Beispiel #1
0
 public compressor(GCbuf data)
 {
     this.data = data;
 }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        private void pollingThreadProc()
        {
            // Why bother to poll while there is no one to receive the updates
            while (DesktopChange == null)
            {
                Thread.Sleep(1);
            }

            while (true)
            {
                if (restartingDriver == false)
                {
                    var getChangesBuffer = (GetChangesBuffer)Marshal.PtrToStructure(_getChangesBuffer, typeof(GetChangesBuffer));   // Moved it inside the loop in hope of fixing the hibernation bug
                    var buffer           = (ChangesBuffer)Marshal.PtrToStructure(getChangesBuffer.Buffer, typeof(ChangesBuffer));

                    // Initialize oldCounter
                    if (oldCounter == long.MaxValue)
                    {
                        oldCounter = buffer.counter;
                    }

                    if (oldCounter != buffer.counter)
                    {
                        // Trace.WriteLine("Updates: " + (buffer.counter - oldCounter));
                        for (long currentChange = oldCounter; currentChange != buffer.counter; currentChange++)
                        {
                            if (currentChange >= ChangesBuffer.MAXCHANGES_BUF)
                            {
                                currentChange = 0;
                            }
#if PRODUCTION
                            DesktopChange(this,
                                          new DesktopChangeEventArgs(buffer.pointrect[currentChange].rect.x1,
                                                                     buffer.pointrect[currentChange].rect.y1,
                                                                     buffer.pointrect[currentChange].rect.x2,
                                                                     buffer.pointrect[currentChange].rect.y2,
                                                                     (OperationType)buffer.pointrect[currentChange].type));
#else
                            int x, y, w, h;
                            x = buffer.pointrect[currentChange].rect.x1;
                            y = buffer.pointrect[currentChange].rect.y1;
                            w = (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1);
                            h = (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1);


#if DEBUG_EXP_1
                            if (log == null)
                            {
                                log           = new StreamWriter("c:/mmsys_1.txt");
                                log.AutoFlush = true;
                            }
                            diffT = (DateTime.Now - startTime);
                            log.WriteLine(diffT.TotalMilliseconds + " " + x + " " + y + " " + w + " " + h);
                            continue;
#endif

#if DEBUG_EXP_2
                            if (log == null)
                            {
                                log           = new StreamWriter("c:/3.txt");
                                log.AutoFlush = true;
                            }

                            int a0Len, a255Len, rgbLen, vanillaLen, origLen, bitmapLen;

                            origLen = w * h * sizeof(UInt32);
                            diffT   = (DateTime.Now - startTime);

                            GCbuf a0 = GetRect(buffer.pointrect[currentChange].rect.x1,
                                               buffer.pointrect[currentChange].rect.y1,
                                               (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1),
                                               (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1),
                                               CompressionType.ALPHA0);
                            int same = 0, diff = 0;
                            for (int i = 0; i < a0.Length; i += sizeof(UInt32))
                            {
                                if (a0.buf[i + 3] == 0)
                                {
                                    same++;
                                }
                                else
                                {
                                    diff++;
                                }
                            }
                            compressor a0C = new compressor(a0);
                            Thread     a0t = new Thread(new ThreadStart(a0C.compressData));
                            a0t.Start();

                            GCbuf bitmap = new GCbuf();
                            Buffer.BlockCopy(a0.buf, 0, bitmap.buf, 0, a0.Length);
                            bitmap.Length = a0.Length;
                            compressor bC = new compressor(bitmap);
                            Thread     bT = new Thread(new ThreadStart(bC.bitmapCompressData));
                            bT.Start();

                            GCbuf vanilla = GetRect(buffer.pointrect[currentChange].rect.x1,
                                                    buffer.pointrect[currentChange].rect.y1,
                                                    (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1),
                                                    (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1),
                                                    CompressionType.VANILLA);
                            compressor vC = new compressor(vanilla);
                            Thread     vt = new Thread(new ThreadStart(vC.compressData));
                            vt.Start();

                            GCbuf rgb = GetRect(buffer.pointrect[currentChange].rect.x1,
                                                buffer.pointrect[currentChange].rect.y1,
                                                (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1),
                                                (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1),
                                                CompressionType.RGB16);
                            compressor rC = new compressor(rgb);
                            Thread     rt = new Thread(new ThreadStart(rC.compressData));
                            rt.Start();

                            GCbuf a255 = GetRect(buffer.pointrect[currentChange].rect.x1,
                                                 buffer.pointrect[currentChange].rect.y1,
                                                 (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1),
                                                 (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1),
                                                 CompressionType.ALPHA255);
                            compressor a2C = new compressor(a255);
                            Thread     a2t = new Thread(new ThreadStart(a2C.compressData));
                            a2t.Start();

                            a0t.Join();
                            a0Len = a0C.retvalue;

                            vt.Join();
                            vanillaLen = vC.retvalue;

                            rt.Join();
                            rgbLen = rC.retvalue;

                            a2t.Join();
                            a255Len = a2C.retvalue;

                            bT.Join();
                            bitmapLen = bC.retvalue;

                            log.WriteLine(diffT.TotalMilliseconds + " S " + same + " D " + diff + " O " + (w * h * sizeof(UInt32)) + " R " + rgbLen + " A0 " + a0Len + " A255 " + a255Len + " V " + vanillaLen + " B " + bitmapLen);

                            a0.Dispose();
                            a255.Dispose();
                            rgb.Dispose();
                            vanilla.Dispose();
                            bitmap.Dispose();

                            continue;
#endif

#if DEBUG_EXP_3
                            if (log == null)
                            {
                                log           = new StreamWriter("c:/mmsys_3.txt");
                                log.AutoFlush = true;
                            }

                            diffT = (DateTime.Now - startTime);
                            GCbuf bitmap = GetRect(buffer.pointrect[currentChange].rect.x1,
                                                   buffer.pointrect[currentChange].rect.y1,
                                                   (buffer.pointrect[currentChange].rect.x2 - buffer.pointrect[currentChange].rect.x1),
                                                   (buffer.pointrect[currentChange].rect.y2 - buffer.pointrect[currentChange].rect.y1),
                                                   CompressionType.ALPHA0);

                            compressor bC = new compressor(bitmap);
                            bC.bitmapCompressData();
                            log.WriteLine(diffT.TotalMilliseconds + " " + bC.retvalue);
                            bitmap.Dispose();
#endif
#endif
                        }
                        oldCounter = buffer.counter;
                        idleCount  = 0;
                    }
                    else
                    {
#if PRODUCTION
                        if (idleCount++ == (1000 / PollInterval))     // One second
                        {
                            DesktopChange(this, new DesktopChangeEventArgs(0, 0, _bitmapWidth, _bitmapHeight, OperationType.dmf_dfo_IGNORE));
                            // Trace.WriteLine("DEBUG: Sending iFrame oldCount: " + oldCounter + " buffer " + buffer.counter);
                            idleCount = 0;
                        }
#endif
                    }
                }

                // Just to prevent 100-percent CPU load and to provide thread-safety use manual reset event instead of simple in-memory flag.
                if (_terminatePollingThread.WaitOne(PollInterval, false))
                {
                    Trace.WriteLine("The thread now exits");
                    break;
                }
            }

            // We can be sure that _pollingThreadTerminated exists
            _pollingThreadTerminated.Set();
        }
Beispiel #3
0
        /// <summary>
        /// Get the pixels within the update rectangle in CompressionType encoding
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        private GCbuf GetRect(int x, int y, int w, int h, CompressionType type)
        {
            if (loaded == false)
            {
                return(null);
            }

            GCbuf retRect = null;

            try {
                retRect = new GCbuf();
            } catch (Exception e) {
                // One reason for failure is when the client stops accepting new updates
                MessageBox.Show("FATAL: Memory allocation failed " + e.Message);
                Environment.Exit(1);
            }

            try {
                GetChangesBuffer getChangesBuffer = (GetChangesBuffer)Marshal.PtrToStructure(_getChangesBuffer, typeof(GetChangesBuffer));
                IntPtr           start;
                byte[]           membuf = new byte[w * sizeof(UInt32)];
                int bmCount             = 0;
                int dtCount             = w * h;

                if (type == CompressionType.RGB16)
                {
                    retRect.Length = w * h * sizeof(UInt16);
                }
                else if (type == CompressionType.BITMAP)
                {
                    retRect.Length = w * h * sizeof(byte);      // Just the space for the bitmap
                }
                else
                {
                    retRect.Length = w * h * sizeof(UInt32);    // buffers are always width*height - we waste the remaining to ease in memory management and fragmentation
                }
                unsafe {
                    start = new IntPtr(((Int32 *)getChangesBuffer.UserBuffer) + ((y * _bitmapWidth) + x));
                }
                for (int j = 0; j < h; j++)
                {
                    try {
                        switch (type)
                        {
                        case CompressionType.BITMAP:
                            Marshal.Copy(start, membuf, 0, w * sizeof(UInt32));

                            int indx = ((y + j) * _bitmapWidth + x) * sizeof(UInt32);
                            for (int i = 0; i < (w * sizeof(UInt32)); i += sizeof(UInt32), indx += sizeof(UInt32))
                            {
                                if ((membuf[i] == screen[indx]) && (membuf[i + 1] == screen[indx + 1]) && (membuf[i + 2] == screen[indx + 2]))
                                {
                                    retRect.buf[bmCount++] = 0x00;
                                }
                                else
                                {
                                    retRect.buf[bmCount++] = 0xFF;
                                    retRect.buf[dtCount++] = screen[indx] = membuf[i];
                                    retRect.buf[dtCount++] = screen[indx + 1] = membuf[i + 1];
                                    retRect.buf[dtCount++] = screen[indx + 2] = membuf[i + 2];

                                    retRect.Length += 3;
                                }
                            }
                            break;

#if !PRODUCTION
                        case CompressionType.RGB16:
                            Marshal.Copy(start, membuf, 0, w * sizeof(UInt32));
                            for (int i = 0; i < (w * sizeof(UInt32)); i += sizeof(UInt32))
                            {
                                UInt16 rgb;

                                rgb  = (ushort)(membuf[i] & 0xF8);             // Blue
                                rgb += (ushort)((membuf[i + 1] & 0xFE) << 5);  // Green
                                rgb += (ushort)((membuf[i + 2] * 0xF8) << 11); // Red
                                retRect.buf[j * w * sizeof(UInt16) + i]     = (byte)((rgb & 0xFF00) >> 8);
                                retRect.buf[j * w * sizeof(UInt16) + i + 1] = (byte)(rgb & 0x00FF);
                            }
                            break;



                        case CompressionType.ALPHA0:
                        case CompressionType.ALPHA255:
                            Marshal.Copy(start, retRect.buf, j * w * sizeof(UInt32), w * sizeof(UInt32));

                            int indx = ((y + j) * _bitmapWidth + x) * sizeof(UInt32);
                            int ind  = (j * w) * sizeof(UInt32);
                            for (int i = 0; i < (w * sizeof(UInt32)); i += sizeof(UInt32))
                            {
                                if ((retRect.buf[ind] == screen[indx]) &&
                                    (retRect.buf[ind + 1] == screen[indx + 1]) &&
                                    (retRect.buf[ind + 2] == screen[indx + 2]))
                                {
                                    if (type == CompressionType.ALPHA0)
                                    {
                                        retRect.buf[ind]     = 0x00;
                                        retRect.buf[ind + 1] = 0x00;
                                        retRect.buf[ind + 2] = 0x00;
                                    }

                                    if (type == CompressionType.ALPHA255)
                                    {
                                        retRect.buf[ind]     = 0xFF;
                                        retRect.buf[ind + 1] = 0xFF;
                                        retRect.buf[ind + 2] = 0xFF;
                                    }
                                    retRect.buf[ind + 3] = 0;
                                }
                                else
                                {
                                    if (type == CompressionType.ALPHA255)
                                    {
                                        screen[indx]     = retRect.buf[ind];
                                        screen[indx + 1] = retRect.buf[ind + 1];
                                        screen[indx + 2] = retRect.buf[ind + 2];
                                    }
                                    retRect.buf[ind + 3] = 0xFF;
                                }
                                indx += sizeof(UInt32);
                                ind  += sizeof(UInt32);
                            }
                            break;
#endif
                        }
                    } catch (Exception e) {
                        MessageBox.Show("FATAL: Failure to copy framebuffer data " + e.StackTrace);
                        Environment.Exit(1);
                    }

                    unsafe {
                        start = new IntPtr((Int32 *)start + _bitmapWidth);
                    }
                }

                return(retRect);
            } catch (Exception e) {
                // Debug.WriteLine("FATAL: Failed to capture pixmap. Please report to Surendar Chandra. Ignoring for now");
                MessageBox.Show("FATAL: Failed to capture pixmap. Please report to [email protected] " + e.Message);
                // myNotifyIcon.ShowBalloonTip(500, "Title", "Tip text", ToolTipIcon.Info);
            }
            return(retRect);
        }