void fetion_Errored(object sender, FxErrArgs e) { if (e.Level == ErrLevel.Fatal && fetion.IsALive) { ReLogin(); } }
protected virtual void OnErrored(object sender, FxErrArgs e) { Log.WriteLog(LogFile.Error, e.ToString()); if (this.Errored != null) { this.Errored(this, e); } }