public string soundID;       //攻击音乐ID
 public RoleAttackParameter()
 {
     attackName = "0";
     soundID    = "0";
     FxArr      = new FxParameter[3];
     for (int i = 0; i < 3; i++)
     {
         FxArr[i] = new FxParameter();
     }
 }
    private FxParameter FxParameter(FxParameter fxParameter)   // 一个 特效对应的 ID, 生成时间, 生成位置
    {
        EditorGUILayout.BeginVertical(GUILayout.Width(90));

        Transform roleTransform = null;

        roleTransform = EditorGUILayout.ObjectField(roleTransform, typeof(Transform), true, GUILayout.Width(90)) as Transform;

        if (roleTransform != null)
        {
            fxParameter.fxID = roleTransform.name;
        }
        fxParameter.fxID = EditorGUILayout.TextField("", fxParameter.fxID, GUILayout.Width(90));
        fxParameter.time = EditorGUILayout.FloatField("", fxParameter.time, GUILayout.Width(90));
        fxParameter.path = EditorGUILayout.TextField("", fxParameter.path, GUILayout.Width(90));
        if (GUILayout.Button("粘贴Pos", GUILayout.Width(60), GUILayout.Height(15)))
        {
            fxParameter.path = getSelectObjNodePath;
        }

        EditorGUILayout.EndVertical();
        return(fxParameter);
    }