/// <summary>
    /// Returns <c>(float, float)</c> tuple representing <see cref="FuzzyCartController.fuzzySystem"/>'s confidence that actions (drive, turn) should be taken, and the polarity of those actions.
    /// Based off the current values from <see cref="FuzzyCartController.sensor"/>
    /// </summary>
    /// <returns>A <c>(float, float)</c> tuple representing the actions (drive, turn)</returns>
    public (float, float) GetInstructions()
    {
        CrispInput  input  = GenerateInputFromSensors();
        CrispOutput output = fuzzySystem.EvaluateFuzzyLogic(input);


        if (!Input.GetKey(KeyCode.Space))
        {
            DebugOutLight(output);
        }
        else if (debug)
        {
            DebugOutLots(input, output);
        }

        output = ValidateOutput(output);

        return(output[CrispOutput.Outputs.ForwardBackwards], output[CrispOutput.Outputs.LeftRight]);
    }