Beispiel #1
0
 private void UnlockSystem()
 {
     foreach (GameObject fuse in allFuses)
     {
         fuseUnit = fuse.GetComponent <FuseUnit_State>();
         fuseUnit.LockDown(false);
     }
 }
Beispiel #2
0
 void SwapNeighborsStates()
 {
     foreach (GameObject nFuse in neighbors)
     {
         FuseUnit_State fuseUnit_State = nFuse.GetComponent <FuseUnit_State>();
         if (!fuseUnit_State.systemLocked)
         {
             fuseUnit_State.SwapFuseState();
         }
     }
 }
Beispiel #3
0
 private void CheckForConnectedPower()
 {
     foreach (GameObject fuse in allFuses)
     {
         fuseUnit = fuse.GetComponent <FuseUnit_State>();
         if (!fuseUnit.GetPowerState())
         {
             powerIsConnected = false;
             break;
         }
         else
         {
             powerIsConnected = true;
         }
     }
 }