Beispiel #1
0
 public void setFloat(GAME_FLOAT param, float value, string comment = null)
 {
     if (!mFloatList.TryGetValue(param, out FloatParameter floatParam))
     {
         floatParam             = new FloatParameter();
         floatParam.mValue      = value;
         floatParam.mComment    = comment;
         floatParam.mType       = param;
         floatParam.mTypeString = param.ToString();
         mFloatList.Add(param, floatParam);
     }
     else
     {
         floatParam.mValue = value;
         if (!isEmpty(comment))
         {
             floatParam.mComment = comment;
         }
         mFloatList[param] = floatParam;
     }
 }
 public void setFloat(GAME_FLOAT param, float value, string comment = null)
 {
     if (!mFloatList.ContainsKey(param))
     {
         FloatParameter floatParam = new FloatParameter();
         floatParam.mValue      = value;
         floatParam.mComment    = comment;
         floatParam.mType       = param;
         floatParam.mTypeString = param.ToString();
         mFloatList.Add(param, floatParam);
     }
     else
     {
         FloatParameter temp = mFloatList[param];
         temp.mValue = value;
         if (!isEmpty(comment))
         {
             temp.mComment = comment;
         }
         mFloatList[param] = temp;
     }
 }
Beispiel #3
0
 //----------------------------------------------------------------------------------------------------------------------------------------------
 protected void addFloat(GAME_FLOAT type)
 {
     mFloatNameToDefine.Add(type.ToString(), type);
     mFloatDefineToName.Add(type, type.ToString());
 }