public void Can_Retrieve_Image_Data() { // Организация - создание объекта Game с данными изображения Furniture furniture = new Furniture { Id = 2, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 200, ImageData = new byte[] { }, ImageMimeType = "image/png" }; // Организация - создание имитированного хранилища Mock<IFurnitureRepository> mock = new Mock<IFurnitureRepository>(); mock.Setup(m => m.Furnitures).Returns(new List<Furniture> { new Furniture { Id = 1, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 100 , ImageData = new byte[] { }, ImageMimeType = "image/png"}, new Furniture { Id = 2, Name = "Мебель2", Description = "Описание", Section = "Раздел", Price = 100, ImageData = new byte[] { }, ImageMimeType = "image/png"}, }); // Организация - создание контроллера FurnitureController controller = new FurnitureController(mock.Object); // Действие - вызов метода действия GetImage() ActionResult result = controller.GetImage(2); // Утверждение Assert.IsNotNull(result); Assert.IsInstanceOfType(result, typeof(FileResult)); Assert.AreEqual(furniture.ImageMimeType, ((FileResult)result).ContentType); }
public void Can_Delete_Valid_Furnitures() { // Организация - создание объекта Game Furniture furniture = new Furniture { Id = 1, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 100 }; // Организация - создание имитированного хранилища данных Mock<IFurnitureRepository> mock = new Mock<IFurnitureRepository>(); mock.Setup(m => m.Furnitures).Returns(new List<Furniture> { new Furniture { Id = 1, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 100}, new Furniture { Id = 2, Name = "Мебель2", Description = "Описание", Section = "Раздел", Price = 100}, new Furniture { Id = 3, Name = "Мебель3", Description = "Описание", Section = "Раздел", Price = 100}, new Furniture { Id = 4, Name = "Мебель4", Description = "Описание", Section = "Раздел", Price = 100}, new Furniture { Id = 5, Name = "Мебель5", Description = "Описание", Section = "Раздел", Price = 100}, }); // Организация - создание контроллера AdminController controller = new AdminController(mock.Object); // Действие - удаление игры controller.Delete(furniture); // Утверждение - проверка того, что метод удаления в хранилище // вызывается для корректного объекта Game mock.Verify(m => m.DeleteFurniture(furniture)); }
public FurnitureButton(string assetPath, Rect position, Furniture furniture, GUIStyle style, GUIStyle infoStyle, params GUILayoutOption[] options) : base(assetPath, style, infoStyle, position, options) { this.furniture = furniture; this.infoStyle = infoStyle; textRect = ScaledRect.Rect(120, 4, 166, position.height); imageRect = ScaledRect.Rect(6, 6, furniture.GetImage().height, furniture.GetImage().height); buttonRect = new Rect(0,0, position.width, position.height); shadowStyle = new GUIStyle(); shadowStyle.normal.background = (Texture2D)Resources.Load(baseDir + "TAB_Shadow_04"); shadowStyle.border = new RectOffset(-10,-10,-10,-10); //textStyle = new GUIStyle(optionsSkin.label); textStyle = new GUIStyle(); textStyle.alignment = TextAnchor.UpperLeft; textStyle.font = Startup.Font_vsmall; textStyle.wordWrap = true; textStyle.normal.textColor = new Color(0.75f, 0.75f, 0.75f); textStyle.active.textColor = new Color(0.75f, 0.75f, 0.75f); textStyle.padding.top = 5; counterTextStyle = new GUIStyle(style); counterTextStyle.alignment = TextAnchor.MiddleRight; counterTextStyle.padding.right = 10; }
public void CreateFurniture(Furniture furniture) { using (ITransaction transaction = session.BeginTransaction()) { session.Save(furniture); transaction.Commit(); } }
public ActionResult Delete(Furniture furniture) { Furniture deletedFurniture = repository.DeleteFurniture(furniture); if (deletedFurniture != null) { TempData["message"] = string.Format("Товар \"{0}\" был удален", deletedFurniture.Name); } return RedirectToAction("Index"); }
public void SetStrings(Furniture furn) { string Name = "Name: " + furn.GetDisplayName(); string DesignerName = "Designer Name: " + furn.GetCategoryString(); string Description = "Description:\n" + furn.GetDescription(); string Dimensions = "Dimensions:\n" + furn.GetDimensions(); currentString = Name + "\n\n" + DesignerName + "\n\n" + Description + "\n\n" + Dimensions; currentFurniture = furn; showGUI = true; }
//Sets for Lists public static void AddToFurnitureList(Furniture furn) { //Initialize the list if(FurnitureList == null){ FurnitureList = new List<Furniture>(); } if(CategoryList == null){ CategoryList = new List<string>(); } //Add Furniture Objects FurnitureList.Add(furn); if(!CategoryList.Contains(furn.GetCategoryString())){ CategoryList.Add(furn.GetCategoryString()); CategoryList.Sort(); } }
public Furniture DeleteFurniture(Furniture furniture) { using (ITransaction transaction = session.BeginTransaction()) { Furniture deleteFurniture = session.Get<Furniture>(furniture.Id); if (deleteFurniture != null) { session.Delete(deleteFurniture); transaction.Commit(); } return deleteFurniture; } }
/// <summary> /// Initializes the packet. All data parsing must be done here. /// </summary> public override void Init() { Position = 0; houseOid = ReadShort(); // 0x00 count = ReadByte(); // 0x02 decorationCode = ReadByte(); // 0x03 m_furnitures = new Furniture[count]; for (int i = 0; i < count; i++) { Furniture furniture = new Furniture(); furniture.index = ReadByte(); // 0x04 furniture.flagRemove = false; if ((Position + 1 )< Length) { furniture.type = ReadByte(); furniture.model = ReadShort(); if ((furniture.type & 1) == 1) furniture.color = ReadByte(); // color <= 0xFF else if ((furniture.type & 6) == 2) // old emblem furniture.color = ReadShort(); else if ((furniture.type & 6) == 6) // new emblem furniture.color = ReadShort(); furniture.x = (short)ReadShort(); furniture.y = (short)ReadShort(); furniture.angle = ReadShort(); if ((furniture.type & 8) == 8) // size furniture.size = ReadByte(); furniture.surface = ReadByte(); furniture.place = ReadByte(); if (furniture.model == 0 && furniture.type == 0) // Remove { furniture.flagRemove = true; Skip(4); } } else { furniture.flagRemove = true; Skip(1); } m_furnitures[i] = furniture; } }
public void AddItem(Furniture furniture, int quantity) { CartLine line = lineCollection .Where(f => f.Furniture.Id == furniture.Id) .FirstOrDefault(); if (line == null) { lineCollection.Add(new CartLine { Furniture = furniture, Quantity = quantity }); } else { line.Quantity += quantity; } }
public void UpdateFurniture(Furniture furniture) { using (ITransaction transaction = session.BeginTransaction()) { Furniture updateFurniture = session.Get<Furniture>(furniture.Id); if (updateFurniture != null) { updateFurniture.Name = furniture.Name; updateFurniture.Description = furniture.Description; updateFurniture.Price = furniture.Price; updateFurniture.Section = furniture.Section; updateFurniture.ImageData = furniture.ImageData; updateFurniture.ImageMimeType = furniture.ImageMimeType; } session.SaveOrUpdate(updateFurniture); transaction.Commit(); } }
protected void Page_Load(object sender, EventArgs e) { if (!this.IsPostBack) { // Create Furniture objects. Furniture piece1 = new Furniture("Econo Sofa", "Acme Inc.", 74.99M); Furniture piece2 = new Furniture("Pioneer Table", "Heritage Unit", 866.75M); Furniture piece3 = new Furniture("Retro Cabinet", "Sixties Ltd.", 300.11M); // Add objects to session state. Session["Furniture1"] = piece1; Session["Furniture2"] = piece2; Session["Furniture3"] = piece3; // Add rows to list control. lstItems.Items.Clear(); lstItems.Items.Add(piece1.Name); lstItems.Items.Add(piece2.Name); lstItems.Items.Add(piece3.Name); } // Display some basic information about the session. // This is useful for testing configuration settings. lblSession.Text = "Session ID: " + Session.SessionID; lblSession.Text += "<br>Number of Objects: "; lblSession.Text += Session.Count.ToString(); lblSession.Text += "<br>Mode: " + Session.Mode.ToString(); lblSession.Text += "<br>Is Cookieless: "; lblSession.Text += Session.IsCookieless.ToString(); lblSession.Text += "<br>Is New: "; lblSession.Text += Session.IsNewSession.ToString(); lblSession.Text += "<br>Timeout (minutes): "; lblSession.Text += Session.Timeout.ToString(); }
public ActionResult Edit(Furniture furniture, HttpPostedFileBase image = null) { if (ModelState.IsValid) { if (image != null) { furniture.ImageMimeType = image.ContentType; furniture.ImageData = new byte[image.ContentLength]; image.InputStream.Read(furniture.ImageData, 0, image.ContentLength); } if (furniture.Id != 0) repository.UpdateFurniture(furniture); else repository.CreateFurniture(furniture); TempData["message"] = string.Format("Изменения в товаре \"{0}\" были сохранены", furniture.Name); return RedirectToAction("Index"); } else { return View(furniture); } }
public void Cannot_Save_Invalid_Changes() { // Организация - создание имитированного хранилища данных Mock<IFurnitureRepository> mock = new Mock<IFurnitureRepository>(); // Организация - создание контроллера AdminController controller = new AdminController(mock.Object); // Организация - создание объекта Game Furniture furniture = new Furniture { Id = 1, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 100 }; // Организация - добавление ошибки в состояние модели controller.ModelState.AddModelError("error", "error"); // Действие - попытка сохранения товара ActionResult result = controller.Edit(furniture); // Утверждение - проверка того, что обращение к хранилищу НЕ производится mock.Verify(m => m.UpdateFurniture(It.IsAny<Furniture>()), Times.Never()); // Утверждение - проверка типа результата метода Assert.IsInstanceOfType(result, typeof(ViewResult)); }
/// <summary> /// Copy Construtor -- don't call this directly unless we never do any subclassing instead use clone() which is more virtual /// </summary> /// <param name="other"> the OTHER furniture you would like to copy</param> protected Furniture(Furniture other) { this.objectType = other.objectType; this.movementCost = other.movementCost; this.roomEnclosure = other.roomEnclosure; this.width = other.width; this.height = other.height; this.tint = other.tint; this.linksToNeighbour = other.linksToNeighbour; this.furnitureParamaters = new Dictionary <string, float>(other.furnitureParamaters); jobs = new List <Job>(); if (other.updateActions != null) { this.updateActions = (Action <Furniture, float>)other.updateActions.Clone(); } if (other.funcPositionValidation != null) { this.funcPositionValidation = (Func <Tile, bool>)other.funcPositionValidation.Clone(); } this.isEnterable = other.isEnterable; }
public void BuildSubRooms() { Room toilet = new Room("toilet"); _bigRoom.AddSubRoom(toilet); Room bedRoom = new Room("bedroom"); Furniture bed = new Furniture("bed"); bedRoom.AddFurniture(bed); Furniture closet = new Furniture("closet"); bedRoom.AddFurniture(closet); _bigRoom.AddSubRoom(bedRoom); Room dinerRoom = new Room("dinerroom"); Furniture table = new Furniture("table"); dinerRoom.AddFurniture(table); _bigRoom.AddSubRoom(dinerRoom); }
// Use this for initialization private void Start() { BuildModeController bmc = WorldController.Instance.buildModeController; // For each furniture prototype in our world, create one instance // of the button to be clicked! foreach (string s in PrototypeManager.Furniture.Keys) { GameObject go = (GameObject)Instantiate(buildFurnitureButtonPrefab); go.transform.SetParent(this.transform); Furniture proto = PrototypeManager.Furniture.GetPrototype(s); string objectId = s; go.name = "Button - Build " + objectId; go.transform.GetComponentInChildren <TextLocalizer>().formatValues = new string[] { LocalizationTable.GetLocalization(proto.LocalizationCode) }; Button b = go.GetComponent <Button>(); b.onClick.AddListener(delegate { bmc.SetMode_BuildFurniture(objectId); this.gameObject.SetActive(false); }); // http://stackoverflow.com/questions/1757112/anonymous-c-sharp-delegate-within-a-loop string furn = s; LocalizationTable.CBLocalizationFilesChanged += delegate { go.transform.GetComponentInChildren <TextLocalizer>().formatValues = new string[] { LocalizationTable.GetLocalization(PrototypeManager.Furniture.GetPrototype(furn).LocalizationCode) }; }; } lastLanguage = LocalizationTable.currentLanguage; }
public Furniture PlaceFurniture(string furnitureType, Tile tile, bool doRoomFloodFill = true) { //1x1 tile if (!furniturePrototypes.ContainsKey(furnitureType)) { Debug.LogError("FurniturePrototype doesn't contain key " + furnitureType); return(null); } //Debug.Log (furnitureType); Furniture furniture = Furniture.PlaceInstance(furniturePrototypes [furnitureType], tile); if (furniture == null) { return(null); } furniture.RegisterOnRemovedCallback(OnFurnitureRemoved); furnitures.Add(furniture); if (doRoomFloodFill && furniture.roomEnclosure) { Room.DoRoomFloodFill(furniture.tile); } if (furnitureCreatedCallback != null) { furnitureCreatedCallback(furniture); if (furniture.movementCostMultiplier != 1) { invalidateTileGraph(); } } return(furniture); }
bool IsLineUp(Vector2Int pos, Furniture furniture) { // if () for (int i = 0; i < sideCount; i++) { Vector2Int sidePos = new Vector2Int(pos.x + SideToVector((Side)i).x, pos.y + SideToVector((Side)i).y); if (IsFurnitureOfTypeOnTile(furniture, sidePos)) { Vector2Int currentPos; //Check tiles on right and left sides, than check that there's is no furniture of this type in front of this tile for (int k = 0; k < 3; k++) { currentPos = new Vector2Int ((sidePos.x) + (SideToVector(LeftSide((Side)i)).x) + (k * SideToVector(AdjacentSide((Side)i)).x), (sidePos.y) + (SideToVector(LeftSide((Side)i)).y) + (k * SideToVector(AdjacentSide((Side)i)).y)); if (IsFurnitureOfTypeOnTile(furniture, currentPos)) { return(false); } } for (int k = 0; k < 3; k++) { currentPos = new Vector2Int ((sidePos.x) + (SideToVector(RightSide((Side)i)).x) + (k * SideToVector(AdjacentSide((Side)i)).x), (sidePos.y) + (SideToVector(RightSide((Side)i)).y) + (k * SideToVector(AdjacentSide((Side)i)).y)); if (IsFurnitureOfTypeOnTile(furniture, currentPos)) { return(false); } } } } return(true); }
void OnLevelStart() { List <Furniture> prefablist = levelprefablists[Globals.gCurrentLevel - 1].furniturelist; queuelength = prefablist.Count; for (int i = 0; i < queuelength; ++i) { int r = Random.Range(0, prefablist.Count); Vector3 offscreen = new Vector3(10000f, 10000f, 0f); Furniture instance = GameObject.Instantiate(prefablist[r], offscreen, Quaternion.identity); // -- show next 3 (first one is active) if (i < movingtruckspawn.Length) { instance.transform.position = movingtruckspawn[i].position; } levelqueue.Add(instance); prefablist.RemoveAt(r); } clocktimeticks = levelclocktimeseconds[Globals.gCurrentLevel - 1] * 60; this.scoretext.text = "SCORE: " + Globals.gCurrentScore.ToString(); }
protected void Page_Load(object sender, EventArgs e) { if (!this.IsPostBack) { // Create Furniture objects. Furniture piece1 = new Furniture("Econo Sofa", "Acme Inc.", 74.99M); Furniture piece2 = new Furniture("Pioneer Table", "Heritage Unit", 866.75M); Furniture piece3 = new Furniture("Retro Cabinet", "Sixties Ltd.", 300.11M); // Add objects to session state. Session["Furniture1"] = piece1; Session["Furniture2"] = piece2; Session["Furniture3"] = piece3; // Add rows to list control. lstItems.Items.Add(piece1.Name); lstItems.Items.Add(piece2.Name); lstItems.Items.Add(piece3.Name); } // Display some basic information about the session. // This is useful for testing configuration settings. lblSession.Text = "Session ID: " + Session.SessionID; lblSession.Text += "<br />Number of Objects: "; lblSession.Text += Session.Count.ToString(); lblSession.Text += "<br />Mode: " + Session.Mode.ToString(); lblSession.Text += "<br />Is Cookieless: "; lblSession.Text += Session.IsCookieless.ToString(); lblSession.Text += "<br />Is New: "; lblSession.Text += Session.IsNewSession.ToString(); lblSession.Text += "<br />Timeout (minutes): "; lblSession.Text += Session.Timeout.ToString(); }
protected virtual void removeQueuedFurniture(Guid guid) { Farmer who = Game1.player; if (!furniture.ContainsGuid(guid)) { return; } Furniture furnitureItem = furniture[guid]; if (!who.couldInventoryAcceptThisItem(furnitureItem)) { return; } furnitureItem.performRemoveAction(furnitureItem.tileLocation, this); furniture.Remove(guid); bool foundInToolbar = false; for (int i = 0; i < 12; i++) { if (who.items[i] == null) { who.items[i] = furnitureItem; who.CurrentToolIndex = i; foundInToolbar = true; break; } } if (!foundInToolbar) { Item item = who.addItemToInventory(furnitureItem, 11); who.addItemToInventory(item); who.CurrentToolIndex = 11; } localSound("coin"); }
private static bool PrefixCanBePlacedHere(Furniture __instance, GameLocation l, Vector2 tile, ref bool __result) { try { if (!ModEntry.Config.Enabled || !ModEntry.Config.CanPlaceRugsUnder || !__instance.furniture_type.Value.Equals(Furniture.rug) || __instance.placementRestriction != 0 || // someone requested a custom placement restriction, respect that. l.CanPlaceThisFurnitureHere(__instance) /*|| __instance.GetAdditionalFurniturePlacementStatus(l, (int)tile.X * 64, (int)tile.Y * 64) != 0*/) { return(true); } Rectangle bounds = __instance.boundingBox.Value; (int tileX, int tileY) = tile.ToPoint(); for (int x = 0; x < bounds.Width / 64; x++) { for (int y = 0; y < bounds.Height / 64; y++) { Vector2 currentTile = new(tileX + x, tileY + y); if ((l.terrainFeatures.TryGetValue(currentTile, out TerrainFeature possibletree) && possibletree is Tree) || l.isTerrainFeatureAt((int)currentTile.X, (int)currentTile.Y)) { __result = false; return(false); } } } __result = true; return(false); } catch (Exception ex) { ModEntry.ModMonitor.Log($"Ran into errors in PrefixCanBePlacedHere for {__instance.Name} at {l.NameOrUniqueName} ({tile.X}, {tile.Y})\n\n{ex}", LogLevel.Error); } return(true); }
void ShowFurnitureSpriteAtTile(string furnitureType, Tile tile) { go = new GameObject(); go.transform.SetParent(this.transform, true); dragCursors.Add(go); SpriteRenderer sr = go.AddComponent <SpriteRenderer> (); sr.sprite = furnitureSpriteController.GetSpriteForFurniture(furnitureType); sr.sortingLayerName = "Jobs"; if (WorldController.Instance.world.IsFurniturePlacementValid(furnitureType, tile)) { sr.color = new Color(0.5f, 1f, 0.5f, 0.25f); } else { sr.color = new Color(1f, 0.5f, 0.5f, 0.25f); } Furniture furniturePrototype = World.worldInstance.GetFurniturePrototype(furnitureType); go.transform.position = new Vector3(tile.X + ((furniturePrototype.width - 1) / 2f), tile.Y + ((furniturePrototype.height - 1) / 2f), 0); }
public static void DoorUpdateAction(Furniture furn, float deltaTime) { //Debug.Log("Door_UpdateAction: " + furn.furnParameters["openness"]); if (furn.furnParameters["is_opening"] >= 1) { furn.furnParameters["openness"] = furn.furnParameters["openness"] + (deltaTime * 4); // FIXME: Maybe a door open speed parameter? if (furn.furnParameters["openness"] >= 1) { furn.furnParameters["is_opening"] = 0; } } else { furn.furnParameters["openness"] = furn.furnParameters["openness"] - (deltaTime * 4); } furn.furnParameters["openness"] = Mathf.Clamp01(furn.furnParameters["openness"]); if (furn.cbOnChanged != null) { furn.cbOnChanged(furn); } }
public void PlaceFurniture(string objectType, Tile t) { //Debug.Log("PlaceInstalledObject"); // TODO: This function assumes 1x1 tiles -- change this later! if (furniturePrototypes.ContainsKey(objectType) == false) { Debug.LogError("furniturePrototypes doesn't contain a proto for key: " + objectType); return; } Furniture obj = Furniture.PlaceInstance(furniturePrototypes[objectType], t); if (obj == null) { // Failed to place object -- most likely there was already something there. return; } if (cbFurnitureCreated != null) { cbFurnitureCreated(obj); } }
void ReadXml_Furnitures(XmlReader reader) { Debug.Log("ReadXml_Furnitures"); if (reader.ReadToDescendant("Furniture")) { do { int x = int.Parse(reader.GetAttribute("X")); int y = int.Parse(reader.GetAttribute("Y")); Furniture furn = PlaceFurniture(reader.GetAttribute("objectType"), tiles[x, y], false); furn.ReadXml(reader); } while (reader.ReadToNextSibling("Furniture")); /* We don't need to do a flood fill on load, because we're getting room info * from the save file * * foreach(Furniture furn in furnitures) { * Room.DoRoomFloodFill( furn.tile, true ); * } */ } }
private void Add_Click(object sender, RoutedEventArgs e) { int quant = Int32.Parse(cbQuantity.Text); bool firstTime = true; foreach (var f in Project.Instance.Bill.FurnitureForSaleList) { var price = f.Price; if (f.PriceOnSale != 0) { price = f.PriceOnSale; } if (furniture.ID == f.ID) { firstTime = false; f.Quantity = f.Quantity + quant; Project.Instance.Bill.FullPrice = Project.Instance.Bill.FullPrice + (price * quant); } } if (firstTime) { Furniture selledFurniture = (Furniture)furniture.Clone(); selledFurniture.Quantity = quant; Project.Instance.Bill.FurnitureForSaleList.Add(selledFurniture); foreach (var f in Project.Instance.Bill.FurnitureForSaleList) { var price = f.Price; if (f.PriceOnSale != 0) { price = f.PriceOnSale; Project.Instance.Bill.FullPrice = Project.Instance.Bill.FullPrice + (price * quant); } } } this.Close(); }
void Update() { m_cam = Camera.main.transform; RaycastHit hit; //If the player isnt hiding it will restrict player movement when 'e' is pressed if(!m_isHiding) { if(Physics.Raycast(m_cam.position, m_cam.TransformDirection(Vector3.forward), out hit, interactionDistance)) { if(hit.transform.tag == "furniture") { if(Input.GetKeyDown("e")) { furnitureScript = hit.transform.GetComponentInChildren<Furniture>(); if(furnitureScript.setHider(transform)) { m_isHiding = true; } //set player movement restrictions } } } } //If the player is hiding, pressing 'e' will release player movement else { if(Input.GetKeyDown("e")) { stopHiding(); // transform.rigidbody.constraints = RigidbodyConstraints.FreezeAll; //GetComponent<Rigidbody>().constraints furnitureScript.releaseHider(); } } }
public IActionResult UpdateFurnitureById([FromBody] Furniture newFurniture) { if (newFurniture == null) { return(BadRequest()); } if (!ModelState.IsValid) { return(BadRequest()); } if (!_furnitureInfoRepository.FurnitureExists(newFurniture.FurnitureId)) { return(NotFound($"No furniture with the id: {newFurniture.FurnitureId} was found")); } // if IsFurnitureSet is true then add that row in the DB if (newFurniture.IsFurnitureSet == true) { } _furnitureInfoRepository.updateFurnitureByFurnitureId(newFurniture); return(Ok(newFurniture)); }
/// <summary> /// Searches for furniture by serial number /// </summary> /// <param name="serialNumber">serial number</param> /// <returns>furniture that matches that serial number</returns> public List <Furniture> GetFurnitureBySerialNumber(string serialNumber) { Furniture chosenFurniture = new Furniture(); List <Furniture> furnitureList = new List <Furniture>(); chosenFurniture.SerialNumber = serialNumber; string selectStatement = "SELECT furniture.furniture_id as FurnitureID, serial_no AS 'Serial Number', furniture.description AS Item, furniture_style.description AS Style, total_available AS 'Total Available', daily_rental_rate AS 'Daily Rental Rate' " + "FROM furniture JOIN furniture_style ON furniture.style_id = furniture_style.style_id JOIN inventory ON furniture.furniture_id = inventory.furniture_id WHERE furniture.serial_no = @SerialNumber"; ; using (SqlConnection connection = FurnitureRentalsDBConnection.GetConnection()) { connection.Open(); using (SqlCommand selectCommand = new SqlCommand(selectStatement, connection)) { selectCommand.Parameters.AddWithValue("@SerialNumber", chosenFurniture.SerialNumber); using (SqlDataReader reader = selectCommand.ExecuteReader()) { while (reader.Read()) { chosenFurniture.FurnitureID = (int)reader["FurnitureID"]; chosenFurniture.SerialNumber = reader["Serial Number"].ToString(); chosenFurniture.ItemDescription = reader["Item"].ToString(); chosenFurniture.FurnitureStyle = reader["Style"].ToString(); chosenFurniture.Quantity = (int)reader["Total Available"]; chosenFurniture.DailyRentalRate = (decimal)reader["Daily Rental Rate"]; furnitureList.Add(chosenFurniture); } } } } return(furnitureList); }
private static void UsingReflection() { Console.WriteLine(WorkWithReflection.GetCurrentMethod()); Furniture furniture = new Furniture { Id = 1, Name = "CHAIR", Price = 1.23 }; Console.WriteLine("Ex 1 Dump an object:"); WorkWithReflection.DumpObject(furniture); Console.WriteLine(); Console.WriteLine("Ex 2 Invoke methods:"); WorkWithReflection.InvokeMethods(furniture); Console.WriteLine(); List <Employee> employees = new List <Employee>() { new Employee() { Name = "Lou", Category = 12 }, new Employee() { Name = "Wayne", Category = 8 }, }; Console.WriteLine("Ex 3 Invoke other methods:"); WorkWithReflection.InvokeMethodNoArgument(employees[0], employees[1], "CompareTo", typeof(Employee)); Console.WriteLine(); WorkWithReflection.CompanyTestAttribute(); WorkWithReflection.GetFolderClasses(); }
public void Handler_Should_Be_Invalid_When_Payment_Invalid() { var repAcommodation = new AcommodationRepository(); var repFurniture = new FurnitureRepository(); var payService = new PaymentService(); var handler = new FurnitureReservationHandler(repFurniture, repAcommodation, payService); var user = new User("Matheus barbosa", "*****@*****.**", new Adress("Rua x", "123", "SÃO PAULO")); var furniture = new Furniture("Descriçao", new Adress("Rua y", "321", "SÃO PAULO")); var payment = new Payment(500, 200); var commandRequest = new FurnitureReservationRequest() { User = user, Furniture = furniture, Payment = payment, Checkin = DateTime.Now, Checkout = DateTime.Now.AddDays(3) }; var res = handler.Handle(commandRequest, new System.Threading.CancellationToken()); Assert.True(handler.Contract.Invalid); }
public bool placeFurniture(Furniture furnitureInstance) { if (furnitureInstance == null) { return(UnplaceFurniture()); } if (!furnitureInstance.isValidPosition(this)) { Debug.LogError("placeFurniture - Trying to assing a furniture to a uneligible one"); return(false); } for (int x_off = X; x_off < (X + furnitureInstance.width); x_off++) { for (int y_off = Y; y_off < (Y + furnitureInstance.height); y_off++) { Tile tile = World.worldInstance.getTileAt(x_off, y_off); tile.furniture = furnitureInstance; } } return(true); }
public void selectFurniture() { if (current != null) { if (current.GetComponent <Creator>() == null) { current.removeHighlight(); } } if (furnitures.Count > 0) { selected = null; float minDistance = 1000f; foreach (Furniture furniture in furnitures) { float distance = Vector3.Distance(transform.position, furniture.transform.position); if (distance < minDistance) { minDistance = distance; selected = furniture; } } if (selected != null) { if (selected.GetComponent <Creator>() == null) { //Debug.Log("El mas cercano es: " + selected.name); selected.Highlight(); current = selected; } } } }
public bool PlaceFurniture(Furniture objInstance) { if (objInstance == null) { return(UnplaceFurniture()); } if (objInstance.IsValidPosition(this) == false) { Debug.ULogErrorChannel("Tile", "Trying to assign a furniture to a tile that isn't valid!"); return(false); } for (int x_off = X; x_off < X + objInstance.Width; x_off++) { for (int y_off = Y; y_off < Y + objInstance.Height; y_off++) { Tile t = World.Current.GetTileAt(x_off, y_off, Z); t.Furniture = objInstance; } } return(true); }
/// <summary> /// Deconstructs the furniture. /// </summary> public void Deconstruct() { int x = Tile.X; int y = Tile.Y; int fwidth = 1; int fheight = 1; string linksToNeighbour = string.Empty; if (Tile.Furniture != null) { Furniture furniture = Tile.Furniture; fwidth = furniture.Width; fheight = furniture.Height; linksToNeighbour = furniture.LinksToNeighbour; furniture.Jobs.CancelAll(); } // We call lua to decostruct EventActions.Trigger("OnUninstall", this); // Update thermalDiffusifity to default value World.Current.temperature.SetThermalDiffusivity(Tile.X, Tile.Y, Tile.Z, Temperature.defaultThermalDiffusivity); // Let our workspot tile know it is no longer reserved for us World.Current.UnreserveTileAsWorkSpot(this); Tile.UnplaceFurniture(); if (deconstructInventory != null) { foreach (Inventory inv in deconstructInventory) { inv.MaxStackSize = PrototypeManager.Inventory.Get(inv.Type).maxStackSize; World.Current.InventoryManager.PlaceInventoryAround(Tile, inv.Clone()); } } if (Removed != null) { Removed(this); } // Do we need to recalculate our rooms? if (RoomEnclosure) { World.Current.RoomManager.DoRoomFloodFill(Tile, false); } ////World.current.InvalidateTileGraph(); if (World.Current.tileGraph != null) { World.Current.tileGraph.RegenerateGraphAtTile(Tile); } // We should inform our neighbours that they have just lost a // neighbour regardless of type. // Just trigger their OnChangedCallback. if (linksToNeighbour != string.Empty) { for (int xpos = x - 1; xpos < x + fwidth + 1; xpos++) { for (int ypos = y - 1; ypos < y + fheight + 1; ypos++) { Tile t = World.Current.GetTileAt(xpos, ypos, Tile.Z); if (t != null && t.Furniture != null && t.Furniture.Changed != null) { t.Furniture.Changed(t.Furniture); } } } } // At this point, no DATA structures should be pointing to us, so we // should get garbage-collected. }
//assigns string for iPhone generation public static void InitializeFurniture() { if(iPhone.generation == iPhoneGeneration.iPad2Gen || iPhone.generation == iPhoneGeneration.iPadMini1Gen){ deviceGeneration = "iPad2"; } else if(iPhone.generation == iPhoneGeneration.iPad3Gen || iPhone.generation == iPhoneGeneration.iPad4Gen){ deviceGeneration = "iPad4"; } welcomeScreen = (GameObject)Instantiate(Resources.Load("Prefabs/WelcomeScreen")); welcomeScreen.GetComponent<WelcomeScreen>().InitCenter(); //Hides iOS keyboard input field TouchScreenKeyboard.hideInput = true; //Creates Furniture Objects //Test Cabinet /*Texture2D CabinetTex = (Texture2D)Resources.Load(ThumbnailFolder + "Aeron_Round_01"); Furniture Cabinet = new Furniture("Cabinet_Proxy", "Cabinet", false, CabinetTex); FurnitureCollection.AddToFurnitureList(Cabinet);*/ #region Designer Furniture //Order of load is important for display //Eames Texture2D EamesShellChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_Shell_tn_Round"); Furniture EamesShellChair = new Furniture("Shell", "Eames", "Fiberglass Side Shell Dimensions: 18W x 1H x 16D\n" + "Eiffel Dimensions: 19W x 17H x 17D", "The Case Study Fiberglass Eiffel Chair is a classic icon and its name holds no enigma. " + "Pick your shell and choose the wire-frame in either chrome-plated steel or black powder-coated steel " + "for a visually satisfying chair.", false, EamesShellChairTex); FurnitureCollection.AddToFurnitureList(EamesShellChair); Texture2D EamesChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_LCM_tn_Round"); Furniture EamesChair = new Furniture("LCM", "Eames", "26.5H x 22H x 24.5D Seat H 15.5", "The iconic LCM (1946) began as an experiment in the Eameses apartment, where they were molding " + "plywood in what they called the Kazam! Machine. The machine pressed thin sheets of wood veneer " + "against a heated membrane that was inflated by a bicycle pump.", false, EamesChairTex); FurnitureCollection.AddToFurnitureList(EamesChair); Texture2D EamesWireTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_Wire_tn_Round"); Furniture EamesWire = new Furniture("Wire", "Eames", "H 32.75 W 19 D 21.25 Seat H 18.5", "After refining their molded plastic chairs, Charles and Ray Eames began experimenting with a " + "chair made of welded wire.", false, EamesWireTex); FurnitureCollection.AddToFurnitureList(EamesWire); Texture2D EamesRockerTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_Rocker_tn_Round"); Furniture EamesRocker = new Furniture("Rocker", "Eames", "Fiberglass Arm Shell Dimensions: 25W x 18H x 18D\n" + "Rocker Dimensions: 15.5W x 14H 27D", "The Case Study Fiberglass Rocking Chair is an essential for the modern home and with so many options, it " + "is possible to create your own one-of-a-kind chair.", false, EamesRockerTex); FurnitureCollection.AddToFurnitureList(EamesRocker); Texture2D LaChaiseEamesTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_La_Chaise_tn_Round"); Furniture LaChaiseEames = new Furniture("La_Chaise", "Eames", "H 34.5 W 59 D 35.5 Seat H 15.5", "The voluptuous organic form of the Eames La Chaise was an evolution of plywood chairs developed a " + "year earlier in collaboration with architect Eero Saarinen for the Organic Design in Home Furnishings" + "competition at the Museum of Modern Art, New York.", false, LaChaiseEamesTex); FurnitureCollection.AddToFurnitureList(LaChaiseEames); Texture2D EamesLoungeChairOttomanTex = (Texture2D)Resources.Load(ThumbnailFolder + "Eames_Lounge_Set_tn_Round"); Furniture EamesLoungeChairOttoman = new Furniture("Lounge_and_Ottoman", "Eames", "Chair: H 32 W 32.75 D 32.75 Seat H 15\nOttoman: H 17.25 W 26 D 21.5", "Their iconic Eames Lounge Chair (1956) began with a desire to create a chair with the warm, receptive " + "look of a well-used first basemans mitt. In continuous production since its introduction in 1956, the " + "Eames Lounge Chair is widely considered one of the most significant designs of the 20th century.", false, EamesLoungeChairOttomanTex); FurnitureCollection.AddToFurnitureList(EamesLoungeChairOttoman); //Nelson Texture2D NelsonPretzelTex = (Texture2D)Resources.Load(ThumbnailFolder + "Nelson_Pretzel_tn_Round"); Furniture NelsonPretzel = new Furniture("Pretzel", "Nelson", "733 x 675 x 479 mm", "In 1952, predating the famous Coconut Chair or the Marshmallow Sofa, he designed a chair made " + "of moulded plywood originally referred to simply as the Laminated Chair. The bold and elegant curve " + "of the seat back and armrest soon earned it the nickname Pretzel Chair. ", false, NelsonPretzelTex); FurnitureCollection.AddToFurnitureList(NelsonPretzel); Texture2D NelsonMarshmellowTex = (Texture2D)Resources.Load(ThumbnailFolder + "Nelson_Marshmellow_tn_Round"); Furniture NelsonMarshmellow = new Furniture("Marshmellow", "Nelson", "H 31 W 52 D 29", "The Marshmallow sofa brightens a room and makes a playful or dramatic statement, depending upon the " + "materials and colors you choose. Its whimsical design comprises 18 round, comfortable cushions that seem " + "to float on the brushed tubular steel frame. The sofa's unique appearance and eye-catching appeal led the " + "way into the pop art style of the 1960s.", false, NelsonMarshmellowTex); FurnitureCollection.AddToFurnitureList(NelsonMarshmellow); Texture2D NelsonVitraTrayTex = (Texture2D)Resources.Load(ThumbnailFolder + "Nelson_Vitra_Tray_tn_Round"); Furniture NelsonVitraTray = new Furniture("Vitra_Tray", "Nelson", "H 19.5 - 27.25 W 15.25 D 15.25", "The Vitra Tray Table from George Nelson is characterized by its simple, classic elegance and intricate individual elements.", false, NelsonVitraTrayTex); FurnitureCollection.AddToFurnitureList(NelsonVitraTray); //Saarinen Texture2D SaarinenTulipChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Chair_tn_Round"); Furniture SaarinenTulipChair = new Furniture("Tulip_Chair", "Saarinen", "H 32 W 20 D 21.25 Seat H 18.5", "Eero Saarinen vowed to address the ugly, confusing, unrestful world he observed underneath chairs and tables " + "-- the so-called slum of legs. A five-year design investigation led him to the revolutionary Pedestal Collection, " + "including the Tulip Chair, introduced in 1958.", false, SaarinenTulipChairTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipChair); Texture2D SaarinenTulipArmchairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_ArmChair_tn_Round"); Furniture SaarinenTulipArmchair = new Furniture("Tulip_Armchair", "Saarinen", "31 1/2 x 25 1/4 x 23 1/2", "The Tulip Armchair, which resembles the flower but also a stemmed wineglass, is part of Saarinen's last furniture series.", false, SaarinenTulipArmchairTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipArmchair); Texture2D SaarinenBallChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Ball_tn_Round"); Furniture SaarinenBallChair = new Furniture("Ball", "Saarinen", "N/A", "Due to its unusual shape Ball Chair sticks in your mind and is one of the most memorable examples of furniture design of the 1960s.", false, SaarinenBallChairTex); FurnitureCollection.AddToFurnitureList(SaarinenBallChair); Texture2D SaarinenWombChairStoolTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Womb_Set_tn_Round"); Furniture SaarinenWombChairStool = new Furniture("Womb_Chair_and_Stool", "Saarinen", "Chair: H 35.5 W 40 D 34 Seat H 16\nStool: H 16 W 25.5 D 20", "Eero Saarinen designed the groundbreaking Womb Chair at Florence Knoll request for a chair that was like a " + "basket full of pillows - something I could really curl up in. The fiberglass design supported multiple sitting " + "postures and provided a comforting sense of security - hence the name. ", false, SaarinenWombChairStoolTex); FurnitureCollection.AddToFurnitureList(SaarinenWombChairStool); Texture2D SaarinenTulipTableATex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_A_tn_Round"); Furniture SaarinenTulipTableA = new Furniture("Tulip_Table_A", "Saarinen", "H 29.5 W 80.5 L 52.3", "N/A", false, SaarinenTulipTableATex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableA); Texture2D SaarinenTulipTableFTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_F_tn_Round"); Furniture SaarinenTulipTableF = new Furniture("Tulip_Table_F", "Saarinen", "H 29.5 W 71 L 71", "N/A", false, SaarinenTulipTableFTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableF); Texture2D SaarinenTulipTableCTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_C_tn_Round"); Furniture SaarinenTulipTableC = new Furniture("Tulip_Table_C", "Saarinen", "H 20 W 17 L 17", "N/A", false, SaarinenTulipTableCTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableC); Texture2D SaarinenTulipTableETex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_E_tn_Round"); Furniture SaarinenTulipTableE = new Furniture("Tulip_Table_E", "Saarinen", "H 20 W 20.5 L 20.5", "N/A", false, SaarinenTulipTableETex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableE); Texture2D SaarinenTulipTableBTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_B_tn_Round"); Furniture SaarinenTulipTableB = new Furniture("Tulip_Table_B", "Saarinen", "H 20 W 23 L 16", "N/A", false, SaarinenTulipTableBTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableB); Texture2D SaarinenTulipTableDTex = (Texture2D)Resources.Load(ThumbnailFolder + "Saarinen_Tulip_Table_D_tn_Round"); Furniture SaarinenTulipTableD = new Furniture("Tulip_Table_D", "Saarinen", "H 15.5 W 23 L 23", "N/A", false, SaarinenTulipTableDTex); FurnitureCollection.AddToFurnitureList(SaarinenTulipTableD); //Wegner - Main Category Texture2D PPMobler62Tex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_62_tn_Round"); Furniture PPMobler62 = new Furniture("PP62", "Wegner", "H 66 W 58 D 48 Seat H 43", "pp62 is a versatile chair with many interesting solutions. The back draws attention due to its " + "organic idiom, creating an interesting geometrical structure. As always with Wegner, the point of " + "departure is pragmatic. He thus combines solid and laminated wood into the top rail.", false, PPMobler62Tex); FurnitureCollection.AddToFurnitureList(PPMobler62); Texture2D PPMobler68Tex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_68_tn_Round"); Furniture PPMobler68 = new Furniture("PP68", "Wegner", "H 71 W 58 D 48", "In 1987, 73 years old, Hans J. Wegner designed the pp68 as his final basic chair. Genuine in all aspects " + "- comfortable, practical, strong, durable and affordable. ", false, PPMobler68Tex); FurnitureCollection.AddToFurnitureList(PPMobler68); Texture2D PPMoblerCowHornChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_Cow_Horn_tn_Round"); Furniture PPMoblerCowHornChair = new Furniture("Cow_Horn", "Wegner", "H 71 W 59 D 45 Seat H 42", "Designed in 1952 the Cow Horn Chair is the immediate follow up on the breakthrough of Wegner's carrier, " + "the Round Chair, and the continuity in shape and philosophy is obvious. But serving a different purpose " + "Wegner created a chair that was to play an important role in his following line of works.", false, PPMoblerCowHornChairTex); FurnitureCollection.AddToFurnitureList(PPMoblerCowHornChair); Texture2D WegnerValetChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Wegner_Valet_tn_Round"); Furniture WegnerValetChair = new Furniture("Valet", "Wegner", "H 95 W 51 D 50 Seat H 45", "Fun often plays a major part in Wegner's work. And this is perhaps most obvious in The Valet Chair. " + "The idea for the chair was conceived in 1951 after a long talk with Professor of Architecture Steen Eiler " + "Rasmussen and designer Bo Bojesen about the problems in folding clothes in the most practical manner at bedtime.", false, WegnerValetChairTex); FurnitureCollection.AddToFurnitureList(WegnerValetChair); Texture2D CarlHansen33Tex = (Texture2D)Resources.Load(ThumbnailFolder + "Carl_Hansen_33_tn_Round"); Furniture CarlHansen33 = new Furniture("CH33", "Wegner", "H 74 W 55 D 48 Seat H 44", "The CH33 chair has been designed by Hans J. Wegner in 1957. Carl Hansen proposed a contemporary twist on the original design.", false, CarlHansen33Tex); FurnitureCollection.AddToFurnitureList(CarlHansen33); Texture2D CarlHansenShellChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Carl_Hansen_Shell_tn_Round"); Furniture CarlHansenShellChair = new Furniture("CH07", "Wegner", "H 83 W 92 D 83 Seat H 35", "Shell chair is one of the most original chairs designed by Hans J. Wegner. ", false, CarlHansenShellChairTex); FurnitureCollection.AddToFurnitureList(CarlHansenShellChair); Texture2D CarlHansen25Tex = (Texture2D)Resources.Load(ThumbnailFolder + "Carl_Hansen_25_tn_Round"); Furniture CarlHansen25 = new Furniture("CH25", "Wegner", "H 73 W 71 D 73 Seat H 35", "Hans J. Wegners oblique back legs give a very characteristic look to the CH25, both calm and dynamic.", false, CarlHansen25Tex); FurnitureCollection.AddToFurnitureList(CarlHansen25); Texture2D PPMoblerCircleChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_Circle_tn_Round"); Furniture PPMoblerCircleChair = new Furniture("Circle", "Wegner", "H 97 W 112 D 94 Seat H 42", "In 1986 PP Mobler initiated the production of this remarkable chair, which Wegner designed for the workshop. " + "Like the Flag Halyard Chair, the Circle Chair's design appears unconnected with both historical predecessors " + "and Wegner's remaining production.", false, PPMoblerCircleChairTex); FurnitureCollection.AddToFurnitureList(PPMoblerCircleChair); Texture2D CarlHansenWingChairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Carl_Hansen_Wing_tn_Round"); Furniture CarlHansenWingChair = new Furniture("Wing", "Wegner", "H 103 W 90 D 90 Seat H 60", "Hans J. Wegner designed the wing chair in 1960.", false, CarlHansenWingChairTex); FurnitureCollection.AddToFurnitureList(CarlHansenWingChair); Texture2D ErikJoergensenOxchairTex = (Texture2D)Resources.Load(ThumbnailFolder + "Erik_Jeorgensen_Oxchair_tn_Round"); Furniture ErikJoergensenOxchair = new Furniture("Oxchair", "Wegner", "H 35.5 W 39 D 39 Seat H 14", "Wegner's fascination with Picasso inspired him to do this sculptural and powerful chair.", false, ErikJoergensenOxchairTex); FurnitureCollection.AddToFurnitureList(ErikJoergensenOxchair); Texture2D PPMoblerTeddyChairStoolTex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_Teddy_Bear_Set_tn_Round"); Furniture PPMoblerTeddyChairStool = new Furniture("Teddy_Chair_and_Footstool", "Wegner", "Chair: H 101 W 90 D 95 Seat H 42\nStool: H 43 W 65 D 40", "Be embraced by the great bear paws of this all time maximum comfort easy chair. " + "Consider it an investment for life, and along comes at least two weeks of thorough work of Danish craftsmen. ", false, PPMoblerTeddyChairStoolTex); FurnitureCollection.AddToFurnitureList(PPMoblerTeddyChairStool); Texture2D CarlHansen103Tex = (Texture2D)Resources.Load(ThumbnailFolder + "Carl_Hansen_103_tn_Round"); Furniture CarlHansen103 = new Furniture("CH103", "Wegner", "H 28 W 85.5 D 30 Seat H 16.5", "Hans J. Wegner designed this series in the early 70s with the Danish firm Johannes Hansen, " + "producing a limited number at that time.", false, CarlHansen103Tex); FurnitureCollection.AddToFurnitureList(CarlHansen103); Texture2D PPMobler75Tex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_75_tn_Round"); Furniture PPMobler75 = new Furniture("PP75", "Wegner", "H 70 W 140 D 140", "The table was designed by Hans J. Wegner in 1982 for PP Mobler. pp75 is an exiting table from Wegner's hand. " + "Especially noticeable is the frame, where we see Wegner's preoccupation with triangles.", false, PPMobler75Tex); FurnitureCollection.AddToFurnitureList(PPMobler75); Texture2D PPMoblerTondernTable01Tex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_Tondern_Table_01_tn_Round"); Furniture PPMoblerTeddyTondernTable01 = new Furniture("Tondern_Table_01", "Wegner", "H 71 W 180 D 86", "N/A", false, PPMoblerTondernTable01Tex); FurnitureCollection.AddToFurnitureList(PPMoblerTeddyTondernTable01); Texture2D PPMoblerTondernTable02Tex = (Texture2D)Resources.Load(ThumbnailFolder + "PP_Mobler_Tondern_Table_02_tn_Round"); Furniture PPMoblerTeddyTondernTable02 = new Furniture("Tondern_Table_02", "Wegner", "H 71 W 160 D 86", "N/A", false, PPMoblerTondernTable02Tex); FurnitureCollection.AddToFurnitureList(PPMoblerTeddyTondernTable02); #endregion Designer Furniture }
void showInfo(Furniture furniture) { overlay.SetStrings(furniture); showOverlay = true; }
void spawnFurniture(Furniture furniture) { Camera.mainCamera.GetComponent<MainInterface>().PickFurniture(furniture); sideMenu.Reset(); upperMenu.resetSearchBar(); }
public void RemoveLine(Furniture furniture) { lineCollection.RemoveAll(l => l.Furniture.Id == furniture.Id); }
public bool PlaceFurniture(Furniture objInstance) { if(objInstance == null) { // We are uninstalling whatever was here before. furniture = null; return true; } // objInstance isn't null if(furniture != null) { Debug.LogError("Trying to assign a furniture to a tile that already has one!"); return false; } // At this point, everything's fine! furniture = objInstance; return true; }
/** * Hook from interface. * * Adds furniture from Resources folder to marker origin. * * Tracks furniture in active list. * */ public void PickFurniture(Furniture furniture) { if (ActiveFurn.Count > MaxFurniture - 1) return; GameObject furnPrefab = Resources.Load ("Prefab Models/" + furniture.GetName()) as GameObject; GameObject furn = null; if (furnPrefab != null) { furn = Instantiate(furnPrefab) as GameObject; int furnitureLayer = 11; //FOR TESTING //furn.layer = LayerMask.NameToLayer("Furniture"); furn.layer = furnitureLayer; } if (furn != null) { ActiveFurn.Add (furn); markerID = (int)camManager.currentMarkerInfo.imageID; furn.transform.localScale *= markerScale[markerID]; furn.transform.localScale = furn.transform.localScale * 1.2f; //Scale correction furn.SetActiveRecursively(true); furn.GetComponent<FurnitureData>().furniture = furniture; furn.rigidbody.isKinematic = true; furn.AddComponent<EmptySpotDropper>(); //furn.AddComponent<CollisionCheck>(); AmountFurniture(ActiveFurn.Count); } else Debug.LogError("Received invalid furniture name: "+name); }
/// <summary> /// Method that adds an return item to the cart /// </summary> /// <param name="rentalId">rental id of the returning item</param> /// <param name="rentalItemId">rental item id of the returning item</param> /// <param name="furnitureId">furniture id of the returning item</param> /// <param name="returnQuantity">return quantity of the returning item"></param> public void addReturn(int rentalId, int rentalItemId, int furnitureId, int returnQuantity) { Furniture furniture = this.furnitureController.GetFurnitureByID(furnitureId); RentalTransaction rentalTransaction = this.rentalTransactionController.GetRentalTransactionsByID(rentalId); decimal dailyRentalRate = furniture.DailyRentalRate; decimal dailyFineRate = furniture.DailyFineRate; DateTime rentedOn = rentalTransaction.RentalDate; DateTime dueDate = rentalTransaction.DueDate; ReturnCart returnCartItem = new ReturnCart(); returnCartItem.RentalID = rentalId; returnCartItem.RentalItemID = rentalItemId; returnCartItem.FurnitureID = furniture.FurnitureID; returnCartItem.SerialNo = furniture.SerialNumber; returnCartItem.ItemRented = furniture.ItemDescription; returnCartItem.Style = furniture.FurnitureStyle; returnCartItem.Quantity = returnQuantity; returnCartItem.LateFee = 0; returnCartItem.Refund = 0; int totalQuantity = returnQuantity; bool itemNotFoundInCart = true; foreach (ReturnCart returnItem in returnCartItemList) { if (returnItem.RentalID == rentalId && returnItem.FurnitureID == furnitureId) { returnItem.Quantity += returnQuantity; totalQuantity = returnItem.Quantity; itemNotFoundInCart = false; if (dueDate > DateTime.Now) // refund amount { int days = (dueDate - DateTime.Now).Days; returnItem.Refund = (dailyRentalRate * days * totalQuantity); } else if (dueDate < DateTime.Now) // late fee { int days = (DateTime.Now - dueDate).Days; returnItem.LateFee = (dailyFineRate * days * totalQuantity); } } } if (itemNotFoundInCart) { if (dueDate > DateTime.Now) // refund amount { int days = (dueDate - DateTime.Now).Days; returnCartItem.Refund = (dailyRentalRate * days * totalQuantity); } else if (dueDate < DateTime.Now) // late fee { int days = (DateTime.Now - dueDate).Days; returnCartItem.LateFee = (dailyFineRate * days * totalQuantity); } returnCartItemList.Add(returnCartItem); } returnTransaction.LateFee = CalculateLateFee(); returnTransaction.RefundAmount = CalculateRefundAmount(); txtLateFee.Text = Convert.ToString(returnTransaction.LateFee); txtRefundTotal.Text = Convert.ToString(returnTransaction.RefundAmount); returnItemBindingSource.DataSource = null; returnItemBindingSource.DataSource = this.returnCartItemList; }
public void Deconstruct() { int x = Tile.X; int y = Tile.Y; int fwidth = 1; int fheight = 1; bool linksToNeighbour = false; if (Tile.Furniture != null) { Furniture furniture = Tile.Furniture; fwidth = furniture.Width; fheight = furniture.Height; linksToNeighbour = furniture.LinksToNeighbour; furniture.CancelJobs(); } // We call lua to decostruct EventActions.Trigger("OnUninstall", this); // Update thermalDiffusifity to default value World.Current.temperature.SetThermalDiffusivity(Tile.X, Tile.Y, Temperature.defaultThermalDiffusivity); Tile.UnplaceFurniture(); if (Removed != null) { Removed(this); } // Do we need to recalculate our rooms? if (RoomEnclosure) { Room.DoRoomFloodFill(Tile); } ////World.current.InvalidateTileGraph(); if (World.Current.tileGraph != null) { World.Current.tileGraph.RegenerateGraphAtTile(Tile); } // We should inform our neighbours that they have just lost a // neighbour regardless of objectType. // Just trigger their OnChangedCallback. if (linksToNeighbour == true) { for (int xpos = x - 1; xpos < x + fwidth + 1; xpos++) { for (int ypos = y - 1; ypos < y + fheight + 1; ypos++) { Tile t = World.Current.GetTileAt(xpos, ypos); if (t != null && t.Furniture != null && t.Furniture.Changed != null) { t.Furniture.Changed(t.Furniture); } } } } // At this point, no DATA structures should be pointing to us, so we // should get garbage-collected. }
static public Furniture PlaceInstance(Furniture proto, Tile tile) { if (proto.funcPositionValidation(tile) == false) { Debug.LogError("PlaceInstance -- Position Validity Function returned FALSE."); return(null); } // We know our placement destination is valid. Furniture obj = new Furniture(); obj.objectType = proto.objectType; obj.movementCost = proto.movementCost; obj.width = proto.width; obj.height = proto.height; obj.linksToNeighbour = proto.linksToNeighbour; obj.tile = tile; // FIXME: This assumes we are 1x1! if (tile.PlaceFurniture(obj) == false) { // For some reason, we weren't able to place our object in this tile. // (Probably it was already occupied.) // Do NOT return our newly instantiated object. // (It will be garbage collected.) return(null); } if (obj.linksToNeighbour) { // This type of furniture links itself to its neighbours, // so we should inform our neighbours that they have a new // buddy. Just trigger their OnChangedCallback. Tile t; int x = tile.X; int y = tile.Y; t = tile.world.GetTileAt(x, y + 1); if (t != null && t.furniture != null && t.furniture.objectType == obj.objectType) { // We have a Northern Neighbour with the same object type as us, so // tell it that it has changed by firing is callback. t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x + 1, y); if (t != null && t.furniture != null && t.furniture.objectType == obj.objectType) { t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x, y - 1); if (t != null && t.furniture != null && t.furniture.objectType == obj.objectType) { t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x - 1, y); if (t != null && t.furniture != null && t.furniture.objectType == obj.objectType) { t.furniture.cbOnChanged(t.furniture); } } return(obj); }
/// <summary> /// Used to place furniture in a certain position. /// </summary> /// <param name="proto">The prototype furniture to place.</param> /// <param name="tile">The base tile to place the furniture on, The tile will be the bottom left corner of the furniture (to check).</param> /// <returns>Furniture object.</returns> public static Furniture PlaceInstance(Furniture proto, Tile tile) { if (proto.IsValidPosition(tile) == false) { Debug.ULogWarningChannel("Furniture", "PlaceInstance :: Position Validity Function returned FALSE. " + proto.Name + " " + tile.X + ", " + tile.Y + ", " + tile.Z); return(null); } // We know our placement destination is valid. Furniture furnObj = proto.Clone(); furnObj.Tile = tile; if (tile.PlaceFurniture(furnObj) == false) { // For some reason, we weren't able to place our object in this tile. // (Probably it was already occupied.) // Do NOT return our newly instantiated object. // (It will be garbage collected.) return(null); } // need to update reference to furniture and call Initialize (so components can place hooks on events there) foreach (BuildableComponent component in furnObj.components) { component.Initialize(furnObj); } if (furnObj.LinksToNeighbour != string.Empty) { // This type of furniture links itself to its neighbours, // so we should inform our neighbours that they have a new // buddy. Just trigger their OnChangedCallback. int x = tile.X; int y = tile.Y; for (int xpos = x - 1; xpos < x + proto.Width + 1; xpos++) { for (int ypos = y - 1; ypos < y + proto.Height + 1; ypos++) { Tile tileAt = World.Current.GetTileAt(xpos, ypos, tile.Z); if (tileAt != null && tileAt.Furniture != null && tileAt.Furniture.Changed != null) { tileAt.Furniture.Changed(tileAt.Furniture); } } } } // Let our workspot tile know it is reserved for us World.Current.ReserveTileAsWorkSpot(furnObj); // Call LUA install scripts furnObj.EventActions.Trigger("OnInstall", furnObj); // Update thermalDiffusivity using coefficient float thermalDiffusivity = Temperature.defaultThermalDiffusivity; if (furnObj.Parameters.ContainsKey("thermal_diffusivity")) { thermalDiffusivity = furnObj.Parameters["thermal_diffusivity"].ToFloat(); } World.Current.temperature.SetThermalDiffusivity(tile.X, tile.Y, tile.Z, thermalDiffusivity); return(furnObj); }
public UnitOfWork() { context = new Furniture(); context.Database.Log = Console.WriteLine; }
/// <summary> /// Copy Constructor -- don't call this directly, unless we never /// do ANY sub-classing. Instead use Clone(), which is more virtual. /// </summary> private Furniture(Furniture other) { Type = other.Type; Name = other.Name; typeTags = new HashSet <string>(other.typeTags); description = other.description; MovementCost = other.MovementCost; PathfindingModifier = other.PathfindingModifier; PathfindingWeight = other.PathfindingWeight; RoomEnclosure = other.RoomEnclosure; Width = other.Width; Height = other.Height; CanRotate = other.CanRotate; Rotation = other.Rotation; Tint = other.Tint; LinksToNeighbour = other.LinksToNeighbour; deconstructInventory = other.deconstructInventory; health = other.health; Parameters = new Parameter(other.Parameters); Jobs = new BuildableJobs(this, other.Jobs); // don't need to clone here, as all are prototype things (not changing) components = new HashSet <BuildableComponent>(); foreach (BuildableComponent component in other.components) { components.Add(component.Clone()); } if (other.Animation != null) { Animation = other.Animation.Clone(); } if (other.EventActions != null) { EventActions = other.EventActions.Clone(); } if (other.contextMenuLuaActions != null) { contextMenuLuaActions = new List <ContextMenuLuaAction>(other.contextMenuLuaActions); } if (other.ReplaceableFurniture != null) { replaceableFurniture = other.ReplaceableFurniture; } isEnterableAction = other.isEnterableAction; getProgressInfoNameAction = other.getProgressInfoNameAction; tileTypeBuildPermissions = new HashSet <string>(other.tileTypeBuildPermissions); LocalizationCode = other.LocalizationCode; UnlocalizedDescription = other.UnlocalizedDescription; // force true as default, to trigger OnIsOperatingChange (to sync the furniture icons after initialization) IsOperating = true; }
public void Can_Save_Valid_Changes() { // Организация - создание имитированного хранилища данных Mock<IFurnitureRepository> mock = new Mock<IFurnitureRepository>(); // Организация - создание контроллера AdminController controller = new AdminController(mock.Object); // Организация - создание объекта Game Furniture furniture = new Furniture { Id = 1, Name = "Мебель1", Description = "Описание", Section = "Раздел", Price = 100 }; // Действие - попытка сохранения товара ActionResult result = controller.Edit(furniture); // Утверждение - проверка того, что к хранилищу производится обращение mock.Verify(m => m.UpdateFurniture(furniture)); // Утверждение - проверка типа результата метода Assert.IsNotInstanceOfType(result, typeof(ViewResult)); }
public void Start() { Item.RegisterItems(); Furniture.RegisterAll(); Pawn.RegisterPawns(); }
public List<RoomState> GetRoomsStates(DateTime date) { SQLiteCommand cmd = DbConnection.CreateCommand(); cmd.CommandType = CommandType.Text; cmd.CommandText = "SELECT r.Name as RoomName, f.Name as FurnitureName, SUM(Count) as Count " + "FROM History as h " + "JOIN Room as r ON r.Id = h.RoomId " + "JOIN Furniture as f ON f.Id = h.FurnitureId " + "WHERE OperationId = @operationId AND Date <= @date " + "GROUP BY RoomId, f.Id"; cmd.Parameters.Add(new SQLiteParameter("@operationId", (int)HistoryOperationNameEnum.DeltaFurniture)); cmd.Parameters.Add(new SQLiteParameter("@date", date)); var result = cmd.ExecuteReader(); var dic = new Dictionary<string, RoomState>(); if (!result.HasRows) return new List<RoomState>(); while (result.Read()) { var name = result.GetString(0); var fur = new Furniture { Name = result.GetString(1), Count = result.GetInt32(2) }; if (fur.Count > 0) if (dic.ContainsKey(name)) dic[name].Furniture.Add(fur); else dic.Add(name, new RoomState(date) { RoomName = name, Furniture = new List<Furniture> { fur } }); } return dic.Values.ToList(); }
public float SetParentRelativeRotation(Vector3 position, Furniture parent) { Vector3 parentCenter = parent.Center(); rotation = 0f; int lookDirectionIndex = alignTo.IndexOf(parent.type); FacingDirection direction = relativeLookDirection[lookDirectionIndex]; switch (direction) { case FacingDirection.Toward: if (position.x >= parent.FrontRight().x) { rotation = 270f; } if (position.z >= parent.FrontRight().z) { rotation = 180f; } if (position.x < parent.FrontLeft().x) { rotation = 90f; } break; case FacingDirection.Away: if (position.x >= parent.FrontRight().x) { rotation = 90f; } if (position.z < parent.BottomLeft().z) { rotation = 180f; } if (position.x < parent.BottomLeft().x) { rotation = 270f; } break; case FacingDirection.Forward: rotation = parent.rotation; break; case FacingDirection.Right: rotation = parent.rotation + 90f; break; case FacingDirection.Backward: rotation = parent.rotation + 180f; break; case FacingDirection.Left: rotation = parent.rotation + 270f; break; default: break; } if (rotation >= 360) { rotation -= 360f; } return(rotation); }
public List<Furniture> GetRoomFurnitureBetweenDates(int roomId, DateTime startDate, DateTime endDate) { SQLiteCommand cmd = DbConnection.CreateCommand(); cmd.CommandType = CommandType.Text; cmd.CommandText = "SELECT Count(*) " + "FROM History " + "WHERE RoomId = @roomId AND OperationId = @operationId " + "AND Date BETWEEN @startDate AND @endDate "; cmd.Parameters.Add(new SQLiteParameter("@roomId", roomId)); cmd.Parameters.Add(new SQLiteParameter("@operationId", (int)HistoryOperationNameEnum.DeltaFurniture)); cmd.Parameters.Add(new SQLiteParameter("@startDate", startDate)); cmd.Parameters.Add(new SQLiteParameter("@endDate", endDate)); int rowCount = Convert.ToInt32(cmd.ExecuteScalar()); cmd.CommandText = "SELECT f.Id, f.Name, SUM(h.Count) as Count " + "FROM History AS h JOIN Furniture AS f ON h.FurnitureId = f.Id " + "WHERE RoomId = @roomId AND OperationId = @operationId " + "AND Date BETWEEN @startDate AND @endDate "; var result = cmd.ExecuteReader(); var list = new List<Furniture>(); if (rowCount < 1) return list; while (result.Read()) { var furniture = new Furniture { Id = result.GetInt32(0), Name = result.GetString(1), Count = result.GetInt32(2) }; if(furniture.Count > 0) list.Add(furniture); } return list; }
private void WorkshopRemoved(Furniture furniture) { // unlock all inventories at input if there is something left UnlockInventoryAtInput(ParentFurniture); }
/// <summary> /// Initializes the packet. All data parsing must be done here. /// </summary> public override void Init() { Position = 0; houseOid = ReadShort(); count = ReadByte(); decorationCode = ReadByte(); m_furnitures = new Furniture[count]; for (int i = 0; i < count; i++) { Furniture furniture = new Furniture(); furniture.flagRemove = false; furniture.index = ReadByte(); if (Position < Length) { furniture.model = ReadShort(); furniture.color = ReadShort(); furniture.type = ReadByte(); furniture.unk1 = ReadByte(); furniture.x = (short)ReadShort(); furniture.y = (short)ReadShort(); furniture.angle = ReadShort(); furniture.size = ReadByte(); furniture.surface = ReadByte(); furniture.place = ReadByte(); } else furniture.flagRemove = true; m_furnitures[i] = furniture; } }