public SettingsMemoryFxViewModel(FxType type, FxSlot slot, SettingsMemoryFxModel model) : base(model) { Type = type; Slot = slot; Filter = new FxFilterViewModel(model); Phaser = new FxPhaserViewModel(model); Flanger = new FxFlangerViewModel(model); Synth = new FxSynthViewModel(model); LoFi = new FxLoFiViewModel(model); RingModulator = new FxRingModulatorViewModel(model); GuitarToBass = new FxGuitarToBassViewModel(model); SlowGear = new FxSlowGearViewModel(model); Transpose = new FxTransposeViewModel(model); PitchBend = new FxPitchBendViewModel(model); Robot = new FxRobotViewModel(model); VocalDist = new FxVocalDistViewModel(model); Dynamics = new FxDynamicsViewModel(model); Eq = new FxEqViewModel(model); Isolator = new FxIsolatorViewModel(model); Octave = new FxOctaveViewModel(model); Pan = new FxPanViewModel(model); Tremolo = new FxTremoloViewModel(model); Slicer = new FxSlicerViewModel(model); Delay = new FxDelayViewModel(model); PanningDelay = new FxPanningDelayViewModel(model); TapeEcho = new FxTapeEchoViewModel(model); GranularDelay = new FxGranularDelayViewModel(model); Roll = new FxRollViewModel(model); Chorus = new FxChorusViewModel(model); Reverb = new FxReverbViewModel(model); }
bool CanCreateFx(FxType hisType) { bool canCreateFx = false; foreach (FxGameObject fxGameObject in FXGameObjectList) { // Check if tag name exist if (fxGameObject.fxType == hisType) { canCreateFx = true; // Check if gameobject exist if (fxGameObject.fxGameObject == null) { Debug.LogWarning("Can't find FX object !"); return(false); } else { FxGameObjectStocked = fxGameObject; } } } return(canCreateFx); }
public void PlayFx(FxType fx) { if (fx == FxType.Click) { FxClick.Play(); } if (fx == FxType.Swipe) { FxSwipe.Play(); } if (fx == FxType.Armonica) { FxArmonica.Play(); } if (fx == FxType.Snoring) { FxSnoring.Play(); } if (fx == FxType.Bip) { FxBip.Play(); } if (fx == FxType.Pop) { FxPop.Play(); } }
public override void Reset() { gameObject = null; useOverlapSphere = true; gravity = 6.25f; useOrbit = false; overlapSphereSize = 50; forceMultiplierTemp = 2; layerFilterOn = false; layer = 0; disableGravity = false; updateSelect = UpdateType.FixedUpdate; forceType = ForceType.None; orbitType = OrbitType.normal; useSpeedVelocity = false; setSpeedVelocity = 500f; useAddForceAtPosition = false; useAddTorque = false; torqueAmount = 0; orbitOffset = 20f; orbitSpeed = 20f; useFx = false; fxSpeed = 0; fxType = FxType.Impulse; onlyUseFx = false; }
public GameObject SpawnFXFromPool(FxType FXType, Vector3 position, Quaternion rotation) { if (!m_FxPoolDictionary.ContainsKey(FXType)) { Debug.LogError("Pool of " + FXType + " dosen't exist."); return(null); } if (m_FxPoolDictionary[FXType].Count == 0) { Debug.LogError(FXType.ToString() + " pool is empty!"); return(null); } GameObject objectToSpawn = m_FxPoolDictionary[FXType].Dequeue(); objectToSpawn.transform.position = position; objectToSpawn.transform.rotation = rotation; objectToSpawn.SetActive(true); PoolTracker poolTracker = AddPoolTrackerComponent(objectToSpawn, PoolType.FxType); poolTracker.FxType = FXType; m_TrackedObject.Enqueue(poolTracker); return(objectToSpawn); }
private static void ProcessType(FxRedist redist, MemberDeclarationSyntax syntax, SemanticModel typeModel, string currentNamespace, ReportWriter reportWriter) { ISymbol symbol = typeModel.GetDeclaredSymbol(syntax); string typeId = symbol.GetDocumentationCommentId(); var typeName = typeId.Substring(2); if (FxdacSyntaxRewriter.s_ShouldRemoveType(typeName)) { reportWriter.WriteListItem("Removed type {0}", symbol.Name); return; } FxAssembly typeAssembly = redist.GetAssemblyForType(typeId); if (typeAssembly.HasEmitedType(typeId)) { return; } // rewrite type var rewriter = new FxdacSyntaxRewriter(reportWriter, typeModel, typeAssembly.Name); syntax = (MemberDeclarationSyntax)syntax.Accept(rewriter); // add type to assembly var typeSyntax = new FxType() { Declaration = syntax, Symbol = (ITypeSymbol)symbol }; typeAssembly.AddType(currentNamespace, typeSyntax); }
public PlayerFxDatum(float delay, string path, Vector3 position, Vector3 euler, FxType fxType) { this.delay = delay; this.prefabPath = path; this.pos = position; this.rot = euler; this.fxType = fxType; }
public void Die(FxType type = FxType.None) { if (PhotonNetwork.IsMasterClient == false) { return; } Fx.CreateAll(type, transform.position + new Vector3(0, 0.5f, 0)); photonView.RPC(nameof(RpcDie), RpcTarget.All); }
public static void CreateAll(FxType type, Vector3 position) { if (type == FxType.None) { return; } instance.photonView.RPC( nameof(RpcCreateFx), RpcTarget.All, type, position); }
public GameObject SendFx(FxType myTypeFx, Vector3 position) { FxGameObject fxGameObject = GetFxGameObject(myTypeFx); if (fxGameObject != null) { GameObject newFx = Instantiate(fxGameObject.fxGameObject); newFx.transform.position = position + fxGameObject.offset; return(newFx); } return(null); }
public FxEffect(FxType type, string strType) { this.type = type; if (defaultAttributes.ContainsKey(strType)) { attributes = defaultAttributes[strType]; } else { attributes = defaultAttributes["None"]; } //throw new Exception("invalid FxType"); }
public void CreateFx(FxType myTypeFx, Vector3 position) { FxGameObject fxGameObject = GetFxGameObject(myTypeFx); if (fxGameObject != null) { if (fxGameObject.fxGameObject == null) { return; } GameObject newFx = Instantiate(fxGameObject.fxGameObject); newFx.transform.position = position + fxGameObject.offset; } }
FxGameObject GetFxGameObject(FxType type) { FxGameObject fxGameObject = null; for (int i = 0; i < FXGameObjectList.Length; i++) { if (FXGameObjectList[i].fxType == type) { fxGameObject = FXGameObjectList[i]; return(fxGameObject); } } return(fxGameObject); }
public void CreateFxThrow(FxType myTypeFx, Vector3 position, Quaternion roration) { FxGameObject fxGameObject = GetFxGameObject(myTypeFx); if (fxGameObject != null) { GameObject newFx = Instantiate(fxGameObject.fxGameObject); newFx.transform.position = position + fxGameObject.offset; if (myTypeFx == FxType.discThrow) { // Change the rotation newFx.transform.position = position + fxGameObject.offset; var modifiedRotation = roration.eulerAngles; modifiedRotation = new Vector3(modifiedRotation.x, modifiedRotation.y - 90, modifiedRotation.z); newFx.transform.rotation = Quaternion.Euler(modifiedRotation); } } }
private void RpcCreateFx(FxType type, Vector3 position) { GameObject fx = null; switch (type) { case FxType.Punch: fx = Punch; break; case FxType.SurfaceHit: fx = SurfaceHit; break; case FxType.StarExplosion: fx = StarExplosion; break; case FxType.Explosion: fx = Explosion; break; } if (fx != null) { Create(fx, position); } }
public void ReturnFXToPool(FxType objectType, GameObject objectToReturn) { CheckPoolTrackerOnResetObject(objectToReturn); objectToReturn.SetActive(false); m_FxPoolDictionary[objectType].Enqueue(objectToReturn); }
public int this[int type, int index] { get { switch (type) { default: return(-1); case 0: // BT return(index == 0 ? BT0 : index == 1 ? BT1 : index == 2 ? BT2 : BT3); case 1: // FX return(index == 0 ? FX0 : FX1); case 2: // LZ return(index == 0 ? Lazer0 : Lazer1); case 3: // FxType return(index == 0 ? (int)FxType0 : (int)FxType1); case 4: // FxParam return(index == 0 ? FxParam0 : FxParam1); } } set { switch (type) { case 0: // BT if (index == 0) { BT0 = value; } else if (index == 1) { BT1 = value; } else if (index == 2) { BT2 = value; } else if (index == 3) { BT3 = value; } break; case 1: // FX if (index == 0) { FX0 = value; } else if (index == 1) { FX1 = value; } break; case 2: // LZ if (index == 0) { Lazer0 = value; } else if (index == 1) { Lazer1 = value; } break; case 3: // FxType if (index == 0) { FxType0 = (FxType)value; } else if (index == 1) { FxType1 = (FxType)value; } break; case 4: // FxParam if (index == 0) { FxParam0 = value; } else if (index == 1) { FxParam1 = value; } break; } } }
public static Beatmap KSM_to_Stager(string kMap) { if (string.IsNullOrEmpty(kMap)) { return(null); } var sMap = new Beatmap() { CreatedTime = System.DateTime.Now.Ticks, BPM = -1, Ratio = 1.5f, Shift = 0f, Level = 1, Tag = "KShootMania", Stages = { new Beatmap.Stage() { X = 0.5f, Y = 0f, Duration = float.MaxValue, Height = 1.8f, Rotation = 0f, Speed = 0.6f, Time = 0f, Width = 0.618f, Widths = { }, Heights = { }, Positions ={ }, Rotations ={ }, }, new Beatmap.Stage() { X = 0.5f, Y = 0f, Duration = float.MaxValue, Height = 1.8f, Rotation = 0f, Speed = 0.6f, Time = 0f, Width = 0.618f, Widths = { }, Heights = { }, Positions ={ }, Rotations ={ }, }, new Beatmap.Stage() { X = 0.5f, Y = 0f, Duration = float.MaxValue, Height = 1.8f, Rotation = 0f, Speed = 0.6f, Time = 0f, Width = 0.618f, Widths = { }, Heights = { }, Positions ={ }, Rotations ={ }, }, }, Tracks = { // 0 new Beatmap.Track() { X = 1f / 8f, Width = 0.25f, Angle = 45f, StageIndex = 0, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 1 new Beatmap.Track() { X = 3f / 8f, Width = 0.25f, Angle = 45f, StageIndex = 0, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 2 new Beatmap.Track() { X = 5f / 8f, Width = 0.25f, Angle = 45f, StageIndex = 0, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 3 new Beatmap.Track() { X = 7f / 8f, Width = 0.25f, Angle = 45f, StageIndex = 0, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 4 new Beatmap.Track() { X = 1f / 4f, Width = 0.5f, Angle = 45f, StageIndex = 1, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 5 new Beatmap.Track() { X = 3f / 4f, Width = 0.5f, Angle = 45f, StageIndex = 1, Time = 0f, Duration = float.MaxValue, Color = 0, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, // 6 new Beatmap.Track() { X = 0.5f, Width = 1f, Angle = 45f, StageIndex = 2, Time = 0f, Duration = float.MaxValue, Color = 1, HasTray = false, Speed = 1f, Colors = { }, Xs = { }, Angles = { }, Widths = { }, }, }, Notes = { }, Timings = { new Beatmap.Timing(0f, 1f) }, }; // String >> Cache float timeOffset = 0f; float currentBPM = 120f; var strs = kMap.Replace("\r\n", "\n").Split('\n'); int index = 0; // Header for (; index < strs.Length; index++) { var str = strs[index]; if (str.StartsWith("--")) { break; } switch (str) { case var _ when str.StartsWith("//"): break; case var _ when str.StartsWith("t="): if (str.IndexOf('-') < 0) { if (float.TryParse(str.Substring(2), out float _bpm)) { currentBPM = _bpm; if (sMap.BPM < 0) { sMap.BPM = (int)_bpm; } } } break; case var _ when str.StartsWith("o="): if (int.TryParse(str.Substring(2), out int _offset)) { timeOffset = _offset / -1000f; } break; case var _ when str.StartsWith("level="): if (int.TryParse(str.Substring(6), out int _level)) { sMap.Level = _level; } break; } } // Chart float nextBeatAmount = 1f; var chartCaches = new List <ChartData>(); float cacheTimeStart = 0f; var longBtStarts = new float[4] { -1f, -1f, -1f, -1f }; var longFxStarts = new float[2] { -1f, -1f }; var longSfxIndexs = new byte[2] { 0, 0 }; var longSfxParams = new int[2] { 0, 0 }; var prevLzIndex = new int[2] { -1, -1 }; var fxTypes = new FxType[2] { FxType.None, FxType.None }; var fxParams = new int[2] { -1, -1 }; for (; index < strs.Length; index++) { var str = strs[index]; switch (str) { case var _ when str.StartsWith("//"): break; case var _ when str.StartsWith("t="): if (str.IndexOf('-') < 0) { if (float.TryParse(str.Substring(2), out float _bpm)) { currentBPM = _bpm; if (sMap.BPM < 0) { sMap.BPM = (int)_bpm; } } } break; case var _ when str.StartsWith("beat="): var str2 = str.Substring(5).Split('/'); if (str2 != null && str2.Length >= 2 && int.TryParse(str2[0], out int _b0) && int.TryParse(str2[1], out int _b1)) { nextBeatAmount = (float)_b0 / _b1; } break; case var _ when str.Length >= 10 && str[4] == '|' && str[7] == '|': chartCaches.Add(new ChartData() { BT0 = ChartData.Char_to_Int_BT(str[0]), BT1 = ChartData.Char_to_Int_BT(str[1]), BT2 = ChartData.Char_to_Int_BT(str[2]), BT3 = ChartData.Char_to_Int_BT(str[3]), FX0 = ChartData.Char_to_Int_FX(str[5]), FX1 = ChartData.Char_to_Int_FX(str[6]), Lazer0 = ChartData.Char_to_Int_LAZER(str[8]), Lazer1 = ChartData.Char_to_Int_LAZER(str[9]), FxType0 = fxTypes[0], FxType1 = fxTypes[1], FxParam0 = fxParams[0], FxParam1 = fxParams[1], }); fxTypes[0] = fxTypes[1] = FxType.None; fxParams[0] = fxParams[1] = -1; break; case var _ when str.StartsWith("fx-l="): case var _ when str.StartsWith("fx-r="): var _str = str.Substring(5); int lrIndex = str[3] == 'l' ? 0 : 1; switch (_str) { default: fxTypes[lrIndex] = FxType.None; fxParams[lrIndex] = -1; break; case var _ when _str.StartsWith("Retrigger;"): fxTypes[lrIndex] = FxType.Retrigger; if (!int.TryParse(_str.Substring(10), out fxParams[lrIndex])) { fxParams[lrIndex] = 8; } break; case var _ when _str.StartsWith("Gate;"): fxTypes[lrIndex] = FxType.Gate; if (!int.TryParse(_str.Substring(5), out fxParams[lrIndex])) { fxParams[lrIndex] = 4; } break; case var _ when _str.StartsWith("Flanger"): fxTypes[lrIndex] = FxType.Flanger; fxParams[lrIndex] = -1; break; case var _ when _str.StartsWith("PitchShift;"): fxTypes[lrIndex] = FxType.PitchShift; if (!int.TryParse(_str.Substring(11), out fxParams[lrIndex])) { fxParams[lrIndex] = 12; } break; case var _ when _str.StartsWith("BitCrusher;"): fxTypes[lrIndex] = FxType.BitCrusher; if (!int.TryParse(_str.Substring(11), out fxParams[lrIndex])) { fxParams[lrIndex] = 5; } break; case var _ when _str.StartsWith("Phaser"): fxTypes[lrIndex] = FxType.Phaser; fxParams[lrIndex] = -1; break; case var _ when _str.StartsWith("Wobble;"): fxTypes[lrIndex] = FxType.Wobble; if (!int.TryParse(_str.Substring(7), out fxParams[lrIndex])) { fxParams[lrIndex] = 12; } break; case var _ when _str.StartsWith("TapeStop;"): fxTypes[lrIndex] = FxType.TapeStop; if (!int.TryParse(_str.Substring(9), out fxParams[lrIndex])) { fxParams[lrIndex] = 50; } break; case var _ when _str.StartsWith("Echo;"): fxTypes[lrIndex] = FxType.Echo; if (!int.TryParse(_str.Substring(5), out fxParams[lrIndex])) { fxParams[lrIndex] = 4; } break; case var _ when _str.StartsWith("SideChain"): fxTypes[lrIndex] = FxType.SideChain; fxParams[lrIndex] = -1; break; } break; case var _ when str.StartsWith("--"): if (chartCaches.Count == 0) { break; } float cacheDuration = 60f / currentBPM * 4f * nextBeatAmount; for (int i = 0; i < chartCaches.Count; i++) { var cache = chartCaches[i]; float time = cacheTimeStart + i / (chartCaches.Count - 1f) * cacheDuration + timeOffset; // BT for (int trackIndex = 0; trackIndex < 4; trackIndex++) { int bt = cache[0, trackIndex]; bool tryEndLong = bt != 2 || i == chartCaches.Count - 1; if (bt == 1) { // BT Chip sMap.Notes.Add(new Beatmap.Note() { Time = time, X = 0.5f, Z = 0f, Width = 1f, ItemType = (int)NoteType.BtChip, ClickSoundIndex = 0, Duration = 0, LinkedNoteIndex = -1, TrackIndex = trackIndex, }); } if (bt == 2) { // Start Long if (longBtStarts[trackIndex] < 0f) { longBtStarts[trackIndex] = time; } } // End Long if (tryEndLong && longBtStarts[trackIndex] >= 0f) { sMap.Notes.Add(new Beatmap.Note() { Time = longBtStarts[trackIndex], X = 0.5f, Z = 0f, Width = 1f, ItemType = (int)NoteType.BtLong, ClickSoundIndex = 0, Duration = time - longBtStarts[trackIndex], LinkedNoteIndex = -1, TrackIndex = trackIndex, }); longBtStarts[trackIndex] = -1f; } } // FX for (int trackIndex = 0; trackIndex < 2; trackIndex++) { int fx = cache[1, trackIndex]; bool tryEndLong = fx != 2 || i == chartCaches.Count - 1; if (fx == 1) { // FX Chip sMap.Notes.Add(new Beatmap.Note() { Time = time, X = 0.5f, Z = 0f, Width = 1f, ItemType = (int)NoteType.FxChip, Speed = 1f, ClickSoundIndex = 0, Duration = 0, LinkedNoteIndex = -1, TrackIndex = trackIndex, }); } if (fx == 2) { // Start FX Long if (longFxStarts[trackIndex] < 0f) { longFxStarts[trackIndex] = time; longSfxIndexs[trackIndex] = (byte)ChartData.Fx_to_StagerFxType(cache[3, trackIndex]); longSfxParams[trackIndex] = ChartData.Param_to_StagerParam( cache[3, trackIndex], cache[4, trackIndex] ); } } // End Long if (tryEndLong && longFxStarts[trackIndex] >= 0f) { sMap.Notes.Add(new Beatmap.Note() { Time = longFxStarts[trackIndex], X = 0.5f, Z = 0f, Width = 1f, ItemType = (int)NoteType.FxLong, ClickSoundIndex = 0, Speed = 1f, Duration = time - longFxStarts[trackIndex], LinkedNoteIndex = -1, TrackIndex = trackIndex + 4, SoundFxIndex = longSfxIndexs[trackIndex], SoundFxParamA = longSfxParams[trackIndex], }); longFxStarts[trackIndex] = -1f; } } // LZ for (int trackIndex = 0; trackIndex < 2; trackIndex++) { var lz = cache[2, trackIndex]; if (lz >= 0) { // New int noteIndex = sMap.Notes.Count; sMap.Notes.Add(new Beatmap.Note() { Time = time, X = trackIndex == 0 ? cache.Lazer0_01 : cache.Lazer1_01, Z = 0f, Width = 0.2f, Speed = 1f, ItemType = (int)NoteType.LazerBlue + trackIndex, ClickSoundIndex = 0, Duration = 0, LinkedNoteIndex = -1, TrackIndex = 6, }); if (prevLzIndex[trackIndex] >= 0) { sMap.Notes[prevLzIndex[trackIndex]].LinkedNoteIndex = noteIndex; } prevLzIndex[trackIndex] = noteIndex; } if (lz == -1) { // End prevLzIndex[trackIndex] = -1; } } } cacheTimeStart += cacheDuration; chartCaches.Clear(); break; } } // Final return(sMap); }