public unsafe static long $Invoke79(long instance, long *args)
 {
     ((ProjectileTypeVO)GCHandledObjects.GCHandleToObject(instance)).ApplyBuffs = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke4(long instance, long *args)
 {
     ((UnlockController)GCHandledObjects.GCHandleToObject(instance)).GrantTroopUnlockReward((string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args));
     return(-1L);
 }
Beispiel #3
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 public unsafe static long $Invoke42(long instance, long *args)
 {
     ((CrateSupplyVO)GCHandledObjects.GCHandleToObject(instance)).FeatureContexts = (FeatureContextType[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #4
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 public unsafe static long $Invoke18(long instance, long *args)
 {
     ((SaleTypeVO)GCHandledObjects.GCHandleToObject(instance)).SaleItems = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #5
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 public unsafe static long $Invoke35(long instance, long *args)
 {
     ((RaidMissionPoolVO)GCHandledObjects.GCHandleToObject(instance)).Missions = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #6
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 public unsafe static long $Invoke6(long instance, long *args)
 {
     ((AbstractStoryAction)GCHandledObjects.GCHandleToObject(instance)).VerifyArgumentCount((int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args));
     return(-1L);
 }
Beispiel #7
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 public unsafe static long $Invoke102(long instance, long *args)
 {
     ((CrateVO)GCHandledObjects.GCHandleToObject(instance)).StoreVisibilityConditions = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #8
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 public unsafe static long $Invoke7(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(MathUtils.Sum((float[])GCHandledObjects.GCHandleToPinnedArrayObject(*args))));
 }
 public unsafe static long $Invoke5(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(ChatSessionUtils.HashAggregate((byte[])GCHandledObjects.GCHandleToPinnedArrayObject(*args))));
 }
Beispiel #10
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 public unsafe static long $Invoke3(long instance, long *args)
 {
     ((ISplashVO)GCHandledObjects.GCHandleToObject(instance)).SplashDamagePercentages = (int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #11
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 public unsafe static long $Invoke8(long instance, long *args)
 {
     ((PlanetLootVO)GCHandledObjects.GCHandleToObject(instance)).EmpirePlanetLootEntryUids = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #12
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 public unsafe static long $Invoke12(long instance, long *args)
 {
     ((PlanetView)GCHandledObjects.GCHandleToObject(instance)).SetCornerLocators((Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(*args));
     return(-1L);
 }
Beispiel #13
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 public unsafe static long $Invoke24(long instance, long *args)
 {
     ((Mission)GCHandledObjects.GCHandleToObject(instance)).LootRemaining = (int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke91(long instance, long *args)
 {
     ((ProjectileTypeVO)GCHandledObjects.GCHandleToObject(instance)).BeamWidthSegments = (int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke1(long instance, long *args)
 {
     ((AbstractSquadWarInfoScreenTab)GCHandledObjects.GCHandleToObject(instance)).PopulateGrid((string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args), Marshal.PtrToStringUni(*(IntPtr *)(args + 1)), Marshal.PtrToStringUni(*(IntPtr *)(args + 2)), Marshal.PtrToStringUni(*(IntPtr *)(args + 3)), Marshal.PtrToStringUni(*(IntPtr *)(args + 4)), Marshal.PtrToStringUni(*(IntPtr *)(args + 5)));
     return(-1L);
 }
 public unsafe static long $Invoke1(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(((TerrainBlendController)GCHandledObjects.GCHandleToObject(instance)).GetVerticesForPosition(*(int *)args, *(int *)(args + 1), (GameObject)GCHandledObjects.GCHandleToObject(args[2]), (Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(args[3]))));
 }
 public unsafe static long $Invoke23(long instance, long *args)
 {
     ((VideoDataManager)GCHandledObjects.GCHandleToObject(instance)).SearchSubCategories((VideoSection)(*(int *)args), (string[])GCHandledObjects.GCHandleToPinnedArrayObject(args[1]), (string[])GCHandledObjects.GCHandleToPinnedArrayObject(args[2]), (VideoDataManager.DataListQueryCompleteDelegate)GCHandledObjects.GCHandleToObject(args[3]));
     return(-1L);
 }
Beispiel #18
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 public unsafe static long $Invoke4(long instance, long *args)
 {
     ((LootComponent)GCHandledObjects.GCHandleToObject(instance)).LootQuantities = (int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #19
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 public unsafe static long $Invoke86(long instance, long *args)
 {
     ((CrateVO)GCHandledObjects.GCHandleToObject(instance)).FlyoutRebelItems = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #20
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 public unsafe static long $Invoke6(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(ByteReader.ReadLine((byte[])GCHandledObjects.GCHandleToPinnedArrayObject(*args), *(int *)(args + 1), *(int *)(args + 2))));
 }
Beispiel #21
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 public unsafe static long $Invoke103(long instance, long *args)
 {
     ((CrateVO)GCHandledObjects.GCHandleToObject(instance)).SupplyPoolUIDs = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #22
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 public unsafe static long $Invoke13(long instance, long *args)
 {
     ((CharacterVO)GCHandledObjects.GCHandleToObject(instance)).Greets = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #23
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 public unsafe static long $Invoke96(long instance, long *args)
 {
     ((TurretTypeVO)GCHandledObjects.GCHandleToObject(instance)).Preference = (int[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #24
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 public unsafe static long $Invoke10(long instance, long *args)
 {
     ((MD5)GCHandledObjects.GCHandleToObject(instance)).ValueAsByte = (byte[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke11(long instance, long *args)
 {
     ((SpawnProtectionView)GCHandledObjects.GCHandleToObject(instance)).SetGridQuadVertices(*(int *)args, *(int *)(args + 1), *(int *)(args + 2), (Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(args[3]));
     return(-1L);
 }
 public unsafe static long $Invoke0(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(CompressionUtility.GetDecompressedData((byte[])GCHandledObjects.GCHandleToPinnedArrayObject(*args))));
 }
Beispiel #27
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 public unsafe static long $Invoke23(long instance, long *args)
 {
     ((TournamentRewardsVO)GCHandledObjects.GCHandleToObject(instance)).CrateRewardIds = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke80(long instance, long *args)
 {
     ((TargetedBundleVO)GCHandledObjects.GCHandleToObject(instance)).Cost = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
Beispiel #29
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 public unsafe static long $Invoke45(long instance, long *args)
 {
     ((CrateSupplyVO)GCHandledObjects.GCHandleToObject(instance)).PlanetIds = (string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args);
     return(-1L);
 }
 public unsafe static long $Invoke2(long instance, long *args)
 {
     return(GCHandledObjects.ObjectToGCHandle(((TargetedBundleController)GCHandledObjects.GCHandleToObject(instance)).CanPlaceAllRewardBuildings((string[])GCHandledObjects.GCHandleToPinnedArrayObject(*args))));
 }