public static int Clear(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); fxPlayer.Clear(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_parentGameObject(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, fxPlayer.m_parentGameObject); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetDefaultParent(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); GameObject defaultParent; LuaObject.checkType <GameObject>(l, 2, out defaultParent); fxPlayer.SetDefaultParent(defaultParent); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_parentGameObject(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); GameObject parentGameObject; LuaObject.checkType <GameObject>(l, 2, out parentGameObject); fxPlayer.m_parentGameObject = parentGameObject; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Tick(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); float dt; LuaObject.checkType(l, 2, out dt); fxPlayer.Tick(dt); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { GraphicPool pool; LuaObject.checkType <GraphicPool>(l, 2, out pool); FxPlayer o = new FxPlayer(pool); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int PauseAll(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); bool pause; LuaObject.checkType(l, 2, out pause); fxPlayer.PauseAll(pause); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Play(IntPtr l) { int result; try { FxPlayer fxPlayer = (FxPlayer)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); GenericGraphic o = fxPlayer.Play(assetName); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private void OnCollisionDetected(IAsteroid asteroid, Vector3 pos) { FxPlayer.PlaySmallBlast(pos); RemoveAsteroid(asteroid); SpaceShip.Hp--; }