public static PacketDistributed CreatePacket(MessageID packetID)
    {
        PacketDistributed packet = null;

        switch (packetID)
        {
        case MessageID.PACKET_CG_CHAT: { packet = new CG_CHAT(); } break;

        case MessageID.PACKET_CG_CONNECTED_HEARTBEAT: { packet = new CG_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_CG_FIGHT: { packet = new CG_FIGHT(); } break;

        case MessageID.PACKET_CG_LEAVE_COPYSCENE: { packet = new CG_LEAVE_COPYSCENE(); } break;

        case MessageID.PACKET_CG_LOGIN: { packet = new CG_LOGIN(); } break;

        case MessageID.PACKET_CG_MOVE: { packet = new CG_MOVE(); } break;

        case MessageID.PACKET_CG_REQ_NEAR_LIST: { packet = new CG_REQ_NEAR_LIST(); } break;

        case MessageID.PACKET_GC_ATTACKFLY: { packet = new GC_ATTACKFLY(); } break;

        case MessageID.PACKET_GC_CHAT: { packet = new GC_CHAT(); } break;

        case MessageID.PACKET_GC_CONNECTED_HEARTBEAT: { packet = new GC_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_GC_DELETE_OBJ: { packet = new GC_DELETE_OBJ(); } break;

        case MessageID.PACKET_GC_FORCE_SETPOS: { packet = new GC_FORCE_SETPOS(); } break;

        case MessageID.PACKET_GC_LOGIN_RET: { packet = new GC_LOGIN_RET(); } break;

        case MessageID.PACKET_GC_MOVE: { packet = new GC_MOVE(); } break;

        case MessageID.PACKET_GC_NEAR_MARCHLIST: { packet = new GC_NEAR_MARCHLIST(); } break;

        case MessageID.PACKET_GC_NOTICE: { packet = new GC_NOTICE(); } break;

        case MessageID.PACKET_GC_PLAY_EFFECT: { packet = new GC_PLAY_EFFECT(); } break;

        case MessageID.PACKET_GC_REMOVEEFFECT: { packet = new GC_REMOVEEFFECT(); } break;

        case MessageID.PACKET_GC_RET_USE_SKILL: { packet = new GC_RET_USE_SKILL(); } break;

        case MessageID.PACKET_GC_STOP: { packet = new GC_STOP(); } break;

        case MessageID.PACKET_GC_TELEMOVE: { packet = new GC_TELEMOVE(); } break;

        case MessageID.PACKET_GC_UPDATE_ANIMATION_STATE: { packet = new GC_UPDATE_ANIMATION_STATE(); } break;

        case MessageID.PACKET_GC_UPDATE_NEEDIMPACTINFO: { packet = new GC_UPDATE_NEEDIMPACTINFO(); } break;

        case MessageID.PACKET_GC_UPDATE_SCENE_INSTACTIVATION: { packet = new GC_UPDATE_SCENE_INSTACTIVATION(); } break;
        }
        if (null != packet)
        {
            packet.packetID = packetID;
        }
        return(packet);
    }
 public static void UpdateSceneInst(GC_UPDATE_SCENE_INSTACTIVATION packet)
 {
     SceneInstList.Clear();
     for (int i = 0; i < packet.sceneactivationCount; i++)
     {
         SceneInstList.Add(packet.sceneactivationList[i]);
     }
 }
Beispiel #3
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        public uint Execute(PacketDistributed ipacket)
        {
            GC_UPDATE_SCENE_INSTACTIVATION packet = (GC_UPDATE_SCENE_INSTACTIVATION )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        public uint Execute(PacketDistributed ipacket)
        {
            GC_UPDATE_SCENE_INSTACTIVATION packet = (GC_UPDATE_SCENE_INSTACTIVATION)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            SceneData.UpdateSceneInst(packet);

            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Beispiel #5
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    public static PacketDistributed CreatePacket(MessageID packetID)
    {
        PacketDistributed packet = null;

        switch (packetID)
        {
        case MessageID.PACKET_CG_ASSIGN_HERO: { packet = new CG_ASSIGN_HERO(); } break;

        case MessageID.PACKET_CG_BATTLEINFOR: { packet = new CG_BATTLEINFOR(); } break;

        case MessageID.PACKET_CG_BATTLEPREPARE: { packet = new CG_BATTLEPREPARE(); } break;

        case MessageID.PACKET_CG_BUILDING_LEVELUP: { packet = new CG_Building_LevelUp(); } break;

        case MessageID.PACKET_CG_CHAT: { packet = new CG_CHAT(); } break;

        case MessageID.PACKET_CG_CONNECTED_HEARTBEAT: { packet = new CG_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_CG_CREATEROLE: { packet = new CG_CREATEROLE(); } break;

        case MessageID.PACKET_CG_FIGHT: { packet = new CG_FIGHT(); } break;

        case MessageID.PACKET_CG_LEAVE_COPYSCENE: { packet = new CG_LEAVE_COPYSCENE(); } break;

        case MessageID.PACKET_CG_LOGIN: { packet = new CG_LOGIN(); } break;

        case MessageID.PACKET_CG_MARCH_MOVE: { packet = new CG_MARCH_MOVE(); } break;

        case MessageID.PACKET_CG_MOVE: { packet = new CG_MOVE(); } break;

        case MessageID.PACKET_CG_OBJPOSLIST: { packet = new CG_OBJPOSLIST(); } break;

        case MessageID.PACKET_CG_REQ_NEAR_LIST: { packet = new CG_REQ_NEAR_LIST(); } break;

        case MessageID.PACKET_CG_ROBOT_OPEN: { packet = new CG_ROBOT_OPEN(); } break;

        case MessageID.PACKET_CG_SEND_MARCH: { packet = new CG_SEND_MARCH(); } break;

        case MessageID.PACKET_CG_SKILL_USE: { packet = new CG_SKILL_USE(); } break;

        case MessageID.PACKET_CG_TROOP_TRAIN: { packet = new CG_Troop_Train(); } break;

        case MessageID.PACKET_GC_ASSIGN_HERO: { packet = new GC_ASSIGN_HERO(); } break;

        case MessageID.PACKET_GC_ATTACKFLY: { packet = new GC_ATTACKFLY(); } break;

        case MessageID.PACKET_GC_BATTLEEND: { packet = new GC_BATTLEEND(); } break;

        case MessageID.PACKET_GC_BATTLEINFOR: { packet = new GC_BATTLEINFOR(); } break;

        case MessageID.PACKET_GC_BATTLEPREPARE: { packet = new GC_BATTLEPREPARE(); } break;

        case MessageID.PACKET_GC_BATTLESTART: { packet = new GC_BattleStart(); } break;

        case MessageID.PACKET_GC_BUILDING_LEVELUP: { packet = new GC_Building_LevelUp(); } break;

        case MessageID.PACKET_GC_CHAT: { packet = new GC_CHAT(); } break;

        case MessageID.PACKET_GC_CONNECTED_HEARTBEAT: { packet = new GC_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_GC_CREATEROLE_RET: { packet = new GC_CREATEROLE_RET(); } break;

        case MessageID.PACKET_GC_DELETE_OBJ: { packet = new GC_DELETE_OBJ(); } break;

        case MessageID.PACKET_GC_FIGHT: { packet = new GC_FIGHT(); } break;

        case MessageID.PACKET_GC_FORCE_SETPOS: { packet = new GC_FORCE_SETPOS(); } break;

        case MessageID.PACKET_GC_LOGIN_QUEUE_STATUS: { packet = new GC_LOGIN_QUEUE_STATUS(); } break;

        case MessageID.PACKET_GC_LOGIN_RET: { packet = new GC_LOGIN_RET(); } break;

        case MessageID.PACKET_GC_MARCH_MOVE: { packet = new GC_MARCH_MOVE(); } break;

        case MessageID.PACKET_GC_MOVE: { packet = new GC_MOVE(); } break;

        case MessageID.PACKET_GC_NEAR_MARCHLIST: { packet = new GC_NEAR_MARCHLIST(); } break;

        case MessageID.PACKET_GC_NOTICE: { packet = new GC_NOTICE(); } break;

        case MessageID.PACKET_GC_OBJCOMMANDPURSUE: { packet = new GC_OBJCOMMANDPURSUE(); } break;

        case MessageID.PACKET_GC_OBJGETHURT: { packet = new GC_OBJGETHURT(); } break;

        case MessageID.PACKET_GC_OBJPOSLIST: { packet = new GC_OBJPOSLIST(); } break;

        case MessageID.PACKET_GC_OBJPREPAREFORATTACK: { packet = new GC_OBJPREPAREFORATTACK(); } break;

        case MessageID.PACKET_GC_PLAY_EFFECT: { packet = new GC_PLAY_EFFECT(); } break;

        case MessageID.PACKET_GC_REMOVEEFFECT: { packet = new GC_REMOVEEFFECT(); } break;

        case MessageID.PACKET_GC_RET_USE_SKILL: { packet = new GC_RET_USE_SKILL(); } break;

        case MessageID.PACKET_GC_ROBOT_OPEN: { packet = new GC_ROBOT_OPEN(); } break;

        case MessageID.PACKET_GC_SEND_MARCH: { packet = new GC_SEND_MARCH(); } break;

        case MessageID.PACKET_GC_STOP: { packet = new GC_STOP(); } break;

        case MessageID.PACKET_GC_TELEMOVE: { packet = new GC_TELEMOVE(); } break;

        case MessageID.PACKET_GC_TROOPTRAIN_OVER: { packet = new GC_TroopTrain_Over(); } break;

        case MessageID.PACKET_GC_TROOP_TRAIN: { packet = new GC_Troop_Train(); } break;

        case MessageID.PACKET_GC_UPDATE_ANIMATION_STATE: { packet = new GC_UPDATE_ANIMATION_STATE(); } break;

        case MessageID.PACKET_GC_UPDATE_MARCH: { packet = new GC_Update_March(); } break;

        case MessageID.PACKET_GC_UPDATE_NEEDIMPACTINFO: { packet = new GC_UPDATE_NEEDIMPACTINFO(); } break;

        case MessageID.PACKET_GC_UPDATE_SCENE_INSTACTIVATION: { packet = new GC_UPDATE_SCENE_INSTACTIVATION(); } break;
        }
        if (null != packet)
        {
            packet.packetID = packetID;
        }
        return(packet);
    }