Beispiel #1
0
        ///<summary>
        ///connect to server
        ///</summary>
        public void ConnectToMultiPlayerServer()
        {
            if (!internetConnection)
            {
                Debug.LogError("[GamingCloud] Internet Connection Not Reachable! Please Try Again Later");
                return;
            }

            if (isConnected)
            {
                Debug.LogWarning("[GamingCloud] You are Connected To Server");
                return;
            }


            if (gameObject.GetComponent <UnityMainThreadDispatcher>() == null)
            {
                gameObject.AddComponent(typeof(UnityMainThreadDispatcher));
            }

            streamer = new tcpStreamer(BASE_URL, PORT, packetSize);
            streamer.OnPacketRecieve += listenData;
            streamer.OnConnected     += () =>
            {
                UnityMainThreadDispatcher.Instance().Enqueue(() =>
                {
                    this._isConnected = true;
                    Dictionary <string, string> payload = GCPolicy.GetRequiredQueries(GCPolicy.QueryMode.TCP);

                    string pid;
                    if (this.testPlayerId.Length > 0)
                    {
                        pid = this.testPlayerId;
                    }
                    else if (!Players.IsLogin)
                    {
                        Debug.LogError("[GamingCloud] You are supposed to login to gamingcloud player account!");
                        return;
                    }
                    else
                    {
                        pid = Players.PlayerToken;
                    }

                    if (pid == null || pid.Trim().Length == 0)
                    {
                        Debug.LogError("[GamingCloud] You are supposed to login to gamingcloud player account!");
                        return;
                    }
                    payload.Add("PlayerId", pid);
                    this.sendPacket("authentication", this._netId, JsonConvert.SerializeObject(payload));
                });
            };
        }
Beispiel #2
0
        // static string baseURL = "http://localhost:4000";
        // static string baseURL = "http://172.16.73.123:4000";
        static void SetHeader(HttpClient client)
        {
            foreach (KeyValuePair <string, string> item in GCPolicy.GetRequiredQueries(GCPolicy.QueryMode.HTTP))
            {
                client.DefaultRequestHeaders.Add(item.Key, item.Value);
            }



            client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
        }