorld.getAreaCoords(jgp);

        changeArea(after_warp_coords, regenerate_same: false);
    }