public override void Reset()
 {
     ProgressionStatus = GA_Progression.GAProgressionStatus.GAProgressionStatusStart;
     Progression01 = new FsmString() { UseVariable = false };
     Progression02 = new FsmString() { UseVariable = false };
     Progression03 = new FsmString() { UseVariable = false };
     Score = new FsmInt() { UseVariable = false };
 }
Beispiel #2
0
 public override void Reset()
 {
     ProgressionStatus = GA_Progression.GAProgressionStatus.GAProgressionStatusStart;
     Progression01     = new FsmString()
     {
         UseVariable = false
     };
     Progression02 = new FsmString()
     {
         UseVariable = false
     };
     Progression03 = new FsmString()
     {
         UseVariable = false
     };
     Score = new FsmInt()
     {
         UseVariable = false
     };
 }
 /// <summary>
 /// Measure player progression in the game. It follows a 3 hierarchy structure (world, level and phase) to indicate a player's path or place.
 /// </summary>
 /// <param name="progressionStatus">Status of added progression.</param>
 /// <param name="progression01">1st progression (e.g. world01).</param>
 /// <param name="progression02">2nd progression (e.g. level01).</param>
 /// <param name="progression03">3rd progression (e.g. phase01).</param>
 /// <param name="score">The player's score.</param>
 public static void NewProgressionEvent(GA_Progression.GAProgressionStatus progressionStatus, string progression01, string progression02, string progression03, int score)
 {
     GA_Progression.NewEvent(progressionStatus, progression01, progression02, progression03, score);
 }
 /// <summary>
 /// Measure player progression in the game. It follows a 3 hierarchy structure (world, level and phase) to indicate a player's path or place.
 /// </summary>
 /// <param name="progressionStatus">Status of added progression.</param>
 /// <param name="progression01">1st progression (e.g. world01).</param>
 /// <param name="progression02">2nd progression (e.g. level01).</param>
 public static void NewProgressionEvent(GA_Progression.GAProgressionStatus progressionStatus, string progression01, string progression02)
 {
     GA_Progression.NewEvent(progressionStatus, progression01, progression02);
 }
Beispiel #5
0
 public static void AddProgressionEventWithScore(GA_Progression.GAProgressionStatus progressionStatus, string progression01, string progression02, string progression03, int score)
 {
     addProgressionEventWithScore((int)progressionStatus, progression01, progression02, progression03, score);
 }
Beispiel #6
0
 public static void AddProgressionEvent(GA_Progression.GAProgressionStatus progressionStatus, string progression01, string progression02, string progression03)
 {
     addProgressionEvent((int)progressionStatus, progression01, progression02, progression03);
 }