Beispiel #1
0
    /*public void SetAllocator( GATDataAllocator allocator )
     * {
     *      _allocator               = allocator;
     *
     *      _largestAllocatableChunk = allocator.BinWidth * _allocator.NbOfBins;
     *      _binWidth                = allocator.BinWidth;
     *      _nbOfBins                = allocator.NbOfBins;
     *      _totalSize               = allocator.TotalSize;
     *      _totalDuration           = ( float )_totalSize / GATInfo.OutputSampleRate;
     *      _humanReadableTotalSize  = ( _totalSize * 4 ).HumanReadableBytes();
     *      _largestRequestedChunk   = ( float )_largestAllocatableChunk / GATInfo.OutputSampleRate;
     * }*/

    public void SetAllocatorInfo(GATDataAllocator.InitializationSettings settings)
    {
        _largestAllocatableChunk = settings.binWidth * settings.nbOfBins;
        _binWidth               = settings.binWidth;
        _nbOfBins               = settings.nbOfBins;
        _totalSize              = ( int )(settings.preAllocatedAudioDuration * GATInfo.OutputSampleRate);
        _totalDuration          = settings.preAllocatedAudioDuration;
        _humanReadableTotalSize = (_totalSize * 4).HumanReadableBytes();
        _largestRequestedChunk  = ( float )_largestAllocatableChunk / GATInfo.OutputSampleRate;
    }
Beispiel #2
0
    void OnGUI()
    {
        EditorGUIUtility.fieldWidth = 40f;
        EditorGUIUtility.labelWidth = 210f;

        _largestRequestedChunk = EditorGUILayout.FloatField("Largest requested chunk( seconds ) :", _largestRequestedChunk, GUILayout.ExpandWidth(false));

        GUILayout.BeginHorizontal();
        GUILayout.Label("Bin Width( in samples ) :" + _binWidth.ToString("N0"), __labelOptions);
        _binWidth = ( int )(1024 * GUILayout.HorizontalSlider(_binWidth / 1024, 1f, 30f, GUILayout.Width(200f), GUILayout.ExpandWidth(false)));
        GUILayout.EndHorizontal();


        GUILayout.Label("Number of bins: " + _nbOfBins);
        GUILayout.Label(string.Format("Largest allocatable chunk: {0}s ( {1} samples )", (( float )_largestAllocatableChunk / GATInfo.OutputSampleRate).ToString("0.00"), _largestAllocatableChunk.ToString("N0")));

        EditorGUIUtility.fieldWidth = 40f;
        EditorGUIUtility.labelWidth = 210f;

        GUILayout.BeginHorizontal();
        _totalDuration = EditorGUILayout.FloatField("Total pre-allocated size( in seconds ) :", _totalDuration, GUILayout.ExpandWidth(false));
        GUILayout.Label(string.Format("( {0} )", _humanReadableTotalSize));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUI.color = Color.red;
        if (GUILayout.Button("Cancel", GUILayout.Width(70f)))
        {
            this.Close();
        }

        if (Application.isPlaying)
        {
            GUI.enabled = false;
        }

        GUI.color = Color.green;
        if (GUILayout.Button("Apply", GUILayout.Width(70f)))
        {
            if (EditorUtility.DisplayDialog("Allocator Info", "Since 1.27, the allocator is active in play mode only. Your settings have been saved and will be applied the next time you enter play mode.", "OK", "Cancel"))
            {
                GATDataAllocator.InitializationSettings settings = GATManager.UniqueInstance.AllocatorInitSettings;

                settings.preAllocatedAudioDuration = _totalDuration;
                settings.nbOfBins             = _nbOfBins;
                settings.binWidth             = _binWidth;
                settings.maxConcurrentSamples = 50;

                this.Close();

                //UnityEditorInternal.InternalEditorUtility.RequestScriptReload();
            }
        }

        GUILayout.EndHorizontal();

        if (GUI.changed)
        {
            Refresh();
            Repaint();
        }
    }